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976 lines
37 KiB
C++
976 lines
37 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkLSDynaReader.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*----------------------------------------------------------------------------
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Copyright (c) Sandia Corporation
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See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
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----------------------------------------------------------------------------*/
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// .NAME vtkLSDynaReader - Read LS-Dyna databases (d3plot)
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// .SECTION Description
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// This filter reads LS-Dyna databases.
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//
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// The Set/GetFileName() routines are actually wrappers around the
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// Set/GetDatabaseDirectory() members; the actual filename you choose is
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// irrelevant -- only the directory name is used. This is done in order to
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// accommodate ParaView.
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//
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// Note that this reader produces 7 output meshes.
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// These meshes are required as several attributes are defined on subsets
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// of the mesh. Below is a list of meshes in the order they are output and
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// an explanation of which attributes are unique to each mesh:
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// - solid (3D) elements: number of integration points are different than 2D
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// - thick shell elements: number of integration points are different than
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// planar 2D
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// - shell (2D) elements: number of integration points are different than 3D
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// - rigid surfaces: can't have deflection, only velocity, accel, etc.
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// - road surfaces: have only a "segment ID" (serves as material ID) and a
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// velocity.
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// - beam elements: have Frenet (TNB) frame and cross-section attributes
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// (shape and size)
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// - spherical particle hydrodynamics (SPH) elements: have a radius of
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// influence, internal energy, etc.
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// Because each mesh has its own cell attributes, the vtkLSDynaReader has a
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// rather large API. Instead of a single set of routines to query and set
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// cell array names and status, one exists for each possible output mesh.
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// Also, GetNumberOfCells() will return the sum of all the cells in all 7
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// meshes. If you want the number of cells in a specific mesh, there are
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// separate routines for each mesh type.
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//
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// .SECTION "Developer Notes"
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// LSDyna files contain 3 different types of sections: control, data, and
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// state. Control sections contain constants that describe the type of
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// simulation data in a file or group of files. Data sections contain
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// simulation information that is invariant across individual time steps
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// (but can vary when a mesh adaptation occurs). This information includes
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// material, connectivity, and undeformed geometry. Finally, state data is
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// information that varies with each time step. Unless a mesh adaptation
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// occurs, there will be a single control and data section, and they will
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// be located at the start of the database (the first file).
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//
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// In their infinite wisdom, LSDyna developers decided to split simulation
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// data into multiple files, each no larger than some predetermined limit.
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// Each file can contain one section, a partial section (if it would not
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// fit into a single file), or multiple sections. Files are padded with
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// zeros so that their lengths will be multiples of 512*512. The size of
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// each section is determined by constants in the control and data
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// sections, which means that these must be parsed carefully in order to
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// correctly locate desired information. Unfortunately, the constants are
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// not terribly well-documented and in some cases the documentation is in
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// error.
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//
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// .SECTION "Open Issues"
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// The LS-Dyna file format document leaves a good bit open to
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// interpretation. In addition to the "documentation vs. files in the
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// wild" issues there are also implementation problems.
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//
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// - Where exactly may breaks to a new file occur in the pre-state
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// information? At each section?
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// - Will state data sections (node/cell data, element deletion, sph data,
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// rigid body motion) be moved to the beginning of a new file if their data
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// will be too large for a given file, or are all the sections
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// counted together as a single state (makes more sense for keeping time
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// word at start of every file).
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// The questions above arise because the docs (p. 3) state "There are 3
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// sections in this database." but then call many smaller pieces of data
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// "sections". Should they be subsections? The docs are quiet about whether
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// the second section (of 3) is ever split across multiple files and, if
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// so, whether it is done at (sub)section boundaries when possible or just
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// wherever it needs to occur.
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// - How many components does Eddy Viscosity have? It's shown as 7 bits in
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// NCFDV1 which makes no sense at all.
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// - Why is NARBS larger than 10+NUMNP+NEL8+NEL2+NEL4+NELT (which is the
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// value specified by the documentation)?
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// Obviously, NARBS is definitive, but what are the extra numbers at the end?
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// - Is there a difference between rigid body elements NUMRBE and rigid road
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// surfaces? It appears that the nodes and connectivity of the road surface
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// are given separately (p.13) while on p.7 the Material
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// Type Data subsection says that shells in a rigid body will just have a
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// certain material ID but be interspersed among deformable shell elements.
