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ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file
Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
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136
ParaView-5.0.1/VTK/Examples/Tutorial/Step5/Cxx/Cone5.cxx
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136
ParaView-5.0.1/VTK/Examples/Tutorial/Step5/Cxx/Cone5.cxx
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/*=========================================================================
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Program: Visualization Toolkit
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Module: Cone5.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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//
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// This example introduces the concepts of interaction into the
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// C++ environment. A different interaction style (than
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// the default) is defined.
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//
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// First include the required header files for the VTK classes we are using.
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#include "vtkConeSource.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkCamera.h"
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#include "vtkActor.h"
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#include "vtkRenderer.h"
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#include "vtkInteractorStyleTrackballCamera.h"
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int main()
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{
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//
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// Next we create an instance of vtkConeSource and set some of its
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// properties. The instance of vtkConeSource "cone" is part of a
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// visualization pipeline (it is a source process object); it produces data
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// (output type is vtkPolyData) which other filters may process.
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//
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vtkConeSource *cone = vtkConeSource::New();
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cone->SetHeight( 3.0 );
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cone->SetRadius( 1.0 );
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cone->SetResolution( 10 );
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//
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// In this example we terminate the pipeline with a mapper process object.
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// (Intermediate filters such as vtkShrinkPolyData could be inserted in
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// between the source and the mapper.) We create an instance of
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// vtkPolyDataMapper to map the polygonal data into graphics primitives. We
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// connect the output of the cone souece to the input of this mapper.
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//
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vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
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coneMapper->SetInputConnection( cone->GetOutputPort() );
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//
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// Create an actor to represent the cone. The actor orchestrates rendering
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// of the mapper's graphics primitives. An actor also refers to properties
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// via a vtkProperty instance, and includes an internal transformation
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// matrix. We set this actor's mapper to be coneMapper which we created
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// above.
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//
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vtkActor *coneActor = vtkActor::New();
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coneActor->SetMapper( coneMapper );
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//
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// Create the Renderer and assign actors to it. A renderer is like a
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// viewport. It is part or all of a window on the screen and it is
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// responsible for drawing the actors it has. We also set the background
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// color here.
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//
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vtkRenderer *ren1= vtkRenderer::New();
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ren1->AddActor( coneActor );
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ren1->SetBackground( 0.1, 0.2, 0.4 );
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//
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// Finally we create the render window which will show up on the screen.
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// We put our renderer into the render window using AddRenderer. We also
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// set the size to be 300 pixels by 300.
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//
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vtkRenderWindow *renWin = vtkRenderWindow::New();
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renWin->AddRenderer( ren1 );
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renWin->SetSize( 300, 300 );
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//
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// The vtkRenderWindowInteractor class watches for events (e.g., keypress,
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// mouse) in the vtkRenderWindow. These events are translated into
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// event invocations that VTK understands (see VTK/Common/vtkCommand.h
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// for all events that VTK processes). Then observers of these VTK
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// events can process them as appropriate.
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vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
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iren->SetRenderWindow(renWin);
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//
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// By default the vtkRenderWindowInteractor instantiates an instance
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// of vtkInteractorStyle. vtkInteractorStyle translates a set of events
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// it observes into operations on the camera, actors, and/or properties
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// in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
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// Here we specify a particular interactor style.
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vtkInteractorStyleTrackballCamera *style =
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vtkInteractorStyleTrackballCamera::New();
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iren->SetInteractorStyle(style);
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//
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// Unlike the previous scripts where we performed some operations and then
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// exited, here we leave an event loop running. The user can use the mouse
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// and keyboard to perform the operations on the scene according to the
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// current interaction style. When the user presses the "e" key, by default
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// an ExitEvent is invoked by the vtkRenderWindowInteractor which is caught
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// and drops out of the event loop (triggered by the Start() method that
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// follows.
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//
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iren->Initialize();
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iren->Start();
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//
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// Final note: recall that an observers can watch for particular events and
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// take appropriate action. Pressing "u" in the render window causes the
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// vtkRenderWindowInteractor to invoke a UserEvent. This can be caught to
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// popup a GUI, etc. So the Tcl Cone5.tcl example for an idea of how this
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// works.
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//
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// Free up any objects we created. All instances in VTK are deleted by
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// using the Delete() method.
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//
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cone->Delete();
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coneMapper->Delete();
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coneActor->Delete();
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ren1->Delete();
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renWin->Delete();
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iren->Delete();
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style->Delete();
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return 0;
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}
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