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ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file
Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
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82
ParaView-5.0.1/VTK/Examples/Tutorial/Step2/Java/Cone2.java
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82
ParaView-5.0.1/VTK/Examples/Tutorial/Step2/Java/Cone2.java
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//
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// This example shows how to add an observer to a Java program. It extends
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// the Step1/Java/Cone.java Java example (see that example for information on
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// the basic setup).
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//
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// VTK uses a command/observer design pattern. That is, observers watch for
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// particular events that any vtkObject (or subclass) may invoke on
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// itself. For example, the vtkRenderer invokes a "StartEvent" as it begins
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// to render. Here we add an observer that invokes a command when this event
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// is observed.
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//
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//
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// Show how to add an observer to the Cone example
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//
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// we import the vtk wrapped classes forst
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import vtk.*;
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// then we define our class
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public class Cone2 {
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// in the static contructor we load in the native code
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// The libraries must be in your path to work
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static {
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System.loadLibrary("vtkCommonJava");
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System.loadLibrary("vtkFilteringJava");
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System.loadLibrary("vtkIOJava");
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System.loadLibrary("vtkImagingJava");
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System.loadLibrary("vtkGraphicsJava");
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System.loadLibrary("vtkRenderingJava");
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}
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// Define the callback
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public void myCallback()
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{
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System.out.println("Starting a render");
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}
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// now the main program
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public static void main (String []args) {
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//
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// Now we create the pipeline as usual, see Cone.java in Step1 for details
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//
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vtkConeSource cone = new vtkConeSource();
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cone.SetHeight( 3.0 );
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cone.SetRadius( 1.0 );
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cone.SetResolution( 10 );
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vtkPolyDataMapper coneMapper = new vtkPolyDataMapper();
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coneMapper.SetInputConnection( cone.GetOutputPort() );
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vtkActor coneActor = new vtkActor();
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coneActor.SetMapper( coneMapper );
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vtkRenderer ren1 = new vtkRenderer();
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ren1.AddActor( coneActor );
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ren1.SetBackground( 0.1, 0.2, 0.4 );
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// Add the observer here, the first argument is the event name
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// the second argument is the instance to invoke the method on
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// the third argument is which method to invoke
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Cone2 me = new Cone2();
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ren1.AddObserver("StartEvent",me,"myCallback");
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// setup the window
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vtkRenderWindow renWin = new vtkRenderWindow();
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renWin.AddRenderer( ren1 );
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renWin.SetSize( 300, 300 );
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//
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// now we loop over 360 degreeees and render the cone each time
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//
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int i;
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for (i = 0; i < 360; ++i)
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{
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// render the image
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renWin.Render();
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// rotate the active camera by one degree
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ren1.GetActiveCamera().Azimuth( 1 );
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}
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}
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}
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