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// - Word 37 of the control section serves two possible purposes... it can
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// mean NMSPH or EDLOPT.
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// I assume that different versions of the code use that word differently.
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// How do we know the difference?
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// - It's unclear how much state isn't stored when a shell element is marked
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// as rigid. Specifically, is element deletion data stored for rigid shells?
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// Page 21 of the spec is mute on this.
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// - The loop to read cell User IDs won't work if Rigid Body and Shell
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// elements are interleaved (which I now believe they are).
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//
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// On the VTK side of things:
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// - Berk has nudged me towards multiblock outputs but hasn't committed to
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// exactly how things can be made efficient for a parallel version of the
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// reader.
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// - This reader will eventually need to respond to a second output port for
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// "small spatial, large temporal" queries.
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// - The reader doesn't handle crack files (d3crck)
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// - The reader doesn't handle interface force files (no default name)
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// - The reader doesn't handle time history (abbreviated output) files (d3thdt)
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// - The reader doesn't handle dynamic relaxation files (d3drfl)
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// - The reader doesn't handle reduced parts (state for a subset of parts) files (d3part)
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// - The reader doesn't handle mode shape files (d3eigv)
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// - The reader doesn't handle equilibrium iteration files (d3iter)
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// - The reader doesn't handle extra time data files (d3xtf)
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// - The reader doesn't handle printer files (d3hsp)
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// - The reader doesn't handle modal neutral files (d3mnf)
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// - The reader doesn't handle packed connectivity.
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// - The reader doesn't handle adapted element parent lists (but the 2002 specification says LSDyna doesn't implement it).
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// - All the sample datasets have MATTYP = 0. Need something to test MATTYP = 1.
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// - I have no test datasets with rigid body and/or road surfaces, so the
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// implementation is half-baked.
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// - It's unclear how some of the data should be presented. Although blindly
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// tacking the numbers into a large chuck of cell data is better than nothing,
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// some attributes (e.g., forces & moments) lend themselves to more elaborate
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// presentation. Also, shell and thick shell elements have stresses that
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// belong to a particular side of an element or have a finite thickness that
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// could be rendered.
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// Finally, beam elements have cross sections that could be rendered.
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// Some of these operations require numerical processing of the results and
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// so we shouldn't eliminate the ability to get at the raw simulation data.
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// Perhaps a filter could be applied to "fancify" the geometry.
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//
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#ifndef vtkLSDynaReader_h
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#define vtkLSDynaReader_h
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#include "vtkIOLSDynaModule.h" // For export macro
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#include "vtkMultiBlockDataSetAlgorithm.h"
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class LSDynaMetaData;
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class vtkLSDynaPartCollection;
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class vtkPoints;
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class vtkDataArray;
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class vtkUnsignedCharArray;
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class vtkUnstructuredGrid;
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class VTKIOLSDYNA_EXPORT vtkLSDynaReader : public vtkMultiBlockDataSetAlgorithm
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{
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public:
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vtkTypeMacro(vtkLSDynaReader,vtkMultiBlockDataSetAlgorithm);
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virtual void PrintSelf(ostream &os, vtkIndent indent);
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static vtkLSDynaReader *New();
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// Description:
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// Print out more complete information about the dataset
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// (and less complete information about the VTK hierarchy) than PrintSelf.
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void Dump( ostream &os );
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// Description:
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// A routine to call Dump() from within a lame debugger that won't
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// properly pass a C++ iostream object like cout.
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void DebugDump();
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// Description:
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// Determine if the file can be readed with this reader.
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virtual int CanReadFile( const char* fname );
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// Description:
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// Get/Set the directory containing the LS-Dyna database and determine
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// whether it is valid.
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virtual void SetDatabaseDirectory( const char* );
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const char* GetDatabaseDirectory();
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int IsDatabaseValid();
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// Description:
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// Get/Set the filename. The Set/GetFileName() routines are actually
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// wrappers around the Set/GetDatabaseDirectory() members; the actual
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// filename you choose is irrelevant -- only the directory name is used.
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// This is done in order to accommodate ParaView.
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virtual void SetFileName( const char* );
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const char* GetFileName();
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// Description:
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// The title of the database is a 40 or 80 character text description
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// stored at the front of a d3plot file. Do not call this function
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// before setting the database directory and calling UpdateInformation().
