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ThirdParty-6/ParaView-5.0.1/VTK/Charts/Core/vtkAxis.cxx

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56 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkAxis.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkAxis.h"
#include "vtkMath.h"
#include "vtkNew.h"
#include "vtkContext2D.h"
#include "vtkContextScene.h"
#include "vtkPen.h"
#include "vtkChart.h"
#include "vtkTextProperty.h"
#include "vtkVector.h"
#include "vtkFloatArray.h"
#include "vtkDoubleArray.h"
#include "vtkStringArray.h"
#include "vtkStdString.h"
#include "vtkAxisExtended.h"
#include <sstream>
#include "vtkObjectFactory.h"
#include "vtksys/RegularExpression.hxx"
#include <algorithm>
#include <cstdio>
#include <limits>
#include <cmath>
// pull in snprintf on MSVC:
#if defined(_WIN32) && !defined(__CYGWIN__)
# define SNPRINTF _snprintf
#else
# define SNPRINTF snprintf
#endif
//-----------------------------------------------------------------------------
vtkStandardNewMacro(vtkAxis);
//-----------------------------------------------------------------------------
vtkAxis::vtkAxis()
{
this->Position = -1;
this->Point1 = this->Position1.GetData();
this->Point2 = this->Position2.GetData();
this->Position1.Set(0.0, 10.0);
this->Position2.Set(0.0, 10.0);
this->TickInterval = 1.0;
this->NumberOfTicks = -1;
this->LabelProperties = vtkTextProperty::New();
this->LabelProperties->SetColor(0.0, 0.0, 0.0);
this->LabelProperties->SetFontSize(12);
this->LabelProperties->SetFontFamilyToArial();
this->LabelProperties->SetJustificationToCentered();
this->TitleProperties = vtkTextProperty::New();
this->TitleProperties->SetColor(0.0, 0.0, 0.0);
this->TitleProperties->SetFontSize(12);
this->TitleProperties->SetFontFamilyToArial();
this->TitleProperties->SetBold(1);
this->TitleProperties->SetJustificationToCentered();
this->Minimum = 0.0;
this->Maximum = 6.66;
this->UnscaledMinimum = this->Minimum;
this->UnscaledMaximum = this->Maximum;
this->MinimumLimit = std::numeric_limits<double>::max() * -1.;
this->MaximumLimit = std::numeric_limits<double>::max();
this->UnscaledMinimumLimit = std::numeric_limits<double>::max() * -1.;
this->UnscaledMaximumLimit = std::numeric_limits<double>::max();
this->NonLogUnscaledMinLimit = this->UnscaledMinimumLimit;
this->NonLogUnscaledMaxLimit = this->UnscaledMaximumLimit;
this->Margins[0] = 15;
this->Margins[1] = 5;
this->LogScale = false;
this->LogScaleActive = false;
this->GridVisible = true;
this->LabelsVisible = true;
this->RangeLabelsVisible = false;
this->TicksVisible = true;
this->AxisVisible = true;
this->Precision = 2;
this->LabelFormat = "%g";
this->RangeLabelFormat = "%g";
this->Notation = vtkAxis::STANDARD_NOTATION;
this->Behavior = vtkAxis::AUTO;
this->Pen = vtkPen::New();
this->TitleAppended = false;
this->ScalingFactor = 1.0;
this->Shift = 0.0;
this->Pen->SetColor(0, 0, 0);
this->Pen->SetWidth(1.0);
this->GridPen = vtkPen::New();
this->GridPen->SetColor(242, 242, 242);
this->GridPen->SetWidth(1.0);
this->TickPositions = vtkSmartPointer<vtkDoubleArray>::New();
this->TickScenePositions = vtkSmartPointer<vtkFloatArray>::New();
this->TickLabels = vtkSmartPointer<vtkStringArray>::New();
this->UsingNiceMinMax = false;
this->TickMarksDirty = true;
this->MaxLabel[0] = this->MaxLabel[1] = 0.0;
this->Resized = true;
this->SetPosition(vtkAxis::LEFT);
this->TickLabelAlgorithm = vtkAxis::TICK_SIMPLE;
this->CustomTickLabels = false;
}
//-----------------------------------------------------------------------------
vtkAxis::~vtkAxis()
{
this->TitleProperties->Delete();
this->LabelProperties->Delete();
this->Pen->Delete();
this->GridPen->Delete();
}
void vtkAxis::SetPosition(int position)
{
if (this->Position != position)
{
this->Position = position;
// Draw the axis label
switch (this->Position)
{
case vtkAxis::LEFT:
this->TitleProperties->SetOrientation(90.0);
this->TitleProperties->SetVerticalJustificationToBottom();
this->LabelProperties->SetJustificationToRight();
this->LabelProperties->SetVerticalJustificationToCentered();
break;
case vtkAxis::RIGHT:
this->TitleProperties->SetOrientation(90.0);
this->TitleProperties->SetVerticalJustificationToTop();
this->LabelProperties->SetJustificationToLeft();
this->LabelProperties->SetVerticalJustificationToCentered();
break;
case vtkAxis::BOTTOM:
this->TitleProperties->SetOrientation(0.0);
this->TitleProperties->SetVerticalJustificationToTop();
this->LabelProperties->SetJustificationToCentered();
this->LabelProperties->SetVerticalJustificationToTop();
break;
case vtkAxis::TOP:
this->TitleProperties->SetOrientation(0.0);
this->TitleProperties->SetVerticalJustificationToBottom();
this->LabelProperties->SetJustificationToCentered();
this->LabelProperties->SetVerticalJustificationToBottom();
break;
case vtkAxis::PARALLEL:
this->TitleProperties->SetOrientation(0.0);
this->TitleProperties->SetVerticalJustificationToTop();
this->LabelProperties->SetJustificationToRight();
this->LabelProperties->SetVerticalJustificationToCentered();
break;
}
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetPoint1(const vtkVector2f &pos)
{
if (this->Position1 != pos)
{
this->Position1 = pos;
this->Resized = true;
this->Modified();
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetPoint1(float x, float y)
{
this->SetPoint1(vtkVector2f(x, y));
}
//-----------------------------------------------------------------------------
vtkVector2f vtkAxis::GetPosition1()
{
return this->Position1;
}
//-----------------------------------------------------------------------------
void vtkAxis::SetPoint2(const vtkVector2f &pos)
{
if (this->Position2 != pos)
{
this->Position2 = pos;
this->Resized = true;
this->Modified();
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetPoint2(float x, float y)
{
this->SetPoint2(vtkVector2f(x, y));
}
//-----------------------------------------------------------------------------
vtkVector2f vtkAxis::GetPosition2()
{
return this->Position2;
}
//-----------------------------------------------------------------------------
void vtkAxis::SetNumberOfTicks(int numberOfTicks)
{
if (this->NumberOfTicks != numberOfTicks)
{
this->TickMarksDirty = true;
this->Resized = true;
this->NumberOfTicks = numberOfTicks;
this->Modified();
}
}
//-----------------------------------------------------------------------------
void vtkAxis::Update()
{
if (!this->Visible || this->BuildTime > this->MTime)
{
return;
}
this->UpdateLogScaleActive(false);
if ((this->Behavior == vtkAxis::AUTO || this->Behavior == vtkAxis::FIXED) &&
this->TickMarksDirty)
{
// Regenerate the tick marks/positions if necessary
// Calculate where the first tick mark should be drawn
// FIXME: We need a specific resize event, to handle position change
// independently.
