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128 lines
3.9 KiB
C++
128 lines
3.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkX3DExporter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkX3DExporter - create an x3d file
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// .SECTION Description
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// vtkX3DExporter is a render window exporter which writes out the renderered
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// scene into an X3D file. X3D is an XML-based format for representation
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// 3D scenes (similar to VRML). Check out http://www.web3d.org/x3d/ for more
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// details.
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// .SECTION Thanks
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// X3DExporter is contributed by Christophe Mouton at EDF.
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#ifndef vtkX3DExporter_h
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#define vtkX3DExporter_h
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#include "vtkIOExportModule.h" // For export macro
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#include "vtkExporter.h"
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class vtkLight;
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class vtkActor;
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class vtkActor2D;
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class vtkPoints;
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class vtkDataArray;
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class vtkUnsignedCharArray;
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class vtkX3DExporterWriter;
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class vtkRenderer;
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class VTKIOEXPORT_EXPORT vtkX3DExporter : public vtkExporter
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{
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public:
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static vtkX3DExporter *New();
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vtkTypeMacro(vtkX3DExporter,vtkExporter);
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Set/Get the output file name.
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vtkSetStringMacro(FileName);
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vtkGetStringMacro(FileName);
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// Description:
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// Specify the Speed of navigation. Default is 4.
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vtkSetMacro(Speed,double);
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vtkGetMacro(Speed,double);
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// Description:
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// Turn on binary mode
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vtkSetClampMacro(Binary, int, 0, 1);
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vtkBooleanMacro(Binary, int);
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vtkGetMacro(Binary, int);
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// Description:
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// In binary mode use fastest instead of best compression
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vtkSetClampMacro(Fastest, int, 0, 1);
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vtkBooleanMacro(Fastest, int);
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vtkGetMacro(Fastest, int);
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// Description:
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// Enable writing to an OutputString instead of the default, a file.
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vtkSetMacro(WriteToOutputString,int);
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vtkGetMacro(WriteToOutputString,int);
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vtkBooleanMacro(WriteToOutputString,int);
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// Description:
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// When WriteToOutputString in on, then a string is allocated, written to,
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// and can be retrieved with these methods. The string is deleted during
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// the next call to write ...
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vtkGetMacro(OutputStringLength, int);
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vtkGetStringMacro(OutputString);
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unsigned char *GetBinaryOutputString()
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{
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return reinterpret_cast<unsigned char *>(this->OutputString);
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}
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// Description:
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// This convenience method returns the string, sets the IVAR to NULL,
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// so that the user is responsible for deleting the string.
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// I am not sure what the name should be, so it may change in the future.
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char *RegisterAndGetOutputString();
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protected:
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vtkX3DExporter();
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~vtkX3DExporter();
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// Stream management
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int WriteToOutputString;
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char *OutputString;
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int OutputStringLength;
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// Description:
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// Write data to output.
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void WriteData();
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void WriteALight(vtkLight *aLight, vtkX3DExporterWriter* writer);
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void WriteAnActor(vtkActor *anActor, vtkX3DExporterWriter* writer,
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int index);
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void WritePointData(vtkPoints *points, vtkDataArray *normals,
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vtkDataArray *tcoords, vtkUnsignedCharArray *colors,
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vtkX3DExporterWriter* writer, int index);
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void WriteATextActor2D(vtkActor2D *anTextActor2D,
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vtkX3DExporterWriter* writer);
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void WriteATexture(vtkActor *anActor, vtkX3DExporterWriter* writer);
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void WriteAnAppearance(vtkActor *anActor, bool writeEmissiveColor, vtkX3DExporterWriter* writer);
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int HasHeadLight(vtkRenderer* ren);
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char *FileName;
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double Speed;
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int Binary;
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int Fastest;
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private:
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vtkX3DExporter(const vtkX3DExporter&); // Not implemented.
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void operator=(const vtkX3DExporter&); // Not implemented.
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};
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#endif
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