mirror of
https://github.com/OpenFOAM/ThirdParty-6.git
synced 2025-12-08 06:57:43 +00:00
ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file
Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
This commit is contained in:
261
ParaView-5.0.1/VTK/Examples/GUI/Qt/Events/GUI4.cxx
Normal file
261
ParaView-5.0.1/VTK/Examples/GUI/Qt/Events/GUI4.cxx
Normal file
@ -0,0 +1,261 @@
|
||||
/*=========================================================================
|
||||
|
||||
Program: Visualization Toolkit
|
||||
Module: GUI4.cxx
|
||||
|
||||
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
||||
All rights reserved.
|
||||
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
||||
|
||||
This software is distributed WITHOUT ANY WARRANTY; without even
|
||||
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
PURPOSE. See the above copyright notice for more information.
|
||||
|
||||
=========================================================================*/
|
||||
|
||||
/*=========================================================================
|
||||
|
||||
Copyright 2004 Sandia Corporation.
|
||||
Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
|
||||
license for use of this work by or on behalf of the
|
||||
U.S. Government. Redistribution and use in source and binary forms, with
|
||||
or without modification, are permitted provided that this Notice and any
|
||||
statement of authorship are reproduced on all copies.
|
||||
|
||||
=========================================================================*/
|
||||
|
||||
/*========================================================================
|
||||
For general information about using VTK and Qt, see:
|
||||
http://www.trolltech.com/products/3rdparty/vtksupport.html
|
||||
=========================================================================*/
|
||||
|
||||
#include "GUI4.h"
|
||||
|
||||
#include <QMenu>
|
||||
|
||||
#include "vtkRenderWindow.h"
|
||||
#include "vtkRenderer.h"
|
||||
#include "vtkCommand.h"
|
||||
#include "vtkEventQtSlotConnect.h"
|
||||
#include "vtkConeSource.h"
|
||||
#include "vtkSphereSource.h"
|
||||
#include "vtkPolyDataMapper.h"
|
||||
#include "vtkActor.h"
|
||||
#include "vtkInteractorStyle.h"
|
||||
#include "vtkTDxInteractorStyleCamera.h"
|
||||
#include "vtkTDxInteractorStyleSettings.h"
|
||||
#include "QVTKInteractor.h"
|
||||
|
||||
GUI4::GUI4()
|
||||
{
|
||||
this->setupUi(this);
|
||||
|
||||
// create a window to make it stereo capable and give it to QVTKWidget
|
||||
vtkRenderWindow* renwin = vtkRenderWindow::New();
|
||||
renwin->StereoCapableWindowOn();
|
||||
|
||||
// Activate 3DConnexion device only on the left render window.
|
||||
qVTK1->SetUseTDx(true);
|
||||
|
||||
qVTK1->SetRenderWindow(renwin);
|
||||
renwin->Delete();
|
||||
|
||||
const double angleSensitivity=0.02;
|
||||
const double translationSensitivity=0.001;
|
||||
|
||||
QVTKInteractor *iren=qVTK1->GetInteractor();
|
||||
vtkInteractorStyle *s=
|
||||
static_cast<vtkInteractorStyle *>(iren->GetInteractorStyle());
|
||||
vtkTDxInteractorStyleCamera *t=
|
||||
static_cast<vtkTDxInteractorStyleCamera *>(s->GetTDxStyle());
|
||||
|
||||
t->GetSettings()->SetAngleSensitivity(angleSensitivity);
|
||||
t->GetSettings()->SetTranslationXSensitivity(translationSensitivity);
|
||||
