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247 lines
9.5 KiB
C++
247 lines
9.5 KiB
C++
/*=========================================================================
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Program: ParaView
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Module: $RCSfile$
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Copyright (c) Kitware, Inc.
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All rights reserved.
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See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkStreamingParticlesRepresentation - representation for rendering
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// particles with streaming.
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// .SECTION Description
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// vtkStreamingParticlesRepresentation is a simple representation for multiblock
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// datasets that with streaming capabilities.
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#ifndef vtkStreamingParticlesRepresentation_h
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#define vtkStreamingParticlesRepresentation_h
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#include "vtkPVDataRepresentation.h"
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#include "vtkSmartPointer.h" // for smart pointer.
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#include "vtkWeakPointer.h" // for weak pointer.
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#include "vtkBoundingBox.h" // needed for vtkBoundingBox.
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#include <vector> // needed for std::vector
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class vtkCompositePolyDataMapper2;
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class vtkMultiBlockDataSet;
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class vtkPVLODActor;
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class vtkScalarsToColors;
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class vtkStreamingParticlesPriorityQueue;
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class vtkStreamingParticlesRepresentation : public vtkPVDataRepresentation
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{
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public:
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static vtkStreamingParticlesRepresentation* New();
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vtkTypeMacro(vtkStreamingParticlesRepresentation, vtkPVDataRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Set the input data arrays that this algorithm will process. Overridden to
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// pass the array selection to the mapper.
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virtual void SetInputArrayToProcess(int idx, int port, int connection,
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int fieldAssociation, const char *name);
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virtual void SetInputArrayToProcess(int idx, int port, int connection,
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int fieldAssociation, int fieldAttributeType)
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{
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this->Superclass::SetInputArrayToProcess(
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idx, port, connection, fieldAssociation, fieldAttributeType);
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}
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virtual void SetInputArrayToProcess(int idx, vtkInformation *info)
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{
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this->Superclass::SetInputArrayToProcess(idx, info);
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}
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virtual void SetInputArrayToProcess(int idx, int port, int connection,
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const char* fieldAssociation,
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const char* attributeTypeorName)
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{
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this->Superclass::SetInputArrayToProcess(idx, port, connection,
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fieldAssociation, attributeTypeorName);
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}
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// Description:
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// Overridden to handle various view passes.
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virtual int ProcessViewRequest(vtkInformationRequestKey* request_type,
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vtkInformation* inInfo, vtkInformation* outInfo);
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// Description:
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// Get/Set the visibility for this representation. When the visibility of
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// representation of false, all view passes are ignored.
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virtual void SetVisibility(bool val);
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// Description:
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// Set the number of blocks to request at a given time on a single process
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// when streaming.
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vtkSetClampMacro(StreamingRequestSize, int, 1, 10000);
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vtkGetMacro(StreamingRequestSize, int);
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// Description:
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// Helps with debugging.
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vtkSetMacro(UseOutline, bool);
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// Description:
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// Set the opacity.
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void SetOpacity(double val);
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// Description:
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// Set to true to use a different method to determine which blocks are loaded.
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// The default method assumes an octree of blocks, where the alternative assumes
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// that the blocks correspond exactly between levels and are just more detailed.
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// Defaults to false.
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void SetUseBlockDetailInformation(bool newVal);
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bool GetUseBlockDetailInformation() const;
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vtkBooleanMacro(UseBlockDetailInformation,bool)
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// Description:
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// Should be true if any server process can load any block. This is not true
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// for all data formats. Defaults to true.
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void SetProcessesCanLoadAnyBlock(bool newVal);
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bool GetProcessesCanLoadAnyBlock() const;
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vtkBooleanMacro(ProcessesCanLoadAnyBlock,bool)
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// Description:
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// Used in conjunction with SetUseBlockDetailInformation. This determines how
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// far from the camera highly detailed blocks are loaded. Units: 1 = block diagonal.
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// Defaults to 2
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void SetDetailLevelToLoad(double level);
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double GetDetailLevelToLoad();
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//---------------------------------------------------------------------------
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// The following API is to simply provide the functionality similar to
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// vtkGeometryRepresentation.
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//---------------------------------------------------------------------------
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void SetLookupTable(vtkScalarsToColors*);
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void SetPointSize(double val);
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//BTX
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protected:
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vtkStreamingParticlesRepresentation();
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~vtkStreamingParticlesRepresentation();
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// Description:
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// Adds the representation to the view. This is called from
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// vtkView::AddRepresentation(). Subclasses should override this method.