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char* GetTitle();
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// Description:
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// Retrieve the dimension of points in the database. This should return 2
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// or 3. Do not call this function before setting the database directory
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// and calling UpdateInformation().
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int GetDimensionality();
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// Description:
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// Retrieve the number of points in the database. Do not call this
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// function before setting the database directory and calling
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// UpdateInformation().
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vtkIdType GetNumberOfNodes();
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// Description:
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// Retrieve the number of cells of a given type in the database. Do not
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// call this function before setting the database directory and calling
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// UpdateInformation().
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//
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// Note that GetNumberOfCells() returns the sum of
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// GetNumberOfContinuumCells() and GetNumberOfParticleCells().
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vtkIdType GetNumberOfCells();
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// Description:
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// Retrieve the number of cells of a given type in the database. Do not
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// call this function before setting the database directory and calling
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// UpdateInformation().
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//
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// Note that GetNumberOfContinuumCells() returns the sum of
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// GetNumberOfSolidCells(), GetNumberOfThickShellCells(),
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// GetNumberOfShellCells(), GetNumberOfRigidBodyCells(),
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// GetNumberOfRoadSurfaceCells(), and GetNumberOfBeamCells().
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vtkIdType GetNumberOfContinuumCells();
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// Description:
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// Retrieve the number of cells of a given type in the database. Do not
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// call this function before setting the database directory and calling
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// UpdateInformation().
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vtkIdType GetNumberOfSolidCells();
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// Description:
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// Retrieve the number of cells of a given type in the database. Do not
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// call this function before setting the database directory and calling
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// UpdateInformation().
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vtkIdType GetNumberOfThickShellCells();
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// Description:
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// Retrieve the number of cells of a given type in the database. Do not
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// call this function before setting the database directory and calling
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// UpdateInformation().
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vtkIdType GetNumberOfShellCells();
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// Description:
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// Retrieve the number of cells of a given type in the database. Do not
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// call this function before setting the database directory and calling
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// UpdateInformation().
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vtkIdType GetNumberOfRigidBodyCells();
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// Description:
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// Retrieve the number of cells of a given type in the database. Do not
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// call this function before setting the database directory and calling
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// UpdateInformation().
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vtkIdType GetNumberOfRoadSurfaceCells();
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// Description:
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// Retrieve the number of cells of a given type in the database.
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// Do not call this function before setting the database directory and calling UpdateInformation().
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vtkIdType GetNumberOfBeamCells();
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// Description:
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// Retrieve the number of cells of a given type in the database. Do not
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// call this function before setting the database directory and calling
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// UpdateInformation().
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vtkIdType GetNumberOfParticleCells();
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// Description:
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// Retrieve information about the time extents of the LS-Dyna database.
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// Do not call these functions before setting the database directory and
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// calling UpdateInformation().
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vtkIdType GetNumberOfTimeSteps();
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virtual void SetTimeStep( vtkIdType );
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vtkIdType GetTimeStep();
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double GetTimeValue( vtkIdType );
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vtkGetVector2Macro(TimeStepRange,int);
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vtkSetVector2Macro(TimeStepRange,int);
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// Description:
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// These methods allow you to load only selected subsets of the nodal
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// variables defined over the mesh.
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int GetNumberOfPointArrays();
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const char* GetPointArrayName(int);
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virtual void SetPointArrayStatus( int arr, int status );
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virtual void SetPointArrayStatus( const char* arrName, int status );
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int GetPointArrayStatus( int arr );
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int GetPointArrayStatus( const char* arrName );
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int GetNumberOfComponentsInPointArray( int arr );
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int GetNumberOfComponentsInPointArray( const char* arrName );
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// Description:
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// Routines that allow the status of a cell variable to be adjusted or
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// queried independent of the output mesh. The \a cellType parameter
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// should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL,
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// LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE
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int GetNumberOfCellArrays( int cellType );
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const char* GetCellArrayName( int cellType, int arr );
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virtual void SetCellArrayStatus( int cellType, int arr, int status );
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virtual void SetCellArrayStatus( int cellType, const char* arrName, int status );
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int GetCellArrayStatus( int cellType, int arr );
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int GetCellArrayStatus( int cellType, const char* arrName );
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int GetNumberOfComponentsInCellArray( int cellType, int arr );
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int GetNumberOfComponentsInCellArray( int cellType, const char* arrName );
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// Description:
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// These methods allow you to load only selected subsets of the cell
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// variables defined over the mesh.