t->GetSettings()->SetTranslationYSensitivity(translationSensitivity);
|
||||
t->GetSettings()->SetTranslationZSensitivity(translationSensitivity);
|
||||
|
||||
|
||||
|
||||
// add a renderer
|
||||
Ren1 = vtkRenderer::New();
|
||||
qVTK1->GetRenderWindow()->AddRenderer(Ren1);
|
||||
|
||||
// add a popup menu for the window and connect it to our slot
|
||||
QMenu* popup1 = new QMenu(qVTK1);
|
||||
popup1->addAction("Background White");
|
||||
popup1->addAction("Background Black");
|
||||
popup1->addAction("Stereo Rendering");
|
||||
connect(popup1, SIGNAL(triggered(QAction*)), this, SLOT(color1(QAction*)));
|
||||
|
||||
// put cone in one window
|
||||
vtkConeSource* cone = vtkConeSource::New();
|
||||
vtkPolyDataMapper* mapper = vtkPolyDataMapper::New();
|
||||
mapper->SetInputConnection(cone->GetOutputPort());
|
||||
vtkActor* actor = vtkActor::New();
|
||||
actor->SetMapper(mapper);
|
||||
Ren1->AddViewProp(actor);
|
||||
actor->Delete();
|
||||
mapper->Delete();
|
||||
cone->Delete();
|
||||
|
||||
// create a window to make it stereo capable and give it to QVTKWidget
|
||||
renwin = vtkRenderWindow::New();
|
||||
renwin->StereoCapableWindowOn();
|
||||
|
||||
qVTK2->SetUseTDx(true);
|
||||
qVTK2->SetRenderWindow(renwin);
|
||||
renwin->Delete();
|
||||
|
||||
QVTKInteractor *iren2=qVTK2->GetInteractor();
|
||||
vtkInteractorStyle *s2=
|
||||
static_cast<vtkInteractorStyle *>(iren2->GetInteractorStyle());
|
||||
vtkTDxInteractorStyle *t2=s2->GetTDxStyle();
|
||||
t2->SetSettings(t->GetSettings());
|
||||
|
||||
// add a renderer
|
||||
Ren2 = vtkRenderer::New();
|
||||
qVTK2->GetRenderWindow()->AddRenderer(Ren2);
|
||||
|
||||
// add a popup menu for the window and connect it to our slot
|
||||
QMenu* popup2 = new QMenu(qVTK2);
|
||||
popup2->addAction("Background White");
|
||||
popup2->addAction("Background Black");
|
||||
popup2->addAction("Stereo Rendering");
|
||||
connect(popup2, SIGNAL(triggered(QAction*)), this, SLOT(color2(QAction*)));
|
||||
|
||||
// put sphere in other window
|
||||
vtkSphereSource* sphere = vtkSphereSource::New();
|
||||
mapper = vtkPolyDataMapper::New();
|
||||
mapper->SetInputConnection(sphere->GetOutputPort());
|
||||
actor = vtkActor::New();
|
||||
actor->SetMapper(mapper);
|
||||
Ren2->AddViewProp(actor);
|
||||
actor->Delete();
|
||||
mapper->Delete();
|
||||
sphere->Delete();
|
||||
|
||||
|
||||
Connections = vtkEventQtSlotConnect::New();
|
||||
|
||||
// get right mouse pressed with high priority
|
||||
Connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
|
||||
vtkCommand::RightButtonPressEvent,
|
||||
this,
|
||||
SLOT(popup( vtkObject*, unsigned long, void*, void*, vtkCommand*)),
|
||||
popup1, 1.0);
|
||||
|
||||
// get right mouse pressed with high priority
|
||||
Connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
|
||||
vtkCommand::RightButtonPressEvent,
|
||||
this,
|
||||
SLOT(popup( vtkObject*, unsigned long, void*, void*, vtkCommand*)),
|
||||
popup2, 1.0);
|
||||
|
||||
// connect window enter event to radio button slot
|
||||
Connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
|
||||
vtkCommand::EnterEvent,
|
||||
radio1,
|
||||
SLOT(animateClick()));
|
||||
|
||||
// connect window enter event to radio button slot
|
||||
Connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
|
||||
vtkCommand::EnterEvent,
|
||||
radio2,
|
