mirror of
https://github.com/OpenFOAM/ThirdParty-6.git
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262 lines
8.5 KiB
C++
262 lines
8.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: GUI4.cxx
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*=========================================================================
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Copyright 2004 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
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license for use of this work by or on behalf of the
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U.S. Government. Redistribution and use in source and binary forms, with
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or without modification, are permitted provided that this Notice and any
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statement of authorship are reproduced on all copies.
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=========================================================================*/
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/*========================================================================
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For general information about using VTK and Qt, see:
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http://www.trolltech.com/products/3rdparty/vtksupport.html
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=========================================================================*/
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#include "GUI4.h"
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#include <QMenu>
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#include "vtkRenderWindow.h"
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#include "vtkRenderer.h"
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#include "vtkCommand.h"
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#include "vtkEventQtSlotConnect.h"
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#include "vtkConeSource.h"
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#include "vtkSphereSource.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkActor.h"
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#include "vtkInteractorStyle.h"
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#include "vtkTDxInteractorStyleCamera.h"
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#include "vtkTDxInteractorStyleSettings.h"
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#include "QVTKInteractor.h"
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GUI4::GUI4()
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{
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this->setupUi(this);
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// create a window to make it stereo capable and give it to QVTKWidget
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vtkRenderWindow* renwin = vtkRenderWindow::New();
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renwin->StereoCapableWindowOn();
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// Activate 3DConnexion device only on the left render window.
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qVTK1->SetUseTDx(true);
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qVTK1->SetRenderWindow(renwin);
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renwin->Delete();
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const double angleSensitivity=0.02;
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const double translationSensitivity=0.001;
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QVTKInteractor *iren=qVTK1->GetInteractor();
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vtkInteractorStyle *s=
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static_cast<vtkInteractorStyle *>(iren->GetInteractorStyle());
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vtkTDxInteractorStyleCamera *t=
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static_cast<vtkTDxInteractorStyleCamera *>(s->GetTDxStyle());
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t->GetSettings()->SetAngleSensitivity(angleSensitivity);
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t->GetSettings()->SetTranslationXSensitivity(translationSensitivity);
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t->GetSettings()->SetTranslationYSensitivity(translationSensitivity);
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t->GetSettings()->SetTranslationZSensitivity(translationSensitivity);
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// add a renderer
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Ren1 = vtkRenderer::New();
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qVTK1->GetRenderWindow()->AddRenderer(Ren1);
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// add a popup menu for the window and connect it to our slot
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QMenu* popup1 = new QMenu(qVTK1);
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popup1->addAction("Background White");
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popup1->addAction("Background Black");
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popup1->addAction("Stereo Rendering");
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connect(popup1, SIGNAL(triggered(QAction*)), this, SLOT(color1(QAction*)));
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// put cone in one window
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vtkConeSource* cone = vtkConeSource::New();
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vtkPolyDataMapper* mapper = vtkPolyDataMapper::New();
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mapper->SetInputConnection(cone->GetOutputPort());
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vtkActor* actor = vtkActor::New();
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actor->SetMapper(mapper);
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Ren1->AddViewProp(actor);
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actor->Delete();
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mapper->Delete();
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cone->Delete();
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// create a window to make it stereo capable and give it to QVTKWidget
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renwin = vtkRenderWindow::New();
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renwin->StereoCapableWindowOn();
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qVTK2->SetUseTDx(true);
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qVTK2->SetRenderWindow(renwin);
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renwin->Delete();
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QVTKInteractor *iren2=qVTK2->GetInteractor();
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vtkInteractorStyle *s2=
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static_cast<vtkInteractorStyle *>(iren2->GetInteractorStyle());
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vtkTDxInteractorStyle *t2=s2->GetTDxStyle();
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t2->SetSettings(t->GetSettings());
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// add a renderer
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Ren2 = vtkRenderer::New();
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qVTK2->GetRenderWindow()->AddRenderer(Ren2);
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// add a popup menu for the window and connect it to our slot
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QMenu* popup2 = new QMenu(qVTK2);
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popup2->addAction("Background White");
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popup2->addAction("Background Black");
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popup2->addAction("Stereo Rendering");
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connect(popup2, SIGNAL(triggered(QAction*)), this, SLOT(color2(QAction*)));
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// put sphere in other window
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vtkSphereSource* sphere = vtkSphereSource::New();
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mapper = vtkPolyDataMapper::New();
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mapper->SetInputConnection(sphere->GetOutputPort());
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actor = vtkActor::New();
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actor->SetMapper(mapper);
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Ren2->AddViewProp(actor);
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actor->Delete();
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mapper->Delete();
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sphere->Delete();
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Connections = vtkEventQtSlotConnect::New();
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// get right mouse pressed with high priority