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int GetNumberOfSolidArrays();
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const char* GetSolidArrayName(int);
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virtual void SetSolidArrayStatus( int arr, int status );
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virtual void SetSolidArrayStatus( const char* arrName, int status );
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int GetSolidArrayStatus( int arr );
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int GetSolidArrayStatus( const char* arrName );
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int GetNumberOfComponentsInSolidArray( int a );
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int GetNumberOfComponentsInSolidArray( const char* arrName );
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// Description:
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// These methods allow you to load only selected subsets of the cell
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// variables defined over the mesh.
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int GetNumberOfThickShellArrays();
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const char* GetThickShellArrayName(int);
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virtual void SetThickShellArrayStatus( int arr, int status );
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virtual void SetThickShellArrayStatus( const char* arrName, int status );
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int GetThickShellArrayStatus( int arr );
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int GetThickShellArrayStatus( const char* arrName );
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int GetNumberOfComponentsInThickShellArray( int a );
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int GetNumberOfComponentsInThickShellArray( const char* arrName );
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// Description:
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// These methods allow you to load only selected subsets of the cell
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// variables defined over the mesh.
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int GetNumberOfShellArrays();
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const char* GetShellArrayName(int);
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virtual void SetShellArrayStatus( int arr, int status );
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virtual void SetShellArrayStatus( const char* arrName, int status );
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int GetShellArrayStatus( int arr );
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int GetShellArrayStatus( const char* arrName );
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int GetNumberOfComponentsInShellArray( int a );
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int GetNumberOfComponentsInShellArray( const char* arrName );
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// Description:
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// These methods allow you to load only selected subsets of the cell
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// variables defined over the mesh.
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int GetNumberOfRigidBodyArrays();
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const char* GetRigidBodyArrayName(int);
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virtual void SetRigidBodyArrayStatus( int arr, int status );
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virtual void SetRigidBodyArrayStatus( const char* arrName, int status );
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int GetRigidBodyArrayStatus( int arr );
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int GetRigidBodyArrayStatus( const char* arrName );
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int GetNumberOfComponentsInRigidBodyArray( int a );
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int GetNumberOfComponentsInRigidBodyArray( const char* arrName );
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// Description:
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// These methods allow you to load only selected subsets of the cell
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// variables defined over the mesh.
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int GetNumberOfRoadSurfaceArrays();
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const char* GetRoadSurfaceArrayName(int);
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virtual void SetRoadSurfaceArrayStatus( int arr, int status );
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virtual void SetRoadSurfaceArrayStatus( const char* arrName, int status );
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int GetRoadSurfaceArrayStatus( int arr );
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int GetRoadSurfaceArrayStatus( const char* arrName );
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int GetNumberOfComponentsInRoadSurfaceArray( int a );
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int GetNumberOfComponentsInRoadSurfaceArray( const char* arrName );
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// Description:
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// These methods allow you to load only selected subsets of the cell
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// variables defined over the mesh.
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int GetNumberOfBeamArrays();
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const char* GetBeamArrayName(int);
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virtual void SetBeamArrayStatus( int arr, int status );
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virtual void SetBeamArrayStatus( const char* arrName, int status );
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int GetBeamArrayStatus( int arr );
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int GetBeamArrayStatus( const char* arrName );
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int GetNumberOfComponentsInBeamArray( int a );
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int GetNumberOfComponentsInBeamArray( const char* arrName );
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// Description:
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// These methods allow you to load only selected subsets of the cell
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// variables defined over the mesh.
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int GetNumberOfParticleArrays();
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const char* GetParticleArrayName(int);
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virtual void SetParticleArrayStatus( int arr, int status );
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virtual void SetParticleArrayStatus( const char* arrName, int status );
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int GetParticleArrayStatus( int arr );
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int GetParticleArrayStatus( const char* arrName );
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int GetNumberOfComponentsInParticleArray( int a );
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int GetNumberOfComponentsInParticleArray( const char* arrName );
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// Description:
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// Should deflected coordinates be used, or should the mesh remain
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// undeflected? By default, this is true but its value is ignored if the
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// nodal "Deflection" array is not set to be loaded.