this->RecalculateTickSpacing();
double first = ceil(this->Minimum / this->TickInterval)
* this->TickInterval;
double last = first;
double interval(this->TickInterval);
if (this->Minimum > this->Maximum)
{
interval *= -1.0;
}
for (int i = 0; i < 500; ++i)
{
last += interval;
if ((interval > 0.0 && last > this->Maximum) ||
(interval <= 0.0 && last < this->Maximum))
{
this->GenerateTickLabels(first, last - this->TickInterval);
break;
}
}
}
// Figure out what type of behavior we should follow
if (this->Resized &&
(this->Behavior == vtkAxis::AUTO || this->Behavior == vtkAxis::FIXED))
{
this->RecalculateTickSpacing();
this->Resized = false;
}
// Figure out the scaling and origin for the scene
double scaling = 0.0;
double origin = 0.0;
if (this->Point1[0] == this->Point2[0]) // x1 == x2, therefore vertical
{
scaling = (this->Point2[1] - this->Point1[1]) /
(this->Maximum - this->Minimum);
origin = this->Point1[1];
}
else
{
scaling = (this->Point2[0] - this->Point1[0]) /
(this->Maximum - this->Minimum);
origin = this->Point1[0];
}
if (this->TickPositions->GetNumberOfTuples() !=
this->TickLabels->GetNumberOfTuples())
{
// Generate the tick labels based on the tick positions
this->GenerateTickLabels();
}
vtkIdType n = this->TickPositions->GetNumberOfTuples();
this->TickScenePositions->SetNumberOfTuples(n);
for (vtkIdType i = 0; i < n; ++i)
{
int iPos = vtkContext2D::FloatToInt(origin +
(this->TickPositions->GetValue(i) -
this->Minimum) * scaling);
this->TickScenePositions->InsertValue(i, iPos);
}
this->BuildTime.Modified();
}
//-----------------------------------------------------------------------------
bool vtkAxis::Paint(vtkContext2D *painter)
{
// This is where everything should be drawn, or dispatched to other methods.
vtkDebugMacro(<< "Paint event called in vtkAxis.");
this->UpdateLogScaleActive(false);
if (!this->Visible)
{
return false;
}
this->GetBoundingRect(painter);
painter->ApplyPen(this->Pen);
// Draw this axis
if (this->AxisVisible)
{
painter->DrawLine(this->Point1[0], this->Point1[1],
this->Point2[0], this->Point2[1]);
}
// Draw the axis title if there is one
if (!this->Title.empty())
{
int x = 0;
int y = 0;
painter->ApplyTextProp(this->TitleProperties);
// Draw the axis label
if (this->Position == vtkAxis::LEFT)
{
// Draw the axis label
x = vtkContext2D::FloatToInt(this->Point1[0] - this->MaxLabel[0] - 10);
y = vtkContext2D::FloatToInt(this->Point1[1] + this->Point2[1]) / 2;
}
else if (this->Position == vtkAxis::RIGHT)
{
// Draw the axis label
x = vtkContext2D::FloatToInt(this->Point1[0] + this->MaxLabel[0] + 10);
y = vtkContext2D::FloatToInt(this->Point1[1] + this->Point2[1]) / 2;
}
else if (this->Position == vtkAxis::BOTTOM)
{
x = vtkContext2D::FloatToInt(this->Point1[0] + this->Point2[0]) / 2;
y = vtkContext2D::FloatToInt(this->Point1[1] - this->MaxLabel[1] - 10);
}
else if (this->Position == vtkAxis::TOP)
{
x = vtkContext2D::FloatToInt(this->Point1[0] + this->Point2[0]) / 2;
y = vtkContext2D::FloatToInt(this->Point1[1] + this->MaxLabel[1] + 10);
}
else if (this->Position == vtkAxis::PARALLEL)
{
x = vtkContext2D::FloatToInt(this->Point1[0]);
y = vtkContext2D::FloatToInt(this->Point1[1] - this->MaxLabel[1] - 15);
}
painter->DrawString(x, y, this->Title);
}
// Now draw the tick marks
painter->ApplyTextProp(this->LabelProperties);
float *tickPos = this->TickScenePositions->GetPointer(0);
vtkStdString *tickLabel = this->TickLabels->GetPointer(0);
vtkIdType numMarks = this->TickScenePositions->GetNumberOfTuples();
// There are five possible tick label positions, which should be set by the
// class laying out the axes.
float tickLength = 5;
float labelOffset = 7;
if (this->Position == vtkAxis::LEFT || this->Position == vtkAxis::PARALLEL ||
this->Position == vtkAxis::BOTTOM)
{
// The other side of the axis line.
tickLength *= -1.0;
labelOffset *= -1.0;
}
vtkVector2i tileScale(1);
if (!this->Scene)
{
vtkWarningMacro("vtkAxis needs a vtkContextScene to determine window "
"properties. Assuming no tile scaling is set.");
}
else
{
tileScale = this->Scene->GetLogicalTileScale();
}
vtkRectf minLabelRect(0, 0, 0, 0);
vtkRectf maxLabelRect(0, 0, 0, 0);
float* minLabelBounds = minLabelRect.GetData();
float* maxLabelBounds = maxLabelRect.GetData();
// Optionally draw min/max labels
if (this->RangeLabelsVisible)
{
vtkStdString minString = this->GenerateSprintfLabel(this->UnscaledMinimum, this->RangeLabelFormat);
vtkStdString maxString = this->GenerateSprintfLabel(this->UnscaledMaximum, this->RangeLabelFormat);
painter->ComputeJustifiedStringBounds(minString, minLabelBounds);
painter->ComputeJustifiedStringBounds(maxString, maxLabelBounds);
float minLabelShift[2] = {0, 0};
float maxLabelShift[2] = {0, 0};
// Compute where the string should go...
