A lot of methods were taking argument data which could be referenced or generated from the parcel class at little or no additional cost. This was confusing and generated the possibility of inconsistent data states.
269 lines
7.0 KiB
C++
269 lines
7.0 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2017 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::solidParticle
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Description
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Simple solid spherical particle class with one-way coupling with the
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continuous phase.
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SourceFiles
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solidParticleI.H
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solidParticle.C
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solidParticleIO.C
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\*---------------------------------------------------------------------------*/
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#ifndef solidParticle_H
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#define solidParticle_H
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#include "particle.H"
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#include "IOstream.H"
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#include "autoPtr.H"
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#include "interpolationCellPoint.H"
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#include "contiguous.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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class solidParticleCloud;
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// Forward declaration of friend functions and operators
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class solidParticle;
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Ostream& operator<<(Ostream&, const solidParticle&);
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/*---------------------------------------------------------------------------*\
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Class solidParticle Declaration
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\*---------------------------------------------------------------------------*/
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class solidParticle
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:
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public particle
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{
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// Private data
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//- Size in bytes of the fields
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static const std::size_t sizeofFields_;
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//- Diameter
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scalar d_;
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//- Velocity of parcel
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vector U_;
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public:
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friend class Cloud<solidParticle>;
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//- Class used to pass tracking data to the trackToFace function
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class trackingData
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:
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public particle::trackingData
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{
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// Interpolators for continuous phase fields
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const interpolationCellPoint<scalar>& rhoInterp_;
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const interpolationCellPoint<vector>& UInterp_;
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const interpolationCellPoint<scalar>& nuInterp_;
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//- Local gravitational or other body-force acceleration
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const vector& g_;
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public:
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// Constructors
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inline trackingData
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(
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const solidParticleCloud& spc,
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const interpolationCellPoint<scalar>& rhoInterp,
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const interpolationCellPoint<vector>& UInterp,
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const interpolationCellPoint<scalar>& nuInterp,
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const vector& g
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);
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// Member functions
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inline const interpolationCellPoint<scalar>& rhoInterp() const;
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inline const interpolationCellPoint<vector>& UInterp() const;
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inline const interpolationCellPoint<scalar>& nuInterp() const;
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inline const vector& g() const;
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};
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// Constructors
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//- Construct from components
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inline solidParticle
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(
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const polyMesh& mesh,
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const barycentric& coordinates,
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const label celli,
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const label tetFacei,
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const label tetPti,
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const scalar d,
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const vector& U
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);
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//- Construct from Istream
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solidParticle
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(
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const polyMesh& mesh,
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Istream& is,
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bool readFields = true
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);
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//- Construct and return a clone
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virtual autoPtr<particle> clone() const
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{
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return autoPtr<particle>(new solidParticle(*this));
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}
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//- Factory class to read-construct particles used for
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// parallel transfer
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class iNew
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{
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const polyMesh& mesh_;
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public:
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iNew(const polyMesh& mesh)
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:
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mesh_(mesh)
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{}
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autoPtr<solidParticle> operator()(Istream& is) const
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{
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return autoPtr<solidParticle>
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(
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new solidParticle(mesh_, is, true)
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);
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}
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};
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// Member Functions
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// Access
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//- Return diameter
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inline scalar d() const;
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//- Return velocity
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inline const vector& U() const;
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// Tracking
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//- Move
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bool move(solidParticleCloud&, trackingData&, const scalar);
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// Patch interactions
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//- Overridable function to handle the particle hitting a patch
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// Executed before other patch-hitting functions
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bool hitPatch
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const polyPatch&,
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solidParticleCloud& cloud,
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trackingData& td
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);
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//- Overridable function to handle the particle hitting a
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// processorPatch
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void hitProcessorPatch
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(
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const processorPolyPatch&,
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solidParticleCloud& cloud,
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trackingData& td
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);
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//- Overridable function to handle the particle hitting a wallPatch
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void hitWallPatch
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(
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const wallPolyPatch&,
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solidParticleCloud& cloud,
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trackingData& td
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);
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//- Transform the physical properties of the particle
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// according to the given transformation tensor
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virtual void transformProperties(const tensor& T);
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//- Transform the physical properties of the particle
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// according to the given separation vector
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virtual void transformProperties(const vector& separation);
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//- The nearest distance to a wall that
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// the particle can be in the n direction
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virtual scalar wallImpactDistance(const vector& n) const;
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// I-O
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static void readFields(Cloud<solidParticle>& c);
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static void writeFields(const Cloud<solidParticle>& c);
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// Ostream Operator
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friend Ostream& operator<<(Ostream&, const solidParticle&);
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};
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template<>
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inline bool contiguous<solidParticle>()
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{
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return true;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#include "solidParticleI.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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