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ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file
Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
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65
ParaView-5.0.1/VTK/Examples/GUI/Python/TransformWithBoxWidget.py
Executable file
65
ParaView-5.0.1/VTK/Examples/GUI/Python/TransformWithBoxWidget.py
Executable file
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#!/usr/bin/env python
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# Demonstrate how to use the vtkBoxWidget to translate, scale, and
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# rotate actors. The basic idea is that the box widget controls an
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# actor's transform. A callback which modifies the transform is
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# invoked as the box widget is manipulated.
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import vtk
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# Start by creating some simple geometry; in this case a mace.
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sphere = vtk.vtkSphereSource()
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cone = vtk.vtkConeSource()
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glyph = vtk.vtkGlyph3D()
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glyph.SetInputConnection(sphere.GetOutputPort())
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glyph.SetSourceConnection(cone.GetOutputPort())
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glyph.SetVectorModeToUseNormal()
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glyph.SetScaleModeToScaleByVector()
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glyph.SetScaleFactor(0.25)
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appendData = vtk.vtkAppendPolyData()
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appendData.AddInputConnection(glyph.GetOutputPort())
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appendData.AddInputConnection(sphere.GetOutputPort())
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maceMapper = vtk.vtkPolyDataMapper()
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maceMapper.SetInputConnection(appendData.GetOutputPort())
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maceActor = vtk.vtkLODActor()
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maceActor.SetMapper(maceMapper)
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maceActor.VisibilityOn()
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# Create the RenderWindow, Renderer and both Actors
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ren = vtk.vtkRenderer()
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renWin = vtk.vtkRenderWindow()
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renWin.AddRenderer(ren)
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iren = vtk.vtkRenderWindowInteractor()
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iren.SetRenderWindow(renWin)
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# The box widget observes the events invoked by the render window
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# interactor. These events come from user interaction in the render
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# window.
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boxWidget = vtk.vtkBoxWidget()
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boxWidget.SetInteractor(iren)
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boxWidget.SetPlaceFactor(1.25)
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# Add the actors to the renderer, set the background and window size.
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ren.AddActor(maceActor)
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ren.SetBackground(0.1, 0.2, 0.4)
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renWin.SetSize(300, 300)
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# As the box widget is interacted with, it produces a transformation
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# matrix that is set on the actor.
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t = vtk.vtkTransform()
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def TransformActor(obj, event):
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global t, maceActor
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obj.GetTransform(t)
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maceActor.SetUserTransform(t)
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# Place the interactor initially. The actor is used to place and scale
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# the interactor. An observer is added to the box widget to watch for
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# interaction events. This event is captured and used to set the
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# transformation matrix of the actor.
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boxWidget.SetProp3D(maceActor)
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boxWidget.PlaceWidget()
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boxWidget.AddObserver("InteractionEvent", TransformActor)
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iren.Initialize()
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renWin.Render()
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iren.Start()
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