if (this->Position == vtkAxis::LEFT || this->Position == vtkAxis::PARALLEL ||
this->Position == vtkAxis::RIGHT)
{
minLabelShift[0] = this->Point1[0] + labelOffset;
minLabelShift[1] = this->Point1[1];
maxLabelShift[0] = this->Point2[0] + labelOffset;
maxLabelShift[1] = this->Point2[1];
if (this->TicksVisible)
{
painter->DrawLine(this->Point1[0] + tickLength, this->Point1[1],
this->Point1[0] , this->Point1[1]);
painter->DrawLine(this->Point2[0] + tickLength, this->Point2[1],
this->Point2[0] , this->Point2[1]);
}
}
else if (this->Position == vtkAxis::TOP || this->Position == vtkAxis::BOTTOM)
{
minLabelShift[0] = this->Point1[0];
minLabelShift[1] = this->Point1[1] + labelOffset;
maxLabelShift[0] = this->Point2[0];
maxLabelShift[1] = this->Point2[1] + labelOffset;
if (this->TicksVisible)
{
painter->DrawLine(this->Point1[0], this->Point1[1] + tickLength,
this->Point1[0], this->Point1[1]);
painter->DrawLine(this->Point2[0], this->Point2[1] + tickLength,
this->Point2[0], this->Point2[1] );
}
}
// Now draw the labels
painter->DrawString(minLabelShift[0], minLabelShift[1], minString);
painter->DrawString(maxLabelShift[0], maxLabelShift[1], maxString);
minLabelBounds[0] += minLabelShift[0];
minLabelBounds[1] += minLabelShift[1];
maxLabelBounds[0] += maxLabelShift[0];
maxLabelBounds[1] += maxLabelShift[1];
// Pad the range label bounds by a few pixels.
float pad = 4;
minLabelBounds[0] -= pad;
minLabelBounds[1] -= pad;
minLabelBounds[2] += 2*pad;
minLabelBounds[3] += 2*pad;
maxLabelBounds[0] -= pad;
maxLabelBounds[1] -= pad;
maxLabelBounds[2] += 2*pad;
maxLabelBounds[3] += 2*pad;
}
// Horizontal or vertical axis.
if (this->Position == vtkAxis::LEFT || this->Position == vtkAxis::PARALLEL ||
this->Position == vtkAxis::RIGHT)
{
// Adptating tickLength and labelOffset to the tiling of the scene
tickLength *= tileScale.GetX();
labelOffset *= tileScale.GetX();
// Draw the tick marks and labels
for (vtkIdType i = 0; i < numMarks; ++i)
{
// Skip any tick positions that are outside of the axis range.
if (!this->InRange(this->TickPositions->GetValue(i)))
{
continue;
}
// Don't skip if range labels aren't visible
bool skipTick = this->RangeLabelsVisible;
if (this->LabelsVisible)
{
float bounds[4];
painter->ComputeJustifiedStringBounds(tickLabel[i], bounds);
float pos[2] = { this->Point1[0] + labelOffset, tickPos[i] };
bounds[0] += pos[0];
bounds[1] += pos[1];
vtkRectf boundsRect(bounds[0], bounds[1], bounds[2], bounds[3]);
if (!boundsRect.IntersectsWith(minLabelRect) &&
!boundsRect.IntersectsWith(maxLabelRect))
{
painter->DrawString(pos[0], pos[1], tickLabel[i]);
skipTick = false;
}
}
if (this->TicksVisible && !skipTick)
{
painter->DrawLine(this->Point1[0] + tickLength, tickPos[i],
this->Point1[0] , tickPos[i]);
}
}
}
else if (this->Position == vtkAxis::TOP || this->Position == vtkAxis::BOTTOM)
{
// Adptating tickLength and labelOffset to the tiling of the scene
tickLength *= tileScale.GetY();
labelOffset *= tileScale.GetY();
// Draw the tick marks and labels
for (vtkIdType i = 0; i < numMarks; ++i)
{
// Skip any tick positions that are outside of the axis range.
if (!this->InRange(this->TickPositions->GetValue(i)))
{
continue;
}
bool skipTick = this->RangeLabelsVisible;
if (this->LabelsVisible)
{
float bounds[4];
painter->ComputeJustifiedStringBounds(tickLabel[i], bounds);
float pos[2] = { tickPos[i], this->Point1[1] + labelOffset };
bounds[0] += pos[0];
bounds[1] += pos[1];
vtkRectf boundsRect(bounds[0], bounds[1], bounds[2], bounds[3]);
if (!boundsRect.IntersectsWith(minLabelRect) &&
!boundsRect.IntersectsWith(maxLabelRect))
{
painter->DrawString(pos[0], pos[1], tickLabel[i]);
skipTick = false;
}
}
if (this->TicksVisible && !skipTick)
{
painter->DrawLine(tickPos[i], this->Point1[1] + tickLength,
tickPos[i], this->Point1[1]);
}
}
}
else
{
vtkWarningMacro("Unknown position encountered in the paint call: "
<< this->Position);
}
return true;
}
//-----------------------------------------------------------------------------
void vtkAxis::SetMinimum(double minimum)
{
minimum = std::max(minimum, this->MinimumLimit);
if (this->Minimum == minimum)
{
return;
}
this->Minimum = minimum;
this->UnscaledMinimum = this->LogScaleActive ? pow(10., this->Minimum) : this->Minimum;
this->UsingNiceMinMax = false;
this->TickMarksDirty = true;
this->Modified();
this->InvokeEvent(vtkChart::UpdateRange);
}
//-----------------------------------------------------------------------------
void vtkAxis::SetUnscaledMinimum(double minimum)
{
minimum = std::max(minimum, this->UnscaledMinimumLimit);
if (this->UnscaledMinimum == minimum)
{
return;
}
this->UnscaledMinimum = minimum;
this->UpdateLogScaleActive(true);
this->UsingNiceMinMax = false;
this->TickMarksDirty = true;
this->Modified();
this->InvokeEvent(vtkChart::UpdateRange);
}
//-----------------------------------------------------------------------------
void vtkAxis::SetMinimumLimit(double lowest)
{
if (this->MinimumLimit == lowest)
{
return;
}
this->MinimumLimit = lowest;
if (this->LogScaleActive)
{
if (this->UnscaledMinimum < 0)
{
this->UnscaledMaximumLimit = -1. * pow(10., this->MinimumLimit);
}
else
{
this->UnscaledMinimumLimit = pow(10., this->MinimumLimit);
}
}
else
{
this->UnscaledMinimumLimit = this->MinimumLimit;
}
if (this->Minimum < lowest)
{
this->SetMinimum(lowest);
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetUnscaledMinimumLimit(double lowest)
{
if (this->UnscaledMinimumLimit == lowest)
{
return;
}
this->UnscaledMinimumLimit = lowest;
this->NonLogUnscaledMinLimit = this->UnscaledMinimumLimit;
this->MinimumLimit = this->LogScaleActive ?
