mirror of
https://github.com/OpenFOAM/ThirdParty-6.git
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191 lines
6.9 KiB
C++
191 lines
6.9 KiB
C++
// -*- c++ -*-
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/*=========================================================================
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Program: Visualization Toolkit
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Module: pqSLACDataLoadManager.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2009 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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#include "pqSLACDataLoadManager.h"
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#include "pqSLACManager.h"
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#include "pqApplicationCore.h"
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#include "pqDataRepresentation.h"
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#include "pqDisplayPolicy.h"
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#include "pqObjectBuilder.h"
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#include "pqPipelineSource.h"
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#include "pqSMAdaptor.h"
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#include "pqUndoStack.h"
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#include "vtkSMProperty.h"
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#include "vtkSMSourceProxy.h"
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#include <QPushButton>
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#include <QtDebug>
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#include "ui_pqSLACDataLoadManager.h"
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class pqSLACDataLoadManager::pqUI : public Ui::pqSLACDataLoadManager {};
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//=============================================================================
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pqSLACDataLoadManager::pqSLACDataLoadManager(QWidget *p,
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Qt::WindowFlags f/*=0*/)
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: QDialog(p, f)
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{
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pqSLACManager *manager = pqSLACManager::instance();
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this->Server = manager->getActiveServer();
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this->ui = new pqSLACDataLoadManager::pqUI;
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this->ui->setupUi(this);
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this->ui->meshFile->setServer(this->Server);
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this->ui->modeFile->setServer(this->Server);
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this->ui->particlesFile->setServer(this->Server);
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this->ui->meshFile->setForceSingleFile(true);
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this->ui->modeFile->setForceSingleFile(false);
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this->ui->particlesFile->setForceSingleFile(false);
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this->ui->meshFile->setExtension("SLAC Mesh Files (*.ncdf *.nc)");
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this->ui->modeFile->setExtension("SLAC Mode Files (*.mod *.m?)");
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this->ui->particlesFile->setExtension("SLAC Particle Files (*.ncdf *.netcdf)");
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pqPipelineSource *meshReader = manager->getMeshReader();
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pqPipelineSource *particlesReader = manager->getParticlesReader();
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if (meshReader)
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{
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vtkSMProxy *meshReaderProxy = meshReader->getProxy();
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vtkSMProperty *meshFileName = meshReaderProxy->GetProperty("MeshFileName");
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vtkSMProperty *modeFileName = meshReaderProxy->GetProperty("ModeFileName");
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this->ui->meshFile->setFilenames(
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pqSMAdaptor::getFileListProperty(meshFileName));
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this->ui->modeFile->setFilenames(
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pqSMAdaptor::getFileListProperty(modeFileName));
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}
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if (particlesReader)
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{
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vtkSMProxy *particlesReaderProxy = particlesReader->getProxy();
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vtkSMProperty *fileName = particlesReaderProxy->GetProperty("FileName");
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this->ui->particlesFile->setFilenames(
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pqSMAdaptor::getFileListProperty(fileName));
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}
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QObject::connect(
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this->ui->meshFile, SIGNAL(filenamesChanged(const QStringList &)),
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this, SLOT(checkInputValid()));
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QObject::connect(this, SIGNAL(accepted()),
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this, SLOT(setupPipeline()));
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this->checkInputValid();
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}
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pqSLACDataLoadManager::~pqSLACDataLoadManager()
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{
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delete this->ui;
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}
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//-----------------------------------------------------------------------------
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void pqSLACDataLoadManager::checkInputValid()
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{
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bool valid = true;
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if (this->ui->meshFile->filenames().isEmpty()) valid = false;
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this->ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(valid);
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}
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//-----------------------------------------------------------------------------
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void pqSLACDataLoadManager::setupPipeline()
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{
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pqApplicationCore *core = pqApplicationCore::instance();
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pqObjectBuilder *builder = core->getObjectBuilder();
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pqDisplayPolicy *displayPolicy = core->getDisplayPolicy();
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pqSLACManager *manager = pqSLACManager::instance();
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BEGIN_UNDO_SET("SLAC Data Load");
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// Determine the views. Do this before deleting existing pipeline objects.
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pqView *meshView = manager->getMeshView();
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// Delete existing pipeline objects. We will replace them.
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manager->destroyPipelineSourceAndConsumers(manager->getMeshReader());
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manager->destroyPipelineSourceAndConsumers(manager->getParticlesReader());
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QStringList meshFiles = this->ui->meshFile->filenames();
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// This should never really be not empty.
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if (!meshFiles.isEmpty())
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{
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pqPipelineSource *meshReader
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= builder->createReader("sources", "SLACReader", meshFiles, this->Server);
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vtkSMSourceProxy* meshReaderProxy =
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vtkSMSourceProxy::SafeDownCast(meshReader->getProxy());
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// Set up mode (if any).
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QStringList modeFiles = this->ui->modeFile->filenames();
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pqSMAdaptor::setFileListProperty(
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meshReaderProxy->GetProperty("ModeFileName"), modeFiles);
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// Push changes to server so that when the representation gets updated,
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// it uses the property values we set.
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meshReaderProxy->UpdateVTKObjects();
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// ensures that new timestep range, if any gets fetched from the server.
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meshReaderProxy->UpdatePipelineInformation();
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// ensures that the FrequencyScale and PhaseShift have correct default
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// values.
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meshReaderProxy->GetProperty("FrequencyScale")->Copy(
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meshReaderProxy->GetProperty("FrequencyScaleInfo"));
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meshReaderProxy->GetProperty("PhaseShift")->Copy(
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meshReaderProxy->GetProperty("PhaseShiftInfo"));
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// Make representations.
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pqDataRepresentation *repr;
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repr = displayPolicy->setRepresentationVisibility(
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meshReader->getOutputPort(0), meshView, true);
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repr->setVisible(true);
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repr = displayPolicy->setRepresentationVisibility(
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meshReader->getOutputPort(1), meshView, true);
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repr->setVisible(false);
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// We have already made the representations and pushed everything to the
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// server manager. Thus, there is no state left to be modified.
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meshReader->setModifiedState(pqProxy::UNMODIFIED);
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}
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QStringList particlesFiles = this->ui->particlesFile->filenames();
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if (!particlesFiles.isEmpty())
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{
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pqPipelineSource *particlesReader
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= builder->createReader("sources", "SLACParticleReader",
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particlesFiles, this->Server);
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// Make representations.
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pqDataRepresentation *repr = displayPolicy->setRepresentationVisibility(
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particlesReader->getOutputPort(0), meshView, true);
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repr->setVisible(manager->actionShowParticles()->isChecked());
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// We have already made the representations and pushed everything to the
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// server manager. Thus, there is no state left to be modified.
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particlesReader->setModifiedState(pqProxy::UNMODIFIED);
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}
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END_UNDO_SET();
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emit this->createdPipeline();
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}
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