/*========================================================================= Program: Visualization Toolkit Module: vtkPointSetAlgorithm.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkPointSetAlgorithm - Superclass for algorithms that produce output of the same type as input // .SECTION Description // vtkPointSetAlgorithm is a convenience class to make writing algorithms // easier. It is also designed to help transition old algorithms to the new // pipeline architecture. There are some assumptions and defaults made by this // class you should be aware of. This class defaults such that your filter // will have one input port and one output port. If that is not the case // simply change it with SetNumberOfInputPorts etc. See this classes // contstructor for the default. This class also provides a FillInputPortInfo // method that by default says that all inputs will be PointSet. If that // isn't the case then please override this method in your subclass. // You should implement the subclass's algorithm into // RequestData( request, inputVec, outputVec). #ifndef vtkPointSetAlgorithm_h #define vtkPointSetAlgorithm_h #include "vtkCommonExecutionModelModule.h" // For export macro #include "vtkAlgorithm.h" class vtkPointSet; class vtkPolyData; class vtkStructuredGrid; class vtkUnstructuredGrid; class VTKCOMMONEXECUTIONMODEL_EXPORT vtkPointSetAlgorithm : public vtkAlgorithm { public: static vtkPointSetAlgorithm *New(); vtkTypeMacro(vtkPointSetAlgorithm,vtkAlgorithm); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Get the output data object for a port on this algorithm. vtkPointSet* GetOutput(); vtkPointSet* GetOutput(int); // Description: // Get the output as vtkPolyData. vtkPolyData *GetPolyDataOutput(); // Description: // Get the output as vtkStructuredGrid. vtkStructuredGrid *GetStructuredGridOutput(); // Description: // Get the output as vtkUnstructuredGrid. vtkUnstructuredGrid *GetUnstructuredGridOutput(); // Description: // Assign a data object as input. Note that this method does not // establish a pipeline connection. Use SetInputConnection() to // setup a pipeline connection. void SetInputData(vtkDataObject*); void SetInputData(int, vtkDataObject*); void SetInputData(vtkPointSet*); void SetInputData(int, vtkPointSet*); // Description: // Assign a data object as input. Note that this method does not // establish a pipeline connection. Use AddInputConnection() to // setup a pipeline connection. void AddInputData(vtkDataObject *); void AddInputData(vtkPointSet*); void AddInputData(int, vtkPointSet*); void AddInputData(int, vtkDataObject*); // this method is not recommended for use, but lots of old style filters // use it vtkDataObject *GetInput(); // Description: // see vtkAlgorithm for details virtual int ProcessRequest(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); protected: vtkPointSetAlgorithm(); ~vtkPointSetAlgorithm() {} // Description: // This is called by the superclass. // This is the method you should override. virtual int RequestDataObject(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); // Description: // This is called by the superclass. // This is the method you should override. virtual int ExecuteInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) {return 1;}; // Description: // This is called by the superclass. // This is the method you should override. virtual int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) {return 1;}; // Description: // This is called by the superclass. // This is the method you should override. virtual int ComputeInputUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) { return 1; }; // see algorithm for more info virtual int FillOutputPortInformation(int port, vtkInformation* info); virtual int FillInputPortInformation(int port, vtkInformation* info); private: vtkPointSetAlgorithm(const vtkPointSetAlgorithm&); // Not implemented. void operator=(const vtkPointSetAlgorithm&); // Not implemented. }; #endif