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void SetDeformedMesh(int);
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vtkGetMacro(DeformedMesh,int);
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vtkBooleanMacro(DeformedMesh,int);
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// Description:
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// Should dead cells be removed from the mesh? Cells are marked dead by
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// setting the corresponding entry in the <b>cell</b> array "Death" to 0.
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// Cells that are not dead have the corresponding entry in the cell array
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// "Death" set to their material ID. By default, this is true but its
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// value is ignored if the cell "Death" array is not set to be loaded.
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// It is also ignored if the database's element deletion option is set to
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// denote <b>points</b> (not cells) as deleted; in that case, "Death"
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// will appear to be a point array.
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vtkSetMacro(RemoveDeletedCells,int);
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vtkGetMacro(RemoveDeletedCells,int);
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vtkBooleanMacro(RemoveDeletedCells,int);
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//Description:
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//Instead of removing the cells that are dead, hide them by setting
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//the array as the ghost levels arrays
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vtkSetMacro(DeletedCellsAsGhostArray,int);
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vtkGetMacro(DeletedCellsAsGhostArray,int);
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vtkBooleanMacro(DeletedCellsAsGhostArray,int);
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// Description:
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// The name of the input deck corresponding to the current database.
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// This is used to determine the part names associated with each material ID.
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// This file may be in two formats: a valid LSDyna input deck or a
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// short XML summary.
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// If the file begins with "<?xml" then the summary format is used.
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// Otherwise, the keyword format is used and a summary file will be
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// created if write permissions exist in the directory containing
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// the keyword file. The newly created summary will have ".k" or ".key"
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// stripped from the end of the keyword filename and ".lsdyna" appended.
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vtkSetStringMacro(InputDeck);
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vtkGetStringMacro(InputDeck);
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// Description:
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// These methods allow you to load only selected parts of the input.
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// If InputDeck points to a valid keyword file (or summary), then part
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// names will be taken from that file.
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// Otherwise, when arbitrary material numbering is used, parts will be named
|
|
// "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY
|
|
// is the respective material ID. If no input deck is specified and arbitrary
|
|
// arbitrary material numbering is not used, parts will be named
|
|
// "PartXXX" where XXX is a sequential material ID.
|
|
int GetNumberOfPartArrays();
|
|
const char* GetPartArrayName(int);
|
|
virtual void SetPartArrayStatus( int arr, int status );
|
|
virtual void SetPartArrayStatus( const char* partName, int status );
|
|
int GetPartArrayStatus( int arr );
|
|
int GetPartArrayStatus( const char* partName );
|
|
|
|
protected:
|
|
//holds all the parts and all the properties for each part
|
|
vtkLSDynaPartCollection* Parts;
|
|
|
|
// Description:
|
|
// Should deflected coordinates be used, or should the mesh remain
|
|
// undeflected? By default, this is true.
|
|
int DeformedMesh;
|
|
|
|
// Description:
|
|
// Should cells marked as deleted be removed from the mesh?
|
|
// By default, this is true.
|
|
int RemoveDeletedCells;
|
|
int DeletedCellsAsGhostArray;
|
|
|
|
// Description:
|
|
// The range of time steps available within a database.
|
|
// Only valid after UpdateInformation() is called on the reader.
|
|
int TimeStepRange[2];
|
|
|
|
// Description:
|
|
// The name of a file containing part names and IDs.
|
|
char* InputDeck;
|
|
|
|
vtkLSDynaReader();
|
|
virtual ~vtkLSDynaReader();
|
|
|
|
// Description:
|
|
// This function populates the reader's private dictionary with
|
|
// information about the database. It is called once from
|
|
// RequestInformation() and once any time the adaptation level changes.
|
|
// The adaptation level can change any time the current state(time) is
|
|
// modified. Upon success, -1 is returned. "Soft" failures return 0 and
|
|
// "hard" failures return 1.
|
|
int ReadHeaderInformation( int currentAdaptLevel );
|
|
|
|
// Description:
|
|
// This function scans the list of files in the database and bookmarks the
|
|
// start of each time step's state information.
|
|
// Before this function is called:
|
|
// - The database directory name must be set,
|
|
// - ReadHeaderInformation must have been called for adaptation level 0, and
|
|
// - The "read head" must be placed at the end of the first adaptation's geometry section.
|
|
// Upon success, -1 is returned. "Soft" failures return 0 and "hard" failures return 1.