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// Returns true if the addition succeeds.
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virtual bool AddToView(vtkView* view);
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// Description:
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// Removes the representation to the view. This is called from
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// vtkView::RemoveRepresentation(). Subclasses should override this method.
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// Returns true if the removal succeeds.
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virtual bool RemoveFromView(vtkView* view);
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// Description:
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// Fill input port information.
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int FillInputPortInformation(int port, vtkInformation* info);
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// Description:
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// Overridden to check if the input pipeline is streaming capable. This method
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// should check if streaming is enabled i.e. vtkPVView::GetEnableStreaming()
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// and the input pipeline provides necessary AMR meta-data.
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virtual int RequestInformation(vtkInformation *rqst,
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vtkInformationVector **inputVector,
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vtkInformationVector *outputVector);
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// Description:
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// Setup the block request. During StreamingUpdate, this will request the
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// blocks based on priorities determined by the vtkStreamingParticlesPriorityQueue,
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// otherwise it doesn't make any specific request. AMR sources can treat the
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// absence of specific block request to mean various things. It's expected
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// that read only the root block (or a few more) in that case.
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virtual int RequestUpdateExtent(vtkInformation* request,
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vtkInformationVector** inputVector,
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vtkInformationVector* outputVector);
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// Description:
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// Generate the outline for the current input.
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// When not in StreamingUpdate, this also initializes the priority queue since
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// the input AMR may have totally changed, including its structure.
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virtual int RequestData(vtkInformation *rqst,
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vtkInformationVector **inputVector,
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vtkInformationVector *outputVector);
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// Description:
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// Returns true when the input pipeline supports streaming. It is set in
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// RequestInformation().
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vtkGetMacro(StreamingCapablePipeline, bool);
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// Description:
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// Returns true when StreamingUpdate() is being processed.
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vtkGetMacro(InStreamingUpdate, bool);
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// Description:
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// Returns true if this representation has a "next piece" that it streamed.
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// This method will update the PriorityQueue using the view planes specified
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// and then call Update() on the representation, making it reexecute and
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// regenerate the outline for the next "piece" of data.
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bool StreamingUpdate(const double view_planes[24]);
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// Description:
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// Called in StreamingUpdate() to determine the blocks to stream in the
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// current pass. Returns false if no blocks need to be streaming currently.
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bool DetermineBlocksToStream();
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// Description:
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// This is the data object generated processed by the most recent call to
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// RequestData() while not streaming.
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// This is non-empty only on the data-server nodes.
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vtkSmartPointer<vtkMultiBlockDataSet> ProcessedData;
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// Description:
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// This is the data object generated processed by the most recent call to
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// RequestData() while streaming.
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// This is non-empty only on the data-server nodes.
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vtkSmartPointer<vtkDataObject> ProcessedPiece;
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// Description:
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// Helps us keep track of the data being rendered.
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vtkWeakPointer<vtkDataObject> RenderedData;
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// Description:
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// vtkStreamingParticlesPriorityQueue is a helper class we used to compute the order
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// in which to request blocks from the input pipeline. Implementations can
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// come up with their own rules to decide the request order based on
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// application and data type.
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vtkSmartPointer<vtkStreamingParticlesPriorityQueue> PriorityQueue;
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// Description:
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// Actor used to render the outlines in the view.
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vtkSmartPointer<vtkCompositePolyDataMapper2> Mapper;
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vtkSmartPointer<vtkPVLODActor> Actor;
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// Description:
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// Used to keep track of data bounds.
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vtkBoundingBox DataBounds;
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std::vector<int> StreamingRequest;
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int StreamingRequestSize;
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bool UseOutline;
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private:
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vtkStreamingParticlesRepresentation(const vtkStreamingParticlesRepresentation&); // Not implemented
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void operator=(const vtkStreamingParticlesRepresentation&); // Not implemented
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// Description:
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// This flag is set to true if the input pipeline is streaming capable in
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// RequestInformation(). Note that in client-server mode, this is valid only
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// on the data-server nodes since all other nodes don't have input pipelines
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// connected, they cannot indicate if the pipeline supports streaming.
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bool StreamingCapablePipeline;
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// Description:
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// This flag is used to indicate that the representation is being updated
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// during the streaming pass. RequestData() can use this flag to reset
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// internal datastructures when the input changes for non-streaming reasons
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// and we need to clear our streaming buffers since the streamed data is no
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// longer valid.
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bool InStreamingUpdate;
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//ETX
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};
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#endif
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