/*========================================================================= Program: ParaQ Module: pqPipelineTimeKeyFrameEditor.cxx Copyright (c) 2005-2008 Sandia Corporation, Kitware Inc. All rights reserved. ParaQ is a free software; you can redistribute it and/or modify it under the terms of the ParaQ license version 1.2. See License_v1.2.txt for the full ParaQ license. A copy of this license can be obtained by contacting Kitware Inc. 28 Corporate Drive Clifton Park, NY 12065 USA THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. =========================================================================*/ #include "pqPipelineTimeKeyFrameEditor.h" #include "ui_pqPipelineTimeKeyFrameEditor.h" #include #include "vtkSMProxy.h" #include "vtkSMProperty.h" #include "vtkSMPropertyHelper.h" #include "pqSMAdaptor.h" #include "pqTimeKeeper.h" #include "pqServer.h" #include "pqUndoStack.h" #include "pqKeyFrameEditor.h" #include "pqAnimationCue.h" #include "pqAnimationScene.h" #include "pqApplicationCore.h" //----------------------------------------------------------------------------- class pqPipelineTimeKeyFrameEditor::pqInternal { public: Ui::pqPipelineTimeKeyFrameEditor Ui; pqKeyFrameEditor* Editor; pqAnimationCue* Cue; pqAnimationScene* Scene; }; //----------------------------------------------------------------------------- pqPipelineTimeKeyFrameEditor::pqPipelineTimeKeyFrameEditor(pqAnimationScene* scene, pqAnimationCue* cue, QWidget* p) : QDialog(p) { this->Internal = new pqInternal; this->Internal->Ui.setupUi(this); QDoubleValidator* val = new QDoubleValidator(this); this->Internal->Ui.constantTime->setValidator(val); this->Internal->Cue = cue; this->Internal->Scene = scene; this->Internal->Editor = new pqKeyFrameEditor(scene, cue, QString(), this->Internal->Ui.container); QHBoxLayout* l = new QHBoxLayout(this->Internal->Ui.container); l->setMargin(0); l->addWidget(this->Internal->Editor); connect(this, SIGNAL(accepted()), this, SLOT(writeKeyFrameData())); connect(this->Internal->Ui.noneRadio, SIGNAL(toggled(bool)), this, SLOT(updateState())); connect(this->Internal->Ui.constantRadio, SIGNAL(toggled(bool)), this, SLOT(updateState())); connect(this->Internal->Ui.variableRadio, SIGNAL(toggled(bool)), this, SLOT(updateState())); this->readKeyFrameData(); } //----------------------------------------------------------------------------- pqPipelineTimeKeyFrameEditor::~pqPipelineTimeKeyFrameEditor() { delete this->Internal; } //----------------------------------------------------------------------------- void pqPipelineTimeKeyFrameEditor::readKeyFrameData() { this->Internal->Editor->readKeyFrameData(); int num = this->Internal->Cue->getNumberOfKeyFrames(); // initialize to current time pqServer* server = this->Internal->Scene->getServer(); pqTimeKeeper* tk = server->getTimeKeeper(); this->Internal->Ui.constantTime->setText(QString("%1").arg(tk->getTime())); if(num < 2) { this->Internal->Ui.noneRadio->setChecked(true); return; } if(num == 2) { // could possibly be constant time vtkSMProxy* keyFrame = this->Internal->Cue->getKeyFrame(0); QVariant val1 = pqSMAdaptor::getElementProperty(keyFrame->GetProperty("KeyValues")); keyFrame = this->Internal->Cue->getKeyFrame(1); QVariant val2 = pqSMAdaptor::getElementProperty(keyFrame->GetProperty("KeyValues")); if(val1 == val2) { this->Internal->Ui.constantRadio->setChecked(true); this->Internal->Ui.constantTime->setText(val1.toString()); return; } } this->Internal->Ui.variableRadio->setChecked(true); } //----------------------------------------------------------------------------- void pqPipelineTimeKeyFrameEditor::writeKeyFrameData() { BEGIN_UNDO_SET("Edit Keyframes"); vtkSMProxy* cueProxy = this->Internal->Cue->getProxy(); if(this->Internal->Ui.variableRadio->isChecked()) { this->Internal->Editor->writeKeyFrameData(); vtkSMPropertyHelper(cueProxy, "UseAnimationTime").Set(0); } else if(this->Internal->Ui.constantRadio->isChecked()) { vtkSMPropertyHelper(cueProxy, "UseAnimationTime").Set(0); int oldNumber = this->Internal->Cue->getNumberOfKeyFrames(); int newNumber = 2; for(int i=0; iInternal->Cue->deleteKeyFrame(0); } for(int i=0; iInternal->Cue->insertKeyFrame(0); } vtkSMProxy* keyFrame = this->Internal->Cue->getKeyFrame(0); pqSMAdaptor::setElementProperty(keyFrame->GetProperty("KeyTime"), 0); pqSMAdaptor::setElementProperty(keyFrame->GetProperty("KeyValues"), this->Internal->Ui.constantTime->text()); keyFrame->UpdateVTKObjects(); keyFrame = this->Internal->Cue->getKeyFrame(1); pqSMAdaptor::setElementProperty(keyFrame->GetProperty("KeyTime"), 1); pqSMAdaptor::setElementProperty(keyFrame->GetProperty("KeyValues"), this->Internal->Ui.constantTime->text()); keyFrame->UpdateVTKObjects(); // for convenience, set the current time pqServer* server = this->Internal->Scene->getServer(); pqTimeKeeper* tk = server->getTimeKeeper(); tk->setTime(this->Internal->Ui.constantTime->text().toDouble()); } else // use animation time { // remove all keyframes int oldNumber = this->Internal->Cue->getNumberOfKeyFrames(); for(int i=0; iInternal->Cue->deleteKeyFrame(0); } vtkSMPropertyHelper(cueProxy, "UseAnimationTime").Set(1); } cueProxy->UpdateVTKObjects(); END_UNDO_SET(); } //----------------------------------------------------------------------------- void pqPipelineTimeKeyFrameEditor::updateState() { this->Internal->Ui.constantTime->setEnabled(false); this->Internal->Ui.container->setEnabled(false); if(this->Internal->Ui.variableRadio->isChecked()) { this->Internal->Ui.container->setEnabled(true); } if(this->Internal->Ui.constantRadio->isChecked()) { this->Internal->Ui.constantTime->setEnabled(true); } }