ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file

Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
This commit is contained in:
Henry Weller
2016-05-30 21:20:56 +01:00
parent 1cce60aa78
commit eba760a6d6
24640 changed files with 6366069 additions and 0 deletions

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#!/usr/bin/env python
############################################################
from vtk import *
############################################################
# Create sources
line1 = vtkLineSource()
line1.SetPoint1( 1, 0, 0 )
line1.SetPoint2( -1, 0, 0 )
line1.SetResolution( 32 )
points = vtkPoints()
points.InsertNextPoint( 1, 0, 0 )
points.InsertNextPoint( -.5, 1, 0 )
points.InsertNextPoint( 0, 1, 2 )
points.InsertNextPoint( 2, 1, -1 )
points.InsertNextPoint( -1, 0, 0 )
line2 = vtkLineSource()
line2.SetPoints( points )
line2.SetResolution( 16 )
# Create mappers
mapper1 = vtkPolyDataMapper()
mapper1.SetInputConnection( line1.GetOutputPort() )
mapper2 = vtkPolyDataMapper()
mapper2.SetInputConnection( line2.GetOutputPort() )
# Create actors
actor1 = vtkActor()
actor1.SetMapper( mapper1 )
actor1.GetProperty().SetColor( 1., 0., 0. )
actor2 = vtkActor()
actor2.SetMapper( mapper2 )
actor2.GetProperty().SetColor( 0., 0., 1. )
actor2.GetProperty().SetLineWidth( 2.5 )
# Create renderer
renderer = vtkRenderer()
renderer.AddViewProp( actor1 )
renderer.AddViewProp( actor2 )
renderer.SetBackground( .3, .4 ,.5 )
# Create render window
window = vtkRenderWindow()
window.AddRenderer( renderer )
window.SetSize( 500, 500 )
# Create interactor
interactor = vtkRenderWindowInteractor()
interactor.SetRenderWindow( window )
# Start interaction
window.Render()
interactor.Start()

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#!/usr/bin/env python
############################################################
from __future__ import print_function
from vtk import *
from vtk.util.misc import vtkGetDataRoot
############################################################
# Create renderer and add actors to it
renderer = vtkRenderer()
renderer.SetBackground( .8, .8 ,.8 )
# Create render window
window = vtkRenderWindow()
window.AddRenderer( renderer )
window.SetSize( 500, 500 )
# Create interactor
interactor = vtkRenderWindowInteractor()
interactor.SetRenderWindow( window )
# Retrieve data root
VTK_DATA_ROOT = vtkGetDataRoot()
print(VTK_DATA_ROOT)
# Read from AVS UCD data in binary form
reader = vtkAVSucdReader()
reader.SetFileName( VTK_DATA_ROOT + "/Data/UCD2D/UCD_00005.inp" )
# Update reader and get mesh cell data
reader.Update()
mesh = reader.GetOutput()
cellData = mesh.GetCellData()
# Create normal vectors
cellData.SetActiveScalars( "norme[0]" )
normX = cellData.GetScalars()
cellData.SetActiveScalars( "norme[1]" )
normY = cellData.GetScalars()
n = normX.GetNumberOfTuples()
norm = vtkDoubleArray()
norm.SetNumberOfComponents( 3 )
norm.SetNumberOfTuples( n )
norm.SetName( "norme" )
for i in range( 0, n ):
norm.SetTuple3( i, normX.GetTuple1( i ), normY.GetTuple1( i ), 0.0 )
cellData.SetVectors( norm )
# Extract submeshes corresponding to 2 different material Ids
cellData.SetActiveScalars( "Material Id" )
threshold2 = vtkThreshold()
threshold2.SetInputData( mesh )
threshold2.SetInputArrayToProcess(0, 0, 0, vtkDataObject.FIELD_ASSOCIATION_CELLS, vtkDataSetAttributes.SCALARS );
threshold2.ThresholdByLower( 2 )
threshold2.Update()
meshMat2 = threshold2.GetOutput()
threshold3 = vtkThreshold()
threshold3.SetInputData( mesh )
threshold3.SetInputArrayToProcess(0, 0, 0, vtkDataObject.FIELD_ASSOCIATION_CELLS, vtkDataSetAttributes.SCALARS );
threshold3.ThresholdByUpper( 3 )
threshold3.Update()
meshMat3 = threshold3.GetOutput()
# Make multiblock from extracted submeshes
meshMB = vtkMultiBlockDataSet()
meshMB.SetNumberOfBlocks( 1 )
meshMB.GetMetaData( 0 ).Set( vtkCompositeDataSet.NAME(), "Material 2" )
meshMB.SetBlock( 0, meshMat2 )
# Create mapper for submesh corresponding to material 3
matRange = cellData.GetScalars().GetRange()
meshMapper = vtkDataSetMapper()
meshMapper.SetInputData( meshMat3 )
meshMapper.SetScalarRange( matRange )
meshMapper.SetScalarModeToUseCellData()
meshMapper.SetColorModeToMapScalars()
meshMapper.ScalarVisibilityOn()
meshMapper.SetResolveCoincidentTopologyPolygonOffsetParameters( 0, 1 )
meshMapper.SetResolveCoincidentTopologyToPolygonOffset()
# Create wireframe actor for submesh
meshActor = vtkActor()
meshActor.SetMapper( meshMapper )
meshActor.GetProperty().SetRepresentationToWireframe()
renderer.AddViewProp( meshActor )
cellData.SetActiveScalars("frac_pres[1]")
# Reconstruct material interface
interface = vtkYoungsMaterialInterface()
interface.SetInputData( meshMB )
interface.SetNumberOfMaterials( 1 )
interface.SetMaterialVolumeFractionArray( 0, "frac_pres[1]" )
interface.SetMaterialNormalArray( 0, "norme" )
interface.FillMaterialOn()
interface.UseAllBlocksOn()
interface.Update()
# Create mappers and actors for surface rendering of all reconstructed interfaces
interfaceIterator = vtkDataObjectTreeIterator()
interfaceIterator.SetDataSet( interface.GetOutput() )
interfaceIterator.VisitOnlyLeavesOn()
interfaceIterator.SkipEmptyNodesOn()
interfaceIterator.InitTraversal()
interfaceIterator.GoToFirstItem()
while ( interfaceIterator.IsDoneWithTraversal() == 0 ):
idx = interfaceIterator.GetCurrentFlatIndex()
# Create mapper for leaf node
print("Creating mapper and actor for object with flat index", idx)
interfaceMapper = vtkDataSetMapper()
interfaceMapper.SetInputData( interfaceIterator.GetCurrentDataObject() )
interfaceIterator.GoToNextItem()
interfaceMapper.ScalarVisibilityOff()
interfaceMapper.SetResolveCoincidentTopologyPolygonOffsetParameters( 1, 1 )
interfaceMapper.SetResolveCoincidentTopologyToPolygonOffset()
# Create surface actor and add it to view
interfaceActor = vtkActor()
interfaceActor.SetMapper( interfaceMapper )
if ( idx == 2 ):
interfaceActor.GetProperty().SetColor( 0, 1, 0 )
else:
interfaceActor.GetProperty().SetColor( 0, 0, 1 )
renderer.AddViewProp( interfaceActor )
# Start interaction
window.Render()
interactor.Start()