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ThirdParty-6/ParaView-5.0.1/Plugins/StreamingParticles/vtkStreamingParticlesPriorityQueue.h

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/*=========================================================================
Program: ParaView
Module: $RCSfile$
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkStreamingParticlesPriorityQueue - implements a coverage based priority
// queue for a vtkMultiBlockDataSet.
// .SECTION Description
// vtkStreamingParticlesPriorityQueue is used by representations supporting streaming
// of multi-block datasets to determine the priorities for blocks in the dataset. This
// class relies on the bounds information provided in the multi-block's
// meta-data. This class support view-based priority computation. Simply
// provide the view planes (returned by vtkCamera::GetFrustumPlanes()) to the
// vtkStreamingParticlesPriorityQueue::Update() call to update the prorities for the
// blocks currently in the queue.
//
// This implementation is based on vtkAMRStreamingPriorityQueue.
// .SECTION See Also
// vtkStreamingParticlesRepresentation, vtkAMRStreamingPriorityQueue
#ifndef vtkStreamingParticlesPriorityQueue_h
#define vtkStreamingParticlesPriorityQueue_h
#include "vtkPVClientServerCoreRenderingModule.h" // for export macros
#include "vtkObject.h"
#include <set> // needed for set
class vtkMultiBlockDataSet;
class vtkMultiProcessController;
class vtkStreamingParticlesPriorityQueue : public vtkObject
{
public:
static vtkStreamingParticlesPriorityQueue* New();
vtkTypeMacro(vtkStreamingParticlesPriorityQueue, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// If the controller is specified, the queue can be used in parallel. So long
// as Initialize(), Update() and Pop() methods are called on all processes
// (need not be synchronized) and all process get the same composite tree and
// view_planes (which is generally true with ParaView), the blocks are
// distributed among the processes.
// By default, this is set to the
// vtkMultiProcessController::GetGlobalController();
void SetController(vtkMultiProcessController*);
vtkGetObjectMacro(Controller, vtkMultiProcessController);
// Description:
// Initializes the queue. All information about items in the is lost. We only
// look at the meta-data for the vtkMultiBlockDataSet i.e. none of the heavy
// data (or leaf nodes) will be tested or checked.
void Initialize(vtkMultiBlockDataSet* metadata);
// Description:
// Re-initializes the priority queue using the multi-block structure given to the most
// recent call to Initialize().
void Reinitialize();
// Description:
// Updates the priorities of blocks based on the new view frustum planes.
// Information about blocks "popped" from the queue is preserved and those
// blocks are not reinserted in the queue.
void Update(const double view_planes[24], const double clamp_bounds[6]);
void Update(const double view_planes[24]);
// Description:
// Returns if the queue is empty.
bool IsEmpty();
// Description:
// Pops and returns of composite id for the block at the top of the queue.
// Test if the queue is empty before calling this method.
unsigned int Pop();
// Description:
// After every Update() call, returns the list of blocks that should be purged
// given the current view.
const std::set<unsigned int>& GetBlocksToPurge() const;
// Description:
// If this variable is set to true and the blocks have
// vtkPGenericIOMultiBlockReader::BLOCK_AMOUNT_OF_DETAIL information, use this
// information to determine the blocks to load, otherwise use a default selection
// method. Defaults to false.
vtkGetMacro(UseBlockDetailInformation,bool)
vtkBooleanMacro(UseBlockDetailInformation,bool)
vtkSetMacro(UseBlockDetailInformation,bool)
// Description:
// If this variable is set to true then the priority queue will internally manage
// round-robining the blocks across the processes. If this is set to false, then
// the dataset should have the vtkCompositeData::CURRENT_PROCESS_CAN_LOAD_BLOCK
// key on each block's metadata to indicate which process can load each block and
// this information will be used to determine the process to use for each block.
// Defaults to true.
vtkGetMacro(AnyProcessCanLoadAnyBlock,bool)
vtkBooleanMacro(AnyProcessCanLoadAnyBlock,bool)
vtkSetMacro(AnyProcessCanLoadAnyBlock,bool)
// Description:
// When UseBlockDetailInformation is on, this variable controls the minimum level of
// detail a block can have and still be loaded. More specifically, the value from
// vtkPGenericIOMultiBlockReader::BLOCK_AMOUNT_OF_DETAIL is used with the distance to
// the block to compute approximate distance between features in the dataset. This
// computed distance is compared with this value. Default: 8.5e-5 seems to work
// well with point clouds where the BLOCK_AMOUNT_OF_DETAIL is the number of points.
vtkGetMacro(DetailLevelToLoad,double)
vtkSetMacro(DetailLevelToLoad,double)
//BTX
protected:
vtkStreamingParticlesPriorityQueue();
~vtkStreamingParticlesPriorityQueue();
// Description:
// Updates priorities and builds a BlocksToPurge list.
void UpdatePriorities(const double view_planes[24]);
vtkMultiProcessController* Controller;
bool UseBlockDetailInformation;
bool AnyProcessCanLoadAnyBlock;
double DetailLevelToLoad;
private:
vtkStreamingParticlesPriorityQueue(const vtkStreamingParticlesPriorityQueue&); // Not implemented
void operator=(const vtkStreamingParticlesPriorityQueue&); // Not implemented
class vtkInternals;
vtkInternals* Internals;
//ETX
};
#endif