log10(this->UnscaledMinimumLimit) : this->UnscaledMinimumLimit;
if (this->UnscaledMinimum < lowest)
{
this->SetUnscaledMinimum(lowest);
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetMaximum(double maximum)
{
maximum = std::min(maximum, this->MaximumLimit);
if (this->Maximum == maximum)
{
return;
}
this->Maximum = maximum;
this->UnscaledMaximum = this->LogScaleActive ? pow(10., this->Maximum) : this->Maximum;
this->UsingNiceMinMax = false;
this->TickMarksDirty = true;
this->Modified();
this->InvokeEvent(vtkChart::UpdateRange);
}
//-----------------------------------------------------------------------------
void vtkAxis::SetUnscaledMaximum(double maximum)
{
maximum = std::min(maximum, this->UnscaledMaximumLimit);
if (this->UnscaledMaximum == maximum)
{
return;
}
this->UnscaledMaximum = maximum;
this->UpdateLogScaleActive(true);
this->UsingNiceMinMax = false;
this->TickMarksDirty = true;
this->Modified();
this->InvokeEvent(vtkChart::UpdateRange);
}
//-----------------------------------------------------------------------------
void vtkAxis::SetMaximumLimit(double highest)
{
if (this->MaximumLimit == highest)
{
return;
}
this->MaximumLimit = highest;
if (this->LogScaleActive)
{
if (this->UnscaledMaximum < 0)
{
this->UnscaledMinimumLimit = -1. * pow(10., this->MaximumLimit);
}
else
{
this->UnscaledMaximumLimit = pow(10., this->MaximumLimit);
}
}
else
{
this->UnscaledMaximumLimit = this->MaximumLimit;
}
if (this->Maximum > highest)
{
this->SetMaximum(highest);
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetUnscaledMaximumLimit(double highest)
{
if (this->UnscaledMaximumLimit == highest)
{
return;
}
this->UnscaledMaximumLimit = highest;
this->NonLogUnscaledMaxLimit = this->UnscaledMaximumLimit;
this->MaximumLimit = this->LogScaleActive ?
log10(this->UnscaledMaximumLimit) : this->UnscaledMaximumLimit;
if (this->UnscaledMaximum > highest)
{
this->SetUnscaledMaximum(highest);
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetRange(double minimum, double maximum)
{
this->SetMinimum(minimum);
this->SetMaximum(maximum);
}
//-----------------------------------------------------------------------------
void vtkAxis::SetRange(double *range)
{
if (range)
{
this->SetMinimum(range[0]);
this->SetMaximum(range[1]);
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetUnscaledRange(double minimum, double maximum)
{
this->SetUnscaledMinimum(minimum);
this->SetUnscaledMaximum(maximum);
}
//-----------------------------------------------------------------------------
void vtkAxis::SetUnscaledRange(double *range)
{
if (range)
{
this->SetUnscaledMinimum(range[0]);
this->SetUnscaledMaximum(range[1]);
}
}
//-----------------------------------------------------------------------------
void vtkAxis::GetRange(double *range)
{
if (range)
{
range[0] = this->Minimum;
range[1] = this->Maximum;
}
}
//-----------------------------------------------------------------------------
void vtkAxis::GetUnscaledRange(double *range)
{
if (range)
{
range[0] = this->UnscaledMinimum;
range[1] = this->UnscaledMaximum;
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetTitle(const vtkStdString &title)
{
if (this->Title != title)
{
this->Title = title;
this->Modified();
}
}
//-----------------------------------------------------------------------------
vtkStdString vtkAxis::GetTitle()
{
return this->Title;
}
//-----------------------------------------------------------------------------
void vtkAxis::SetPrecision(int precision)
{
if (this->Precision == precision)
{
return;
}
this->Precision = precision;
this->TickMarksDirty = true;
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkAxis::SetLabelFormat(const std::string &fmt)
{
vtkDebugMacro(<< this->GetClassName() << " (" << this
<< "): setting LabelFormat to " << fmt);
if (this->LabelFormat != fmt)
{
this->LabelFormat = fmt;
this->Modified();
this->TickMarksDirty = true;
}
}
//-----------------------------------------------------------------------------
void vtkAxis::SetLogScale(bool logScale)
{
if (this->LogScale == logScale)
{
return;
}
this->LogScale = logScale;
this->UpdateLogScaleActive(false);
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkAxis::SetNotation(int notation)
{
if (this->Notation == notation)
{
return;
}
this->Notation = notation;
this->TickMarksDirty = true;
this->Modified();
}
//-----------------------------------------------------------------------------
void vtkAxis::AutoScale()
{
if (this->Behavior != vtkAxis::AUTO)
{
return;
}
this->UpdateLogScaleActive(false);
// Calculate the min and max, set the number of ticks and the tick spacing.
if (this->TickLabelAlgorithm == vtkAxis::TICK_SIMPLE)
{
double min = this->Minimum;
double max = this->Maximum;
this->TickInterval = this->CalculateNiceMinMax(min, max);
this->SetRange(min, max);
}
this->UsingNiceMinMax = true;
this->GenerateTickLabels(this->Minimum, this->Maximum);
}
//-----------------------------------------------------------------------------
void vtkAxis::RecalculateTickSpacing()
{
// Calculate the min and max, set the number of ticks and the tick spacing,
// discard the min and max in this case. TODO: Refactor the function called.
if (this->Behavior == vtkAxis::AUTO || this->Behavior == vtkAxis::FIXED)
{
double min = this->Minimum;
double max = this->Maximum;
if (this->TickLabelAlgorithm == vtkAxis::TICK_SIMPLE)
{
this->TickInterval = this->CalculateNiceMinMax(min, max);
}
if (this->UsingNiceMinMax)
{
this->GenerateTickLabels(this->Minimum, this->Maximum);
}
else if (this->TickInterval == -1.0)
{
// if axis do not have a valid tickinterval - return
return;
}
else
{
// Calculated tickinterval may be 0. So calculation of new minimum and
// maximum by incrementing/decrementing using tickinterval will fail.
