Files
OpenFOAM-6/src/functionObjects/field/wallBoundedStreamLine/wallBoundedStreamLine.H
Henry Weller b3f4d5855d functionObjects: Simplified the handling of the post-processing mode
Replaced the 'postProcess' argument to the 'write' and 'execute'
functions with the single static member 'postProcess' in the
functionObject base-class.
2016-06-13 08:36:03 +01:00

275 lines
7.5 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::functionObjects::wallBoundedStreamLine
Group
grpFieldFunctionObjects
Description
This function object generates streamline data by sampling a set of
user-specified fields along a particle track, transported by a
user-specified velocity field, constrained to a patch.
Example of function object specification:
\verbatim
wallBoundedStreamLine1
{
type wallBoundedStreamLine;
libs ("libfieldFunctionObjects.so");
...
setFormat vtk;
U UNear;
trackForward yes;
fields
(
UNear
p
);
lifeTime 10000;
trackLength 1e-3;
nSubCycle 5;
cloudName particleTracks;
seedSampleSet patchSeed;
patchSeedCoeffs
{
type patchSeed;
patches (wall);
axis x;
maxPoints 20000;
}
}
\endverbatim
\heading Function object usage
\table
Property | Description | Required | Default value
type | Type name: wallBoundedStreamLine| yes |
setFormat | Output data type | yes |
U | Tracking velocity field name | yes |
fields | Fields to sample | yes |
lifetime | Maximum number of particle tracking steps | yes |
trackLength | Tracking segment length | no |
nSubCycle | Number of tracking steps per cell | no|
cloudName | Cloud name to use | yes |
seedSampleSet| Seeding method (see below)| yes |
\endtable
\linebreak
Where \c seedSampleSet is typically one of
\plaintable
uniform | uniform particle seeding
cloud | cloud of points
patchSeed | seeding via patch faces
triSurfaceMeshPointSet | points according to a tri-surface mesh
\endplaintable
Note
When specifying the track resolution, the \c trackLength OR \c nSubCycle
option should be used
SeeAlso
Foam::functionObject
Foam::functionObjects::timeControl
Foam::sampledSet
Foam::streamLine
SourceFiles
wallBoundedStreamLine.C
\*---------------------------------------------------------------------------*/
#ifndef functionObjects_wallBoundedStreamLine_H
#define functionObjects_wallBoundedStreamLine_H
#include "functionObject.H"
#include "volFieldsFwd.H"
#include "DynamicList.H"
#include "scalarList.H"
#include "vectorList.H"
#include "writer.H"
#include "indirectPrimitivePatch.H"
#include "tetIndices.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class objectRegistry;
class meshSearch;
class sampledSet;
namespace functionObjects
{
/*---------------------------------------------------------------------------*\
Class wallBoundedStreamLine Declaration
\*---------------------------------------------------------------------------*/
class wallBoundedStreamLine
:
public functionObject
{
// Private data
//- Database this class is registered to
const objectRegistry& obr_;
//- Input dictionary
dictionary dict_;
//- List of fields to sample
wordList fields_;
//- Field to transport particle with
word UName_;
//- Interpolation scheme to use
word interpolationScheme_;
//- Whether to use +u or -u
bool trackForward_;
//- Maximum lifetime (= number of cells) of particle
label lifeTime_;
//- Track length
scalar trackLength_;
//- Optional specified name of particles
word cloudName_;
//- Type of seed
word seedSet_;
//- Names of scalar fields
wordList scalarNames_;
//- Names of vector fields
wordList vectorNames_;
// Demand driven
//- Mesh searching enigne
autoPtr<meshSearch> meshSearchPtr_;
//- Seed set engine
autoPtr<sampledSet> sampledSetPtr_;
//- Axis of the sampled points to output
word sampledSetAxis_;
//- File output writer
autoPtr<writer<scalar>> scalarFormatterPtr_;
autoPtr<writer<vector>> vectorFormatterPtr_;
// Generated data
//- All tracks. Per particle the points it passed through
DynamicList<List<point>> allTracks_;
//- Per scalarField, per particle, the sampled value.
List<DynamicList<scalarList>> allScalars_;
//- Per scalarField, per particle, the sampled value.
List<DynamicList<vectorList>> allVectors_;
//- Construct patch out of all wall patch faces
autoPtr<indirectPrimitivePatch> wallPatch() const;
//- Find wall tet on cell
tetIndices findNearestTet
(
const PackedBoolList& isWallPatch,
const point& seedPt,
const label celli
) const;
//- Do all seeding and tracking
void track();
//- Disallow default bitwise copy construct
wallBoundedStreamLine(const wallBoundedStreamLine&);
//- Disallow default bitwise assignment
void operator=(const wallBoundedStreamLine&);
public:
//- Runtime type information
TypeName("wallBoundedStreamLine");
// Constructors
//- Construct from Time and dictionary
wallBoundedStreamLine
(
const word& name,
const Time& runTime,
const dictionary& dict
);
//- Destructor
virtual ~wallBoundedStreamLine();
// Member Functions
//- Read the field average data
virtual bool read(const dictionary&);
//- Do nothing
virtual bool execute();
//- Calculate and write the wall-bounded streamlines
virtual bool write();
//- Update for changes of mesh
virtual void updateMesh(const mapPolyMesh&);
//- Update for mesh point-motion
virtual void movePoints(const polyMesh&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace functionObjects
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //