A patch can now be assigned to a baffle surface. This assignment will
take precedence over any face-zones.
surfaceConformation
{
locationInMesh (0 0 0);
geometryToConformTo
{
disk
{
featureMethod extractFeatures;
includedAngle 120;
meshableSide both; // <-- baffle
patchInfo
{
type wall;
inGroups (walls);
}
}
// ...
}
}