if (this->TickInterval == 0.0)
{
return;
}
if (this->Minimum < this->Maximum)
{
while (min < this->Minimum)
{
min += this->TickInterval;
}
while (max > this->Maximum)
{
max -= this->TickInterval;
}
}
else
{
while (min > this->Minimum)
{
min -= this->TickInterval;
}
while (max < this->Maximum)
{
max += this->TickInterval;
}
}
this->GenerateTickLabels(min, max);
}
}
}
//-----------------------------------------------------------------------------
vtkDoubleArray* vtkAxis::GetTickPositions()
{
return this->TickPositions;
}
//-----------------------------------------------------------------------------
vtkFloatArray* vtkAxis::GetTickScenePositions()
{
return this->TickScenePositions;
}
//-----------------------------------------------------------------------------
vtkStringArray* vtkAxis::GetTickLabels()
{
return this->TickLabels;
}
//-----------------------------------------------------------------------------
bool vtkAxis::SetCustomTickPositions(vtkDoubleArray *positions,
vtkStringArray *labels)
{
if (!positions && !labels)
{
this->CustomTickLabels = false;
this->TickMarksDirty = true;
this->TickPositions->SetNumberOfTuples(0);
this->TickLabels->SetNumberOfTuples(0);
this->Modified();
return true;
}
else if (positions && !labels)
{
this->TickPositions->DeepCopy(positions);
this->TickLabels->SetNumberOfTuples(0);
this->CustomTickLabels = true;
this->TickMarksDirty = false;
this->Modified();
return true;
}
else if (positions && labels)
{
if (positions->GetNumberOfTuples() != labels->GetNumberOfTuples())
{
return false;
}
this->TickPositions->DeepCopy(positions);
this->TickLabels->DeepCopy(labels);
this->CustomTickLabels = true;
this->TickMarksDirty = false;
this->Modified();
return true;
}
else
{
return false;
}
}
//-----------------------------------------------------------------------------
vtkRectf vtkAxis::GetBoundingRect(vtkContext2D* painter)
{
bool vertical = false;
if (this->Position == vtkAxis::LEFT || this->Position == vtkAxis::RIGHT ||
this->Position == vtkAxis::PARALLEL)
{
vertical = true;
}
// First, calculate the widest tick label
float widest = 0.0;
// Second, calculate the tallest tick label
float tallest = 0.0;
vtkRectf bounds(0, 0, 0, 0);
if (this->LabelsVisible)
{
for(vtkIdType i = 0; i < this->TickLabels->GetNumberOfTuples(); ++i)
{
painter->ApplyTextProp(this->LabelProperties);
painter->ComputeStringBounds(this->TickLabels->GetValue(i),
bounds.GetData());
widest = bounds.GetWidth() > widest ? bounds.GetWidth() : widest;
tallest = bounds.GetHeight() > tallest ? bounds.GetHeight() : tallest;
}
}
if (this->RangeLabelsVisible)
{
// Add in the range labels
vtkStdString minLabel = this->GenerateSprintfLabel(this->UnscaledMinimum, this->RangeLabelFormat);
vtkStdString maxLabel = this->GenerateSprintfLabel(this->UnscaledMaximum, this->RangeLabelFormat);
painter->ComputeStringBounds(minLabel, bounds.GetData());
widest = bounds.GetWidth() > widest ? bounds.GetWidth() : widest;
tallest = bounds.GetHeight() > tallest ? bounds.GetHeight() : tallest;
painter->ComputeStringBounds(maxLabel, bounds.GetData());
widest = bounds.GetWidth() > widest ? bounds.GetWidth() : widest;
tallest = bounds.GetHeight() > tallest ? bounds.GetHeight() : tallest;
}
this->MaxLabel[0] = widest;
this->MaxLabel[1] = tallest;
// Then, if there is an axis label, add that in.
vtkRectf titleBounds(0, 0, 0, 0);
if (this->Title && !this->Title.empty())
{
painter->ApplyTextProp(this->TitleProperties);
painter->ComputeStringBounds(this->Title,
titleBounds.GetData());
}
if (vertical)
{
bounds.SetWidth(widest + titleBounds.GetWidth() + this->Margins[0]);
float range = this->Point1[1] < this->Point2[1] ?
this->Point2[1] - this->Point1[1] : this->Point1[1] - this->Point2[1];
bounds.SetHeight(range + tallest + this->Margins[1]);
}
else
{
bounds.SetHeight(tallest + titleBounds.GetHeight() + this->Margins[0]);
float range = this->Point1[0] < this->Point2[0] ?
this->Point2[0] - this->Point1[0] : this->Point1[0] - this->Point2[0];
bounds.SetWidth(range + widest + this->Margins[1]);
}
return bounds;
}
//-----------------------------------------------------------------------------
void vtkAxis::UpdateLogScaleActive(bool alwaysUpdateMinMaxFromUnscaled)
{
bool needUpdate = false;
if (this->LogScale &&
this->UnscaledMinimum * this->UnscaledMaximum > 0.)
{
if (!this->LogScaleActive)
{
this->LogScaleActive = true;
this->TickMarksDirty = true;
needUpdate = true;
}
if (needUpdate || alwaysUpdateMinMaxFromUnscaled)
{
if (this->UnscaledMinimum < 0)
{ // Both unscaled min & max are negative, logs must be swapped
this->Minimum = log10(fabs(this->UnscaledMaximum));
this->Maximum = log10(fabs(this->UnscaledMinimum));
if (this->UnscaledMaximumLimit >= 0)
{
// The limit is on the other side of 0 relative to the data...
// move it to the same side as the data.
// Specifically, allow scrolling equal to the width of the plot.
this->MinimumLimit = -vtkMath::Inf();
this->NonLogUnscaledMaxLimit = this->UnscaledMaximumLimit;
this->UnscaledMaximumLimit = 0.;
}
else
{
this->MinimumLimit = log10(fabs(this->UnscaledMaximumLimit));
}
this->MaximumLimit = log10(fabs(this->UnscaledMinimumLimit));
}
else
{
this->Minimum = log10(fabs(this->UnscaledMinimum));
this->Maximum = log10(fabs(this->UnscaledMaximum));
if (this->UnscaledMinimumLimit <= 0)
{
// The limit is on the other side of 0 relative to the data...
// move it to the same side as the data.
// Specifically, allow scrolling equal to the width of the plot.
this->MinimumLimit = -vtkMath::Inf();
this->NonLogUnscaledMinLimit = this->UnscaledMinimumLimit;
this->UnscaledMinimumLimit = 0.;
}
else
{
this->MinimumLimit = log10(fabs(this->UnscaledMinimumLimit));
}
this->MaximumLimit = log10(fabs(this->UnscaledMaximumLimit));
}
this->Modified();
}
}
else
{
if (this->LogScaleActive)
{
this->LogScaleActive = false;
this->TickMarksDirty = true;
needUpdate = true;
}
if (needUpdate || alwaysUpdateMinMaxFromUnscaled)
{
this->Minimum = this->UnscaledMinimum;
this->Maximum = this->UnscaledMaximum;
this->UnscaledMinimumLimit = this->NonLogUnscaledMinLimit;
this->UnscaledMaximumLimit = this->NonLogUnscaledMaxLimit;
this->MinimumLimit = this->UnscaledMinimumLimit;
this->MaximumLimit = this->UnscaledMaximumLimit;
this->Modified();
}
}
}
//-----------------------------------------------------------------------------
void vtkAxis::GenerateTickLabels(double min, double max)
{
if (this->CustomTickLabels == true)
{
// Never generate new tick labels if custom tick labels are being used.
return;
}
// Now calculate the tick labels, and positions within the axis range
this->TickPositions->SetNumberOfTuples(0);
this->TickLabels->SetNumberOfTuples(0);
// We generate a logarithmic scale when logarithmic axis is activated and the
// order of magnitude of the axis is higher than 0.6.
if (this->LogScaleActive)
{
// We calculate the first tick mark for lowest order of magnitude.