|
|
int ScanDatabaseTimeSteps();
|
|
|
|
virtual int RequestInformation( vtkInformation*, vtkInformationVector**, vtkInformationVector* );
|
|
virtual int RequestData( vtkInformation*, vtkInformationVector**, vtkInformationVector* );
|
|
|
|
// Description:
|
|
// These functions read various parts of the database.
|
|
// The functions that take a vtkIdType argument must be passed
|
|
// the current timestep.
|
|
// Functions that do not take a timestep must have the read head
|
|
// positioned to the start of their data sections.
|
|
// These functions should only be called from within RequestData() since
|
|
// they require the various output meshes to exist.
|
|
virtual int ReadTopology();
|
|
virtual int ReadNodes();
|
|
virtual int ReadPartSizes();
|
|
virtual int ReadConnectivityAndMaterial();
|
|
virtual int ReadUserIds();
|
|
virtual int ReadState( vtkIdType );
|
|
virtual int ReadNodeStateInfo( vtkIdType );
|
|
virtual int ReadCellStateInfo( vtkIdType );
|
|
virtual int ReadDeletion();
|
|
virtual int ReadSPHState( vtkIdType );
|
|
|
|
//Description:
|
|
// Resets the Part information to the default state
|
|
virtual void ResetPartInfo();
|
|
|
|
// Description:
|
|
// Called from within ReadHeaderInformation() to read part names
|
|
// associated with material IDs.
|
|
virtual int ReadInputDeck();
|
|
|
|
//Description:
|
|
// Called from within ReadHeaderInformation to read part names
|
|
// from the end of the first d3plot file. Used if ReadInputDeck
|
|
// fails.
|
|
virtual int ReadPartTitlesFromRootFile();
|
|
|
|
// Description:
|
|
// Called from within ReadHeaderInformation() to read arbitrary material
|
|
// IDs (if present) or manufacture sequential material IDs (if not
|
|
// present).
|
|
virtual int ReadUserMaterialIds();
|
|
|
|
// Description:
|
|
// ReadInputDeck determines the type of file (keyword or XML summary) and
|
|
// calls one of these two routines to read the file.
|
|
int ReadInputDeckXML( ifstream& deck );
|
|
int ReadInputDeckKeywords( ifstream& deck );
|
|
|
|
// Description:
|
|
// ReadInputDeckKeywords calls this function if it was successful in reading
|
|
// part names for materials.
|
|
int WriteInputDeckSummary( const char* fname );
|
|
|
|
// Description:
|
|
// Read an array of deletion data.
|
|
// This is used by ReadDeletion to actually read the data from the file
|
|
// (as opposed to attach it to the proper place in the VTK dataset)
|
|
// depending on the value of "MDLOPT".
|
|
// The array passed to this routine is filled with ones if deleted, zero
|
|
// it is not deleted
|
|
// The number of tuples must be set on the array previous to calling
|
|
// this routine.
|
|
//Note: pos is the position in the size that the death value is store at
|
|
virtual void ReadDeletionArray(vtkUnsignedCharArray* arr, const int& pos, const int& size);
|
|
|
|
//Description:
|
|
// Read all the cell properties of a given part type
|
|
virtual void ReadCellProperties(const int& type,const int& numTuples);
|
|
|
|
LSDynaMetaData* P;
|
|
|
|
void ResetPartsCache();
|
|
private:
|
|
|
|
//Helper templated methods to optimze reading. We cast the entire buffer
|
|
//to a given type instead of casting each element to improve performance
|
|
template<typename T>
|
|
void FillDeletionArray(T* buffer, vtkUnsignedCharArray* arr, const vtkIdType& start, const vtkIdType& numCells,
|
|
const int& deathPos, const int& cellSize);
|
|
|
|
template<int wordSize, typename T>
|
|
int FillTopology(T* buffer);
|
|
|
|
template<typename T, int blockType, vtkIdType numWordsPerCell, vtkIdType cellLength>
|
|
void ReadBlockCellSizes();
|
|
|
|
template<typename T>
|
|
int FillPartSizes();
|
|
|
|
vtkLSDynaReader( const vtkLSDynaReader& ); // Not implemented.
|
|
void operator = ( const vtkLSDynaReader& ); // Not implemented.
