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145 lines
5.8 KiB
C++
145 lines
5.8 KiB
C++
/*=========================================================================
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Program: ParaView
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Module: $RCSfile$
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Copyright (c) Kitware, Inc.
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All rights reserved.
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See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkStreamingParticlesPriorityQueue - implements a coverage based priority
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// queue for a vtkMultiBlockDataSet.
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// .SECTION Description
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// vtkStreamingParticlesPriorityQueue is used by representations supporting streaming
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// of multi-block datasets to determine the priorities for blocks in the dataset. This
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// class relies on the bounds information provided in the multi-block's
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// meta-data. This class support view-based priority computation. Simply
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// provide the view planes (returned by vtkCamera::GetFrustumPlanes()) to the
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// vtkStreamingParticlesPriorityQueue::Update() call to update the prorities for the
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// blocks currently in the queue.
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//
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// This implementation is based on vtkAMRStreamingPriorityQueue.
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// .SECTION See Also
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// vtkStreamingParticlesRepresentation, vtkAMRStreamingPriorityQueue
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#ifndef vtkStreamingParticlesPriorityQueue_h
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#define vtkStreamingParticlesPriorityQueue_h
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#include "vtkPVClientServerCoreRenderingModule.h" // for export macros
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#include "vtkObject.h"
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#include <set> // needed for set
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class vtkMultiBlockDataSet;
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class vtkMultiProcessController;
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class vtkStreamingParticlesPriorityQueue : public vtkObject
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{
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public:
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static vtkStreamingParticlesPriorityQueue* New();
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vtkTypeMacro(vtkStreamingParticlesPriorityQueue, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// If the controller is specified, the queue can be used in parallel. So long
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// as Initialize(), Update() and Pop() methods are called on all processes
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// (need not be synchronized) and all process get the same composite tree and
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// view_planes (which is generally true with ParaView), the blocks are
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// distributed among the processes.
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// By default, this is set to the
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// vtkMultiProcessController::GetGlobalController();
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void SetController(vtkMultiProcessController*);
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vtkGetObjectMacro(Controller, vtkMultiProcessController);
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// Description:
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// Initializes the queue. All information about items in the is lost. We only
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// look at the meta-data for the vtkMultiBlockDataSet i.e. none of the heavy
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// data (or leaf nodes) will be tested or checked.
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void Initialize(vtkMultiBlockDataSet* metadata);
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// Description:
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// Re-initializes the priority queue using the multi-block structure given to the most
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// recent call to Initialize().
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void Reinitialize();
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// Description:
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// Updates the priorities of blocks based on the new view frustum planes.
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// Information about blocks "popped" from the queue is preserved and those
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// blocks are not reinserted in the queue.
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void Update(const double view_planes[24], const double clamp_bounds[6]);
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void Update(const double view_planes[24]);
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// Description:
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// Returns if the queue is empty.
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bool IsEmpty();
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// Description:
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// Pops and returns of composite id for the block at the top of the queue.
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// Test if the queue is empty before calling this method.
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unsigned int Pop();
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// Description:
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// After every Update() call, returns the list of blocks that should be purged
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// given the current view.
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const std::set<unsigned int>& GetBlocksToPurge() const;
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// Description:
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// If this variable is set to true and the blocks have
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// vtkPGenericIOMultiBlockReader::BLOCK_AMOUNT_OF_DETAIL information, use this
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// information to determine the blocks to load, otherwise use a default selection
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// method. Defaults to false.
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vtkGetMacro(UseBlockDetailInformation,bool)
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vtkBooleanMacro(UseBlockDetailInformation,bool)
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vtkSetMacro(UseBlockDetailInformation,bool)
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// Description:
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// If this variable is set to true then the priority queue will internally manage
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// round-robining the blocks across the processes. If this is set to false, then
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// the dataset should have the vtkCompositeData::CURRENT_PROCESS_CAN_LOAD_BLOCK
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// key on each block's metadata to indicate which process can load each block and
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// this information will be used to determine the process to use for each block.
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// Defaults to true.
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vtkGetMacro(AnyProcessCanLoadAnyBlock,bool)
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vtkBooleanMacro(AnyProcessCanLoadAnyBlock,bool)
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vtkSetMacro(AnyProcessCanLoadAnyBlock,bool)
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// Description:
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// When UseBlockDetailInformation is on, this variable controls the minimum level of
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// detail a block can have and still be loaded. More specifically, the value from
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// vtkPGenericIOMultiBlockReader::BLOCK_AMOUNT_OF_DETAIL is used with the distance to
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// the block to compute approximate distance between features in the dataset. This
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// computed distance is compared with this value. Default: 8.5e-5 seems to work
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// well with point clouds where the BLOCK_AMOUNT_OF_DETAIL is the number of points.
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vtkGetMacro(DetailLevelToLoad,double)
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vtkSetMacro(DetailLevelToLoad,double)
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//BTX
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protected:
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vtkStreamingParticlesPriorityQueue();
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~vtkStreamingParticlesPriorityQueue();
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// Description:
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// Updates priorities and builds a BlocksToPurge list.
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void UpdatePriorities(const double view_planes[24]);
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vtkMultiProcessController* Controller;
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bool UseBlockDetailInformation;
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bool AnyProcessCanLoadAnyBlock;
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double DetailLevelToLoad;
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private:
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vtkStreamingParticlesPriorityQueue(const vtkStreamingParticlesPriorityQueue&); // Not implemented
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void operator=(const vtkStreamingParticlesPriorityQueue&); // Not implemented
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class vtkInternals;
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vtkInternals* Internals;
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//ETX
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};
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#endif
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