// and the last for the highest order of magnitude.
this->TickInterval = this->CalculateNiceMinMax(min, max);
bool niceTickMark = false;
int minOrder = 0;
int maxOrder = 0;
double minValue = LogScaleTickMark(pow(double(10.0), double(min)),
true,
niceTickMark,
minOrder);
double maxValue = LogScaleTickMark(pow(double(10.0), double(max)),
false,
niceTickMark,
maxOrder);
// We generate the tick marks for all orders of magnitude
if (maxOrder - minOrder == 0)
{
this->GenerateLogSpacedLinearTicks(minOrder, min, max);
}
else
{
if (maxOrder - minOrder + 1 > 5)
{
GenerateLogScaleTickMarks(minOrder, minValue, 9.0, false);
for(int i = minOrder + 1; i < maxOrder; ++i)
{
GenerateLogScaleTickMarks(i, 1.0, 9.0, false);
}
GenerateLogScaleTickMarks(maxOrder, 1.0, maxValue, false);
}
else
{
GenerateLogScaleTickMarks(minOrder, minValue, 9.0);
for(int i = minOrder + 1; i < maxOrder; ++i)
{
GenerateLogScaleTickMarks(i, 1.0, 9.0);
}
GenerateLogScaleTickMarks(maxOrder, 1.0, maxValue);
}
}
}
else
{
if (this->TickLabelAlgorithm == vtkAxis::TICK_WILKINSON_EXTENDED)
{
// Now calculate the tick labels, and positions within the axis range
//This gets the tick interval and max, min of labeling from the Extended
// algorithm
double scaling = 0.0;
bool axisVertical = false;
// When the axis is not initialized
if(this->Point1[0] == 0 && this->Point2[0] == 0)
{
// 500 is an initial guess for the length of the axis in pixels
scaling = 500 / (this->Maximum - this->Minimum);
}
else
{
if (this->Point1[0] == this->Point2[0]) // x1 == x2, therefore vertical
{
scaling = (this->Point2[1] - this->Point1[1]) /
(this->Maximum - this->Minimum);
axisVertical = true;
}
else
{
scaling = (this->Point2[0] - this->Point1[0]) /
(this->Maximum - this->Minimum);
}
}
int fontSize = this->LabelProperties->GetFontSize();
vtkNew<vtkAxisExtended> tickPositionExtended;
// The following parameters are required for the legibility part in the
// optimization tickPositionExtended->SetFontSize(fontSize);
tickPositionExtended->SetDesiredFontSize(fontSize);
tickPositionExtended->SetPrecision(this->Precision);
tickPositionExtended->SetIsAxisVertical(axisVertical);
// Value 4 is hard coded for the user desired tick spacing
vtkVector3d values =
tickPositionExtended->GenerateExtendedTickLabels(min, max, 4,
scaling);
min = values[0];
max = values[1];
this->TickInterval = values[2];
if(min < this->Minimum)
{
this->Minimum = min;
this->UnscaledMinimum = (this->LogScaleActive ? pow(10., this->Minimum) : this->Minimum);
}
if(max > this->Maximum)
{
this->Maximum = max;
this->UnscaledMaximum = (this->LogScaleActive ? pow(10., this->Maximum) : this->Maximum);
}
this->Notation = tickPositionExtended->GetLabelFormat();
this->LabelProperties->SetFontSize(tickPositionExtended->GetFontSize());
if(tickPositionExtended->GetOrientation() == 1)
{
// Set this to 90 to make the labels vertical
this->LabelProperties->SetOrientation(90);
}
}
double mult = max > min ? 1.0 : -1.0;
double range = 0.0;
int n = 0;
if (this->LogScaleActive)
{
range = mult > 0.0 ? pow(10.0, max) - pow(10.0, min)
: pow(10.0, min) - pow(10.0, max);
n = vtkContext2D::FloatToInt(range / pow(10.0, this->TickInterval));
}
else if (this->NumberOfTicks >= 0)
{
n = this->NumberOfTicks - 1;
}
else
{
range = mult > 0.0 ? max - min : min - max;
n = vtkContext2D::FloatToInt(range / this->TickInterval);
}
for (int i = 0; i <= n && i < 200; ++i)
{
double value = 0.0;
if (this->LogScaleActive)
{
value = log10(pow(10.0, min) + double(i) * mult
* pow(10.0, this->TickInterval));
}
else
{
value = min + double(i) * mult * this->TickInterval;
}
if (this->TickInterval < 1.0)
{
// For small TickInterval, increase the precision of the comparison
if (fabs(value) < (0.00000001 * this->TickInterval))
{
value = 0.0;
}
}
else
{
if (fabs(value) < 0.00000001)
{
value = 0.0;
}
}
this->TickPositions->InsertNextValue(value);
// Make a tick mark label for the tick
if (this->LogScaleActive)
{
value = pow(double(10.0), double(value));
}
// Now create a label for the tick position
if (this->TickLabelAlgorithm == vtkAxis::TICK_SIMPLE)
{
this->TickLabels->InsertNextValue(this->GenerateSimpleLabel(value));
}
else
{
// The following call inserts a label into this->TickLabels
this->GenerateLabelFormat(this->Notation, value);
}
}
}
this->TickMarksDirty = false;
}
//-----------------------------------------------------------------------------
void vtkAxis::GenerateTickLabels()
{
this->TickLabels->SetNumberOfTuples(0);
for (vtkIdType i = 0; i < this->TickPositions->GetNumberOfTuples(); ++i)
{
double value = this->TickPositions->GetValue(i);
// Make a tick mark label for the tick
if (this->LogScaleActive)
{
value = pow(double(10.0), double(value));
}
this->TickLabels->InsertNextValue(this->GenerateSimpleLabel(value));
}
}
//-----------------------------------------------------------------------------
vtkStdString vtkAxis::GenerateSimpleLabel(double val)
{
vtkStdString result;
if (this->Notation == PRINTF_NOTATION)
{ // Use the C-style printf specification:
result = this->GenerateSprintfLabel(val, this->LabelFormat);
}
else
{ // Use the C++ style stream format specification:
std::ostringstream ostr;
ostr.imbue(std::locale::classic());
if (this->Notation != STANDARD_NOTATION)
{
ostr.precision(this->Precision);
if (this->Notation == SCIENTIFIC_NOTATION)
{
ostr.setf(std::ios::scientific, std::ios::floatfield);
}
else if (this->Notation == FIXED_NOTATION)
{
ostr.setf(ios::fixed, ios::floatfield);
}
}
ostr << val;
result = vtkStdString(ostr.str());
}
// Strip out leading zeros on the exponent:
vtksys::RegularExpression regExp("[Ee][+-]");
if (regExp.find(result))
{
vtkStdString::iterator it = result.begin() + regExp.start() + 2;
while (it != result.end() && *it == '0')
{
it = result.erase(it);
}
// If the exponent is 0, remove the e+ bit, too.