|
|
};
|
|
|
|
inline void vtkLSDynaReader::SetPointArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfPointArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetPointArrayName(a) ) == 0 )
|
|
{
|
|
this->SetPointArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Point array \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetPointArrayStatus( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfPointArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetPointArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetPointArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Point array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInPointArray( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfPointArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetPointArrayName( a ) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInPointArray( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Point array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetCellArrayStatus( int cellType, const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfCellArrays( cellType ); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetCellArrayName( cellType, a ) ) == 0 )
|
|
{
|
|
this->SetCellArrayStatus( cellType, a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Cell array \"" << arrName << "\" (type " << cellType << ") does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetCellArrayStatus( int cellType, const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfCellArrays( cellType ); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetCellArrayName( cellType, a ) ) == 0 )
|
|
{
|
|
return this->GetCellArrayStatus( cellType, a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInCellArray( int cellType, const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfCellArrays( cellType ); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetCellArrayName( cellType, a ) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInCellArray( cellType, a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetSolidArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfSolidArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetSolidArrayName(a) ) == 0 )
|
|
{
|
|
this->SetSolidArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Solid array \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetSolidArrayStatus( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfSolidArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetSolidArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetSolidArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInSolidArray( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfSolidArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetSolidArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInSolidArray( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetThickShellArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfThickShellArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetThickShellArrayName(a) ) == 0 )
|
|
{
|
|
this->SetThickShellArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Thick shell array \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetThickShellArrayStatus( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfThickShellArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetThickShellArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetThickShellArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInThickShellArray( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfThickShellArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetThickShellArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInThickShellArray( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetShellArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfShellArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetShellArrayName(a) ) == 0 )
|
|
{
|
|
this->SetShellArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Shell array \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetShellArrayStatus( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfShellArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetShellArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetShellArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInShellArray( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfShellArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetShellArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInShellArray( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetBeamArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfBeamArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetBeamArrayName(a) ) == 0 )
|
|
{
|
|
this->SetBeamArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Beam array \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetBeamArrayStatus( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfBeamArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetBeamArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetBeamArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInBeamArray( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfBeamArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetBeamArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInBeamArray( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetParticleArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfParticleArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetParticleArrayName(a) ) == 0 )
|
|
{
|
|
this->SetParticleArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Particle array \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetParticleArrayStatus( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfParticleArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetParticleArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetParticleArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInParticleArray( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfParticleArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetParticleArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInParticleArray( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetRigidBodyArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfRigidBodyArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetRigidBodyArrayName(a) ) == 0 )
|
|
{
|
|
this->SetRigidBodyArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Rigid body array \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetRigidBodyArrayStatus( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfRigidBodyArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetRigidBodyArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetRigidBodyArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInRigidBodyArray( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfRigidBodyArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetRigidBodyArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInRigidBodyArray( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetRoadSurfaceArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfRoadSurfaceArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetRoadSurfaceArrayName(a) ) == 0 )
|
|
{
|
|
this->SetRoadSurfaceArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Road surface array \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetRoadSurfaceArrayStatus( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfRoadSurfaceArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetRoadSurfaceArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetRoadSurfaceArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetNumberOfComponentsInRoadSurfaceArray( const char* arrName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfRoadSurfaceArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetRoadSurfaceArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetNumberOfComponentsInRoadSurfaceArray( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "Cell array \"" << arrName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
inline void vtkLSDynaReader::SetPartArrayStatus( const char* arrName, int status )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfPartArrays(); ++a )
|
|
{
|
|
if ( strcmp( arrName, this->GetPartArrayName(a) ) == 0 )
|
|
{
|
|
this->SetPartArrayStatus( a, status );
|
|
return;
|
|
}
|
|
}
|
|
vtkWarningMacro( "Part \"" << arrName << "\" does not exist" );
|
|
}
|
|
|
|
inline int vtkLSDynaReader::GetPartArrayStatus( const char* partName )
|
|
{
|
|
for ( int a=0; a<this->GetNumberOfPartArrays(); ++a )
|
|
{
|
|
if ( strcmp( partName, this->GetPartArrayName(a) ) == 0 )
|
|
{
|
|
return this->GetPartArrayStatus( a );
|
|
}
|
|
}
|
|
//vtkWarningMacro( "PartArray \"" << partName << "\" does not exist" );
|
|
return 0;
|
|
}
|
|
|
|
#endif // vtkLSDynaReader_h
|