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ParaView-5.0.1: Added the source-tree to ThirdParty-dev and patched as described in the README file
Resolves bug-report http://bugs.openfoam.org/view.php?id=2098
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121
ParaView-5.0.1/VTK/Examples/Tutorial/Step5/Tcl/Cone5.tcl
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121
ParaView-5.0.1/VTK/Examples/Tutorial/Step5/Tcl/Cone5.tcl
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#
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# This example introduces the concepts of interaction into the
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# Tcl environment. First, a different interaction style (than
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# the default) is defined. Second, because Tcl is an interpretive
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# language, the VTK Tcl interaction GUI is set up.
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#
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#
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#
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# First we include the VTK Tcl packages which will make available
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# all of the VTK commands to Tcl. Note that package vtkinteraction
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# is required; thios package defines the Tcl/Tk GUI widget .vtkInteract
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# that is referred to later.
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#
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package require vtk
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package require vtkinteraction
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#
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# Next we create an instance of vtkConeSource and set some of its
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# properties. The instance of vtkConeSource "cone" is part of a visualization
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# pipeline (it is a source process object); it produces data (output type is
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# vtkPolyData) which other filters may process.
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#
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vtkConeSource cone
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cone SetHeight 3.0
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cone SetRadius 1.0
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cone SetResolution 10
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#
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# In this example we terminate the pipeline with a mapper process object.
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# (Intermediate filters such as vtkShrinkPolyData could be inserted in
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# between the source and the mapper.) We create an instance of
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# vtkPolyDataMapper to map the polygonal data into graphics primitives. We
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# connect the output of the cone souece to the input of this mapper.
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#
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vtkPolyDataMapper coneMapper
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coneMapper SetInputConnection [cone GetOutputPort]
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#
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# Create an actor to represent the cone. The actor orchestrates rendering of
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# the mapper's graphics primitives. An actor also refers to properties via a
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# vtkProperty instance, and includes an internal transformation matrix. We
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# set this actor's mapper to be coneMapper which we created above.
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#
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vtkActor coneActor
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coneActor SetMapper coneMapper
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#
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# Create the Renderer and assign actors to it. A renderer is like a
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# viewport. It is part or all of a window on the screen and it is responsible
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# for drawing the actors it has. We also set the background color here.
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#
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vtkRenderer ren1
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ren1 AddActor coneActor
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ren1 SetBackground 0.1 0.2 0.4
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#
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# Finally we create the render window which will show up on the screen
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# We put our renderer into the render window using AddRenderer. We also
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# set the size to be 300 pixels by 300.
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#
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vtkRenderWindow renWin
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renWin AddRenderer ren1
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renWin SetSize 300 300
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#
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# The vtkRenderWindowInteractor class watches for events (e.g., keypress,
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# mouse) in the vtkRenderWindow. These events are translated into
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# event invocations that VTK understands (see VTK/Common/vtkCommand.h
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# for all events that VTK processes). Then observers of these VTK
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# events can process them as appropriate.
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vtkRenderWindowInteractor iren
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iren SetRenderWindow renWin
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#
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# By default the vtkRenderWindowInteractor instantiates an instance
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# of vtkInteractorStyle. vtkInteractorStyle translates a set of events
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# it observes into operations on the camera, actors, and/or properties
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# in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
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# Here we specify a particular interactor style.
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vtkInteractorStyleTrackballCamera style
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iren SetInteractorStyle style
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#
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# Unlike the previous scripts where we performed some operations and then
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# exited, here we leave an event loop running. The user can use the mouse
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# and keyboard to perform the operations on the scene according to the
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# current interaction style.
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#
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#
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# Another feature of Tcl/Tk is that in VTK a simple GUI for typing in
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# interpreted Tcl commands is provided. The so-called vtkInteractor appears
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# when the user types the "u" (for user) keypress. The "u" keypress is
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# translated into a UserEvent by the vtkRenderWindowInteractor. We observe
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# this event and invoke a commands to deiconify the vtkInteractor. (The
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# vtkInteractor is defined in the vtkinteraction package reference at the
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# beginning of this script.)
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#
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#
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iren AddObserver UserEvent {wm deiconify .vtkInteract}
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#
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# Initialize the event loop. The actual interaction starts after
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# wm withdraw . with the Tk event loop. Once the render window appears,
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# mouse in the window to move the camera. Note that keypress-e exits this
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# example. (Look in vtkInteractorStyle.h for a summary of events, or
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# the appropriate Doxygen documentation.)
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#
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iren Initialize
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#
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# Since we are in the Tcl/Tk environment, we prevent the empty "."
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# window from appearing with the Tk "withdraw" command.
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#
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wm withdraw .
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iren Start
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