if (it == result.end())
{
result.erase(regExp.start());
}
}
return result;
}
//-----------------------------------------------------------------------------
// This methods generates tick labels for 8 different format notations
// 1 - Scientific 5 * 10^6
// 2 - Decimal e.g. 5000
// 3 - K e.g. 5K
// 4 - Factored K e.g. 5(K)
// 5 - M e.g. 5M
// 6 - Factored M e.g. 5(M)
// 7 - Factored Decimals e.g. 5 (thousands)
// 8 - Factored Scientific 5 (10^6)
void vtkAxis::GenerateLabelFormat(int notation, double n)
{
std::ostringstream ostr;
ostr.imbue(std::locale::classic());
switch(notation)
{
case 1:
ostr << n;
ostr.precision(this->Precision);
ostr.setf(std::ios::scientific, std::ios::floatfield);
this->TickLabels->InsertNextValue(ostr.str());
break;
case 2:
ostr << n;
if((std::ceil(n)-std::floor(n)) != 0.0 )
{
ostr.precision(this->Precision);
}
this->TickLabels->InsertNextValue(ostr.str());
break;
case 3:
ostr.setf(ios::fixed, ios::floatfield);
ostr << n/1000.0 << "K";
if((std::ceil(n/1000.0)-std::floor(n/1000.0)) != 0.0 )
{
ostr.precision(this->Precision);
}
this->TickLabels->InsertNextValue(ostr.str()); // minus three zeros + K
break;
case 4:
ostr.setf(ios::fixed, ios::floatfield);
ostr << n/1000.0 ;
if((std::ceil(n/1000.0)-std::floor(n/1000.0)) != 0.0 )
{
ostr.precision(this->Precision);
}
if(!TitleAppended)
{
this->Title.append(" (K)");
TitleAppended = true;
}
this->TickLabels->InsertNextValue(ostr.str());// minus three zeros
break;
case 5:
ostr.setf(ios::fixed, ios::floatfield);
ostr << n/1000000.0 << "M";
if((std::ceil(n/1000000.0)-std::floor(n/1000000.0)) != 0.0 )
{
ostr.precision(this->Precision);
}
this->TickLabels->InsertNextValue(ostr.str()); // minus six zeros
break;
case 6:
ostr.precision(this->Precision);
ostr.setf(ios::fixed, ios::floatfield);
ostr << n/1000000.0;
if((std::ceil(n/1000000.0)-std::floor(n/1000000.0)) != 0.0 )
{
ostr.precision(this->Precision);
}
if(!TitleAppended)
{
this->Title.append(" (M)");
TitleAppended = true;
}
this->TickLabels->InsertNextValue(ostr.str()); // minus six zeros + M
break;
case 7:
ostr.precision(this->Precision);
ostr.setf(ios::fixed, ios::floatfield);
ostr << n/1000.0;
if((std::ceil(n/1000.0)-std::floor(n/1000.0)) != 0.0 )
{
ostr.precision(this->Precision);
}
if(!TitleAppended)
{
this->Title.append(" ('000)");
TitleAppended = true;
}
this->TickLabels->InsertNextValue(ostr.str()); // Three 0's get reduced
break;
case 8:
ostr.precision(this->Precision);
ostr.setf(std::ios::scientific, std::ios::floatfield);
ostr << n/1000.0 ;
if(!TitleAppended)
{
this->Title.append(" ('000)");
TitleAppended = true;
}
this->TickLabels->InsertNextValue(ostr.str());
break;
}
}
//-----------------------------------------------------------------------------
vtkStdString vtkAxis::GenerateSprintfLabel(double value, const std::string & format)
{
// Use the C-style printf specification:
const int buffSize = 1024;
char buffer[buffSize];
// On Windows, formats with exponents have three digits by default
// whereas on other systems, exponents have two digits. Set to two
// digits on Windows for consistent behavior.
#if defined(_MSC_VER) && _MSC_VER < 1900
unsigned int oldWin32ExponentFormat = _set_output_format(_TWO_DIGIT_EXPONENT);
#endif
int len = SNPRINTF(buffer, buffSize, format.c_str(), value);
if (len < 0) // Overrun on windows
{
len = buffSize;
}
#if defined(_MSC_VER) && _MSC_VER < 1900
_set_output_format(oldWin32ExponentFormat);
#endif
vtkStdString result = vtkStdString(buffer, std::min(len, buffSize));
return result;
}
//-----------------------------------------------------------------------------
double vtkAxis::NiceMinMax(double &min, double &max, float pixelRange,
float tickPixelSpacing)
{
// First get the order of the range of the numbers
if (min == max)
{
if (fabs(min) < 1e-70 && fabs(max) < 1e-70)
{
min = -0.0000001;
max = 0.0000001;
}
else
{
min *= 0.95;
max *= 1.05;
}
}
else if ((max - min) < 1.0e-60)
{
min *= 0.95;
max *= 1.05;
}
double range = max - min;
bool isNegative = false;
if (range < 0.0f)
{
isNegative = true;
range *= -1.0f;
}
// Calculate an upper limit on the number of tick marks - at least 30 pixels
// should be between each tick mark.
int maxTicks = vtkContext2D::FloatToInt(pixelRange / tickPixelSpacing);
if (maxTicks == 0)
{
// The axes do not have a valid set of points - return
return -1.0f;
}
double tickSpacing = range / maxTicks;
int order = static_cast<int>(floor(log10(tickSpacing)));
double normTickSpacing = tickSpacing * pow(double(10.0), -order);
double niceTickSpacing = vtkAxis::NiceNumber(normTickSpacing, true);
niceTickSpacing *= pow(double(10.0), order);
if (isNegative)
{
min = ceil(min / niceTickSpacing) * niceTickSpacing;
max = floor(max / niceTickSpacing) * niceTickSpacing;
}
else
{
min = floor(min / niceTickSpacing) * niceTickSpacing;
max = ceil(max / niceTickSpacing) * niceTickSpacing;
}
return niceTickSpacing;
}
//-----------------------------------------------------------------------------
double vtkAxis::CalculateNiceMinMax(double &min, double &max)
{
if (this->NumberOfTicks > 0)
{
// An exact number of ticks was requested, use the min/max and exact number.
min = this->Minimum;
max = this->Maximum;
double range = fabs(max - min);
return range / double(this->NumberOfTicks - 1);
}
vtkVector2i tileScale(1);
if (!this->Scene)
{
vtkWarningMacro("vtkAxis needs a vtkContextScene to determine window "
"properties. Assuming no tile scaling is set.");
}
else
{
tileScale = this->Scene->GetLogicalTileScale();
}
float pixelRange = 0;
float tickPixelSpacing = 0;
if (this->Position == vtkAxis::LEFT || this->Position == vtkAxis::RIGHT
|| this->Position == vtkAxis::PARALLEL)
{
pixelRange = this->Position2.GetY() - this->Position1.GetY();
tickPixelSpacing = 30 * tileScale.GetX();
}
else
{
pixelRange = this->Position2.GetX() - this->Position1.GetX();
tickPixelSpacing = 45 * tileScale.GetY();
}
double niceTickSpacing = 0.0;
if (max < min)
{
niceTickSpacing =
vtkAxis::NiceMinMax(max, min, pixelRange, tickPixelSpacing);
}
else
{
niceTickSpacing =
vtkAxis::NiceMinMax(min, max, pixelRange, tickPixelSpacing);
}
return niceTickSpacing;
}
//-----------------------------------------------------------------------------
double vtkAxis::NiceNumber(double n, bool roundUp)
{
if (roundUp)
{
if (n <= 1.0)
{
return 1.0;
}
else if (n <= 2.0)
{
return 2.0;
}
else if (n <= 5.0)
{
return 5.0;
}
else
{
return 10.0;
}
}
else
{
if (n < 1.5)
{
return 1.0;
}
else if (n <= 3.0)
{
return 2.0;
}
else if (n <= 7.0)
{
return 5.0;
}
else
{
return 10.0;
}
}
}
//-----------------------------------------------------------------------------
double vtkAxis::LogScaleTickMark(double number,
bool roundUp,
bool &niceValue,
int &order)
{
double result(0.0);
niceValue = false;
// We need to retrive the order of our number.
