/*========================================================================= Program: Visualization Toolkit Module: vtkPythonInteractiveInterpreter.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkPythonInteractiveInterpreter - interpreter for interactive shells. // .SECTION Description // vtkPythonInteractiveInterpreter provides an interpreter that can be used in // interactive shells. It mimicks the behaviour of the interactive // console (much like the default Python shell) providing the "read-eval-print" // loops. It also handles incomplete statements correctly. It uses "code" // module provided by Python standard library to achieve this. // It uses vtkPythonInterpreter to ensure that the global // Python environment is setup correctly. Note that any time the // vtkPythonInterpreter::Finalize() is called, the interactive interpreter will // be destroyed as well. Subsequent calls to vtkPythonInterpreter::Push() will // reinitialize Python as start a new interactive interpreter shell. // // This class also observers and forwards all events invoked by a // vtkPythonInterpreter instance include vtkCommand::EnterEvent, // vtkCommand::ExitEvent, vtkCommand::UpdateEvent, vtkCommand::ErrorEvent and // vtkCommand::SetOutputEvent. #ifndef vtkPythonInteractiveInterpreter_h #define vtkPythonInteractiveInterpreter_h #include "vtkObject.h" #include "vtkPythonInterpreterModule.h" // For export macro class vtkPythonInterpreter; class VTKPYTHONINTERPRETER_EXPORT vtkPythonInteractiveInterpreter : public vtkObject { public: static vtkPythonInteractiveInterpreter* New(); vtkTypeMacro(vtkPythonInteractiveInterpreter, vtkObject); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Push a line of code. It should have have trailing newlines. It can have // internal newlines. This can accept incomplete input. A command is executed // only after the complete input is received. Look at Python module // documentation for code.InteractiveConsole.push() for further details. The // return value is True if more input is required, False if the line was dealt // with in some way. bool Push(const char* const code); // Description: // This destroys the internal code.InteractiveConsole instance. Hence, next // time Push() will be called, it will use a brand new instance of // code.InteractiveConsole(). void Reset(); // Description: // Executes the given python source code using the context given by the // locals() object used by this interactive console. This is similar to // using vtkPythonInterpreter::RunSimpleString(), except that method will // execute code in the context of the __main__ module. Returns 0 on success // or -1 if an exception was raised. int RunStringWithConsoleLocals(const char* script); // Description: // Provides access to the internal PyObject instances used for the // code.InteractiveConsole() as well as the dictionary for the locals of the // code.InteractiveConsole() instance. Do not use if you are not sure what // these are for. void* GetInteractiveConsolePyObject(); void* GetInteractiveConsoleLocalsPyObject(); //BTX protected: vtkPythonInteractiveInterpreter(); ~vtkPythonInteractiveInterpreter(); void HandleEvents(vtkObject* caller, unsigned long eventid, void* calldata); private: vtkPythonInteractiveInterpreter(const vtkPythonInteractiveInterpreter&); // Not implemented. void operator=(const vtkPythonInteractiveInterpreter&); // Not implemented. class vtkInternals; vtkInternals* Internals; //ETX }; #endif