/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "AC3DsurfaceFormat.H" #include "clock.H" #include "IStringStream.H" #include "tensor.H" #include "primitivePatch.H" // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // template Foam::fileFormats::AC3DsurfaceFormat::AC3DsurfaceFormat ( const fileName& filename ) { read(filename); } // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // template bool Foam::fileFormats::AC3DsurfaceFormat::read ( const fileName& filename ) { const bool mustTriangulate = this->isTri(); this->clear(); IFstream is(filename); if (!is.good()) { FatalErrorInFunction << "Cannot read file " << filename << exit(FatalError); } string line, cmd, args; is.getLine(line); string version = line.substr(4); if (version != "b") { WarningInFunction << "When reading AC3D file " << filename << " read header " << line << " with version " << version << endl << "Only tested reading with version 'b'." << " This might give problems" << endl; } if (!cueTo(is, "OBJECT", args) || (args != "world")) { FatalErrorInFunction << "Cannot find \"OBJECT world\" in file " << filename << exit(FatalError); } // # of kids is the # of zones args = cueToOrDie(is, "kids"); label nZones = parse(args); // Start of vertices for object/zones label vertexOffset = 0; DynamicList dynPoints; DynamicList dynFaces; List names(nZones); List