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ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file
Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
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93
ParaView-5.0.1/VTK/Examples/Tutorial/Step5/Python/Cone5.py
Executable file
93
ParaView-5.0.1/VTK/Examples/Tutorial/Step5/Python/Cone5.py
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#!/usr/bin/env python
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#
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# This example introduces the concepts of user interaction with VTK.
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# First, a different interaction style (than the default) is defined.
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# Second, the interaction is started.
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#
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#
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import vtk
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#
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# Next we create an instance of vtkConeSource and set some of its
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# properties. The instance of vtkConeSource "cone" is part of a visualization
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# pipeline (it is a source process object); it produces data (output type is
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# vtkPolyData) which other filters may process.
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#
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cone = vtk.vtkConeSource()
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cone.SetHeight( 3.0 )
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cone.SetRadius( 1.0 )
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cone.SetResolution( 10 )
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#
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# In this example we terminate the pipeline with a mapper process object.
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# (Intermediate filters such as vtkShrinkPolyData could be inserted in
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# between the source and the mapper.) We create an instance of
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# vtkPolyDataMapper to map the polygonal data into graphics primitives. We
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# connect the output of the cone souece to the input of this mapper.
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#
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coneMapper = vtk.vtkPolyDataMapper()
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coneMapper.SetInputConnection(cone.GetOutputPort())
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#
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# Create an actor to represent the cone. The actor orchestrates rendering of
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# the mapper's graphics primitives. An actor also refers to properties via a
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# vtkProperty instance, and includes an internal transformation matrix. We
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# set this actor's mapper to be coneMapper which we created above.
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#
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coneActor = vtk.vtkActor()
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coneActor.SetMapper(coneMapper)
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#
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# Create the Renderer and assign actors to it. A renderer is like a
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# viewport. It is part or all of a window on the screen and it is responsible
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# for drawing the actors it has. We also set the background color here.
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#
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ren1 = vtk.vtkRenderer()
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ren1.AddActor(coneActor)
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ren1.SetBackground(0.1, 0.2, 0.4)
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#
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# Finally we create the render window which will show up on the screen
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# We put our renderer into the render window using AddRenderer. We also
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# set the size to be 300 pixels by 300.
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#
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renWin = vtk.vtkRenderWindow()
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renWin.AddRenderer(ren1)
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renWin.SetSize(300, 300)
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#
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# The vtkRenderWindowInteractor class watches for events (e.g., keypress,
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# mouse) in the vtkRenderWindow. These events are translated into
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# event invocations that VTK understands (see VTK/Common/vtkCommand.h
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# for all events that VTK processes). Then observers of these VTK
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# events can process them as appropriate.
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iren = vtk.vtkRenderWindowInteractor()
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iren.SetRenderWindow(renWin)
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#
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# By default the vtkRenderWindowInteractor instantiates an instance
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# of vtkInteractorStyle. vtkInteractorStyle translates a set of events
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# it observes into operations on the camera, actors, and/or properties
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# in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
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# Here we specify a particular interactor style.
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style = vtk.vtkInteractorStyleTrackballCamera()
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iren.SetInteractorStyle(style)
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#
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# Unlike the previous scripts where we performed some operations and then
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# exited, here we leave an event loop running. The user can use the mouse
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# and keyboard to perform the operations on the scene according to the
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# current interaction style.
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#
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#
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# Initialize and start the event loop. Once the render window appears, mouse
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# in the window to move the camera. The Start() method executes an event
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# loop which listens to user mouse and keyboard events. Note that keypress-e
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# exits the event loop. (Look in vtkInteractorStyle.h for a summary of events, or
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# the appropriate Doxygen documentation.)
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#
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iren.Initialize()
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iren.Start()
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