||||
SLOT(animateClick()));
|
||||
|
||||
// update coords as we move through the window
|
||||
Connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
|
||||
vtkCommand::MouseMoveEvent,
|
||||
this,
|
||||
SLOT(updateCoords(vtkObject*)));
|
||||
|
||||
// update coords as we move through the window
|
||||
Connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
|
||||
vtkCommand::MouseMoveEvent,
|
||||
this,
|
||||
SLOT(updateCoords(vtkObject*)));
|
||||
|
||||
Connections->PrintSelf(cout, vtkIndent());
|
||||
}
|
||||
|
||||
GUI4::~GUI4()
|
||||
{
|
||||
Ren1->Delete();
|
||||
Ren2->Delete();
|
||||
|
||||
Connections->Delete();
|
||||
}
|
||||
|
||||
|
||||
void GUI4::updateCoords(vtkObject* obj)
|
||||
{
|
||||
// get interactor
|
||||
vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::SafeDownCast(obj);
|
||||
// get event position
|
||||
int event_pos[2];
|
||||
iren->GetEventPosition(event_pos);
|
||||
// update label
|
||||
QString str;
|
||||
str.sprintf("x=%d : y=%d", event_pos[0], event_pos[1]);
|
||||
coord->setText(str);
|
||||
}
|
||||
|
||||
void GUI4::popup(vtkObject * obj, unsigned long,
|
||||
void * client_data, void *,
|
||||
vtkCommand * command)
|
||||
{
|
||||
// A note about context menus in Qt and the QVTKWidget
|
||||
// You may find it easy to just do context menus on right button up,
|
||||
// due to the event proxy mechanism in place.
|
||||
|
||||
// That usually works, except in some cases.
|
||||
// One case is where you capture context menu events that
|
||||
// child windows don't process. You could end up with a second
|
||||
// context menu after the first one.
|
||||
|
||||
// See QVTKWidget::ContextMenuEvent enum which was added after the
|
||||
// writing of this example.
|
||||
|
||||
// get interactor
|
||||
vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::SafeDownCast(obj);
|
||||
// consume event so the interactor style doesn't get it
|
||||
command->AbortFlagOn();
|
||||
// get popup menu
|
||||
QMenu* popupMenu = static_cast<QMenu*>(client_data);
|
||||
// get event location
|
||||
int* sz = iren->GetSize();
|
||||
int* position = iren->GetEventPosition();
|
||||
// remember to flip y
|
||||
QPoint pt = QPoint(position[0], sz[1]-position[1]);
|
||||
// map to global
|
||||
QPoint global_pt = popupMenu->parentWidget()->mapToGlobal(pt);
|
||||
// show popup menu at global point
|
||||
popupMenu->popup(global_pt);
|
||||
}
|
||||
|
||||
void GUI4::color1(QAction* color)
|
||||
{
|
||||
if(color->text() == "Background White")
|
||||
Ren1->SetBackground(1,1,1);
|
||||
else if(color->text() == "Background Black")
|
||||
Ren1->SetBackground(0,0,0);
|
||||
else if(color->text() == "Stereo Rendering")
|
||||
{
|
||||
Ren1->GetRenderWindow()->SetStereoRender(!Ren1->GetRenderWindow()->GetStereoRender());
|
||||
}
|
||||
qVTK1->update();
|
||||
}
|
||||
|
||||
void GUI4::color2(QAction* color)
|
||||
{
|
||||
if(color->text() == "Background White")
|
||||
this->Ren2->SetBackground(1,1,1);
|
||||
else if(color->text() == "Background Black")
|
||||
this->Ren2->SetBackground(0,0,0);
|
||||
else if(color->text() == "Stereo Rendering")
|
||||
{
|
||||
this->Ren2->GetRenderWindow()->SetStereoRender(!this->Ren2->GetRenderWindow()->GetStereoRender());
|
||||
}
|
||||
qVTK2->update();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user