order = static_cast<int>(floor(log10(number)));
// We retrive the basis of our number depending on roundUp and return it as
// result.
number = number * pow(10.0, static_cast<double>(order*(-1)));
result = roundUp ? ceil(number) : floor(number);
// If result is 1.0, 2.0 or 5.0 we mark the result as "nice value".
if (result == 1.0 || result == 2.0 || result == 5.0)
{
niceValue = true;
}
return result;
}
//-----------------------------------------------------------------------------
void vtkAxis::GenerateLogSpacedLinearTicks(int order, double min, double max)
{
// Log-scale axis, but zoomed in too far to show an order of magnitude in
// the left-most digit.
// Figure out which digit to vary and by how much.
double linMin = pow(10., min);
double linMax = pow(10., max);
int varyDigit = static_cast<int>(floor(log10(linMax - linMin)));
if (varyDigit == order)
{
--varyDigit;
}
double multiplier = pow(10.,varyDigit);
int lo = static_cast<int>(floor(linMin / multiplier));
int hi = static_cast<int>(ceil(linMax / multiplier));
if (hi - lo < 2)
{
++hi;
--lo;
}
int incr = 1;
int nt = hi - lo;
if (nt > 20)
{
incr = nt > 10 ? 5 : 2;
}
for(int j = lo; j <= hi; j += incr)
{
// We calculate the tick mark value
double value = j * multiplier;
this->TickPositions->InsertNextValue(log10(value));
// Now create a label for the tick position
std::ostringstream ostr;
ostr.imbue(std::locale::classic());
if (this->Notation > 0)
{
ostr.precision(this->Precision);
}
if (this->Notation == SCIENTIFIC_NOTATION)
{
ostr.setf(std::ios::scientific, std::ios::floatfield);
}
else if (this->Notation == FIXED_NOTATION)
{
ostr.setf(ios::fixed, ios::floatfield);
}
ostr << value;
this->TickLabels->InsertNextValue(ostr.str());
}
}
//-----------------------------------------------------------------------------
void vtkAxis::GenerateLogScaleTickMarks(int order,
double min,
double max,
bool detailLabels)
{
// If the values min and max are not within limits we set defaults
if (min < 1.0)
{
min = 1.0;
}
if (min > 9.0)
{
min = 1.0;
}
if (max < 1.0)
{
max = 9.0;
}
if (max > 9.0)
{
max = 9.0;
}
if (fabs(max-min) < 1.0)
{
min = 1.0;
max = 9.0;
}
// Make sure we have integers
int minimum = static_cast<int>(ceil(min));
int maximum = static_cast<int>(floor(max));
double result(minimum);
for(int j = minimum; j <= maximum; ++j)
{
// We check if tick mark is getting an label depending on detailLabels
bool niceTickMark = false;
if (detailLabels)
{
niceTickMark = (result == 1.0 || result == 2.0 || result == 5.0);
}
else
{
niceTickMark = (result == 1.0);
}
// We calculate the tick mark value
double value = result * pow(10.0, static_cast<double>(order));
this->TickPositions->InsertNextValue(log10(value));
if (niceTickMark)
{
this->TickLabels->InsertNextValue(this->GenerateSimpleLabel(value));
}
else
{
this->TickLabels->InsertNextValue("");
}
result += 1.0;
}
}
//-----------------------------------------------------------------------------
inline bool vtkAxis::InRange(double value)
{
// Figure out which way around the axes are, then see if the value is inside.
double min(this->Minimum);
double max(this->Maximum);
if (min > max)
{
min = max;
max = this->Minimum;
}
if (value < min || value > max)
{
return false;
}
else
{
return true;
}
}
//-----------------------------------------------------------------------------
void vtkAxis::PrintSelf(ostream &os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
if (this->Title)
{
os << indent << "Axis title: \"" << *this->Title << "\"" << endl;
}
os << indent << "Minimum point: " << this->Point1[0] << ", "
<< this->Point1[1] << endl;
os << indent << "Maximum point: " << this->Point2[0] << ", "
<< this->Point2[1] << endl;
os << indent << "Range: " << this->Minimum << " - " << this->Maximum << endl;
os << indent << "Range limits: "
<< this->MinimumLimit << " - " << this->MaximumLimit << endl;
os << indent << "Number of tick marks: " << this->NumberOfTicks << endl;
os << indent << "LogScale: " << (this->LogScale ? "TRUE" : "FALSE") << endl;
os << indent << "LogScaleActive: " << (this->LogScaleActive ? "TRUE" : "FALSE") << endl;
os << indent << "GridVisible: " << (this->GridVisible ? "TRUE" : "FALSE") << endl;
os << indent << "LabelsVisible: " << (this->LabelsVisible ? "TRUE" : "FALSE") << endl;
os << indent << "RangeLabelsVisible: " << (this->RangeLabelsVisible ? "TRUE" : "FALSE") << endl;
os << indent << "TicksVisible: " << (this->TicksVisible ? "TRUE" : "FALSE") << endl;
os << indent << "AxisVisible: " << (this->AxisVisible ? "TRUE" : "FALSE") << endl;
os << indent << "Precision: " << this->Precision << endl;
os << indent << "Notation: ";
switch (this->Notation)
{
case STANDARD_NOTATION:
os << "STANDARD_NOTATION";
break;
case SCIENTIFIC_NOTATION:
os << "SCIENTIFIC_NOTATION";
break;
case FIXED_NOTATION:
os << "FIXED_NOTATION";
break;
case PRINTF_NOTATION:
os << "PRINTF_NOTATION";
break;
default:
os << "<unknown>";
break;
}
os << endl;
os << indent << "LabelFormat: " << this->LabelFormat << endl;
os << indent << "Behavior: ";
switch (this->Behavior)
{
case AUTO:
os << "AUTO";
break;
case FIXED:
os << "FIXED";
break;
case CUSTOM:
os << "CUSTOM";
break;
default:
os << "<unknown>";
break;
}
os << endl;
os << indent << "Unscaled range: "
<< this->UnscaledMinimum << " - " << this->UnscaledMaximum << endl;
os << indent << "Unscaled range limits: "
<< this->UnscaledMinimumLimit << " - " << this->UnscaledMaximumLimit << endl;
os << indent << "Fallback unscaled range limits: "
<< this->NonLogUnscaledMinLimit << " - " << this->NonLogUnscaledMaxLimit << endl;
os << indent << "ScalingFactor: " << this->ScalingFactor << endl;
os << indent << "Shift: " << this->Shift << endl;
}