mirror of
https://github.com/OpenFOAM/ThirdParty-6.git
synced 2025-12-08 06:57:43 +00:00
ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file
Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
This commit is contained in:
83
ParaView-5.0.1/VTK/Examples/Tutorial/Step3/Python/Cone3.py
Executable file
83
ParaView-5.0.1/VTK/Examples/Tutorial/Step3/Python/Cone3.py
Executable file
@ -0,0 +1,83 @@
|
||||
#!/usr/bin/env python
|
||||
#
|
||||
# This example demonstrates how to use multiple renderers within a
|
||||
# render window. It is a variation of the Cone.py example. Please
|
||||
# refer to that example for additional documentation.
|
||||
#
|
||||
|
||||
import vtk
|
||||
import time
|
||||
|
||||
#
|
||||
# Next we create an instance of vtkConeSource and set some of its
|
||||
# properties. The instance of vtkConeSource "cone" is part of a visualization
|
||||
# pipeline (it is a source process object); it produces data (output type is
|
||||
# vtkPolyData) which other filters may process.
|
||||
#
|
||||
cone = vtk.vtkConeSource()
|
||||
cone.SetHeight( 3.0 )
|
||||
cone.SetRadius( 1.0 )
|
||||
cone.SetResolution( 10 )
|
||||
|
||||
#
|
||||
# In this example we terminate the pipeline with a mapper process object.
|
||||
# (Intermediate filters such as vtkShrinkPolyData could be inserted in
|
||||
# between the source and the mapper.) We create an instance of
|
||||
# vtkPolyDataMapper to map the polygonal data into graphics primitives. We
|
||||
# connect the output of the cone souece to the input of this mapper.
|
||||
#
|
||||
coneMapper = vtk.vtkPolyDataMapper()
|
||||
coneMapper.SetInputConnection(cone.GetOutputPort())
|
||||
|
||||
#
|
||||
# Create an actor to represent the cone. The actor orchestrates rendering of
|
||||
# the mapper's graphics primitives. An actor also refers to properties via a
|
||||
# vtkProperty instance, and includes an internal transformation matrix. We
|
||||
# set this actor's mapper to be coneMapper which we created above.
|
||||
#
|
||||
coneActor = vtk.vtkActor()
|
||||
coneActor.SetMapper(coneMapper)
|
||||
|
||||
#
|
||||
# Create two renderers and assign actors to them. A renderer renders into a
|
||||
# viewport within the vtkRenderWindow. It is part or all of a window on the
|
||||
# screen and it is responsible for drawing the actors it has. We also set
|
||||
# the background color here. In this example we are adding the same actor
|
||||
# to two different renderers; it is okay to add different actors to
|
||||
# different renderers as well.
|
||||
#
|
||||
ren1 = vtk.vtkRenderer()
|
||||
ren1.AddActor(coneActor)
|
||||
ren1.SetBackground(0.1, 0.2, 0.4)
|
||||
ren1.SetViewport(0.0, 0.0, 0.5, 1.0)
|
||||
|
||||
ren2 = vtk.vtkRenderer()
|
||||
ren2.AddActor(coneActor)
|
||||
ren2.SetBackground(0.1, 0.2, 0.4)
|
||||
ren2.SetViewport(0.5, 0.0, 1.0, 1.0)
|
||||
|
||||
#
|
||||
# Finally we create the render window which will show up on the screen.
|
||||
# We add our two renderers into the render window using AddRenderer. We also
|
||||
# set the size to be 600 pixels by 300.
|
||||
#
|
||||
renWin = vtk.vtkRenderWindow()
|
||||
renWin.AddRenderer( ren1 )
|
||||
renWin.AddRenderer( ren2 )
|
||||
renWin.SetSize(600, 300)
|
||||
|
||||
#
|
||||
# Make one camera view 90 degrees from other.
|
||||
#
|
||||
ren1.ResetCamera()
|
||||
ren1.GetActiveCamera().Azimuth(90)
|
||||
|
||||
#
|
||||
# Now we loop over 360 degreeees and render the cone each time.
|
||||
#
|
||||
for i in range(0,360):
|
||||
time.sleep(0.03)
|
||||
|
||||
renWin.Render()
|
||||
ren1.GetActiveCamera().Azimuth( 1 )
|
||||
ren2.GetActiveCamera().Azimuth( 1 )
|
||||
Reference in New Issue
Block a user