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https://github.com/OpenFOAM/ThirdParty-6.git
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ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file
Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
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97
ParaView-5.0.1/VTK/Examples/DataManipulation/Cxx/Cube.cxx
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97
ParaView-5.0.1/VTK/Examples/DataManipulation/Cxx/Cube.cxx
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/*=========================================================================
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Program: Visualization Toolkit
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Module: Cube.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// This example shows how to manually create vtkPolyData.
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#include "vtkActor.h"
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#include "vtkCamera.h"
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#include "vtkCellArray.h"
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#include "vtkFloatArray.h"
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#include "vtkPointData.h"
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#include "vtkPoints.h"
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#include "vtkPolyData.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkRenderer.h"
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int main()
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{
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int i;
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static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},
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{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
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static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},
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{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
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// We'll create the building blocks of polydata including data attributes.
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vtkPolyData *cube = vtkPolyData::New();
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vtkPoints *points = vtkPoints::New();
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vtkCellArray *polys = vtkCellArray::New();
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vtkFloatArray *scalars = vtkFloatArray::New();
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// Load the point, cell, and data attributes.
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for (i=0; i<8; i++) points->InsertPoint(i,x[i]);
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for (i=0; i<6; i++) polys->InsertNextCell(4,pts[i]);
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for (i=0; i<8; i++) scalars->InsertTuple1(i,i);
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// We now assign the pieces to the vtkPolyData.
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cube->SetPoints(points);
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points->Delete();
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cube->SetPolys(polys);
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polys->Delete();
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cube->GetPointData()->SetScalars(scalars);
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scalars->Delete();
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// Now we'll look at it.
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vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
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cubeMapper->SetInputData(cube);
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cubeMapper->SetScalarRange(0,7);
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vtkActor *cubeActor = vtkActor::New();
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cubeActor->SetMapper(cubeMapper);
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// The usual rendering stuff.
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vtkCamera *camera = vtkCamera::New();
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camera->SetPosition(1,1,1);
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camera->SetFocalPoint(0,0,0);
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vtkRenderer *renderer = vtkRenderer::New();
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vtkRenderWindow *renWin = vtkRenderWindow::New();
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renWin->AddRenderer(renderer);
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vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
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iren->SetRenderWindow(renWin);
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renderer->AddActor(cubeActor);
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renderer->SetActiveCamera(camera);
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renderer->ResetCamera();
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renderer->SetBackground(1,1,1);
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renWin->SetSize(300,300);
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// interact with data
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renWin->Render();
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iren->Start();
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// Clean up
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cube->Delete();
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cubeMapper->Delete();
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cubeActor->Delete();
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camera->Delete();
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renderer->Delete();
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renWin->Delete();
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iren->Delete();
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return 0;
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}
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