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120 lines
4.7 KiB
C++
120 lines
4.7 KiB
C++
/*****************************************************************************
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*
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* Copyright (c) 2000 - 2007, The Regents of the University of California
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* Produced at the Lawrence Livermore National Laboratory
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* All rights reserved.
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*
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* This file is part of VisIt. For details, see http://www.llnl.gov/visit/. The
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* full copyright notice is contained in the file COPYRIGHT located at the root
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* of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the disclaimer below.
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* - Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the disclaimer (as noted below) in the
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* documentation and/or materials provided with the distribution.
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* - Neither the name of the UC/LLNL nor the names of its contributors may be
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* used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OF THE UNIVERSITY OF
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* CALIFORNIA, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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* DAMAGE.
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*
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*****************************************************************************/
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#ifndef GAUSSIANCONTROLPOINTLIST_H
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#define GAUSSIANCONTROLPOINTLIST_H
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#include <AttributeSubject.h>
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namespace pointsprite {
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class GaussianControlPoint;
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// ****************************************************************************
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// Class: GaussianControlPointList
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//
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// Purpose:
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// This class contains a list of GaussianControlPoint objects.
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//
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// Notes: Autogenerated by xml2atts.
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//
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// Programmer: xml2atts
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// Creation: Wed Mar 14 16:10:40 PST 2007
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//
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// Modifications:
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//
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// ****************************************************************************
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class GaussianControlPointList : public AttributeSubject
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{
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public:
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GaussianControlPointList();
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GaussianControlPointList(const GaussianControlPointList &obj);
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virtual ~GaussianControlPointList();
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virtual GaussianControlPointList& operator = (const GaussianControlPointList &obj);
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virtual bool operator == (const GaussianControlPointList &obj) const;
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virtual bool operator != (const GaussianControlPointList &obj) const;
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virtual const std::string TypeName() const;
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virtual bool CopyAttributes(const AttributeGroup *);
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virtual AttributeSubject *CreateCompatible(const std::string &) const;
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virtual AttributeSubject *NewInstance(bool) const;
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// Property selection methods
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virtual void SelectAll();
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void SelectControlPoints();
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// Property setting methods
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// Property getting methods
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const AttributeGroupVector &GetControlPoints() const;
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AttributeGroupVector &GetControlPoints();
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// Persistence methods
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virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
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virtual void SetFromNode(DataNode *node);
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// Attributegroup convenience methods
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void AddControlPoints(const GaussianControlPoint &);
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void ClearControlPoints();
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void RemoveControlPoints(int i);
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int GetNumControlPoints() const;
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GaussianControlPoint &GetControlPoints(int i);
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const GaussianControlPoint &GetControlPoints(int i) const;
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GaussianControlPoint &operator [] (int i);
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const GaussianControlPoint &operator [] (int i) const;
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// Keyframing methods
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virtual std::string GetFieldName(int index) const;
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virtual AttributeGroup::FieldType GetFieldType(int index) const;
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virtual std::string GetFieldTypeName(int index) const;
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virtual bool FieldsEqual(int index, const AttributeGroup *rhs) const;
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protected:
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AttributeGroup *CreateSubAttributeGroup(int index);
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private:
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AttributeGroupVector controlPoints;
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// Static class format string for type map.
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static const char *TypeMapFormatString;
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};
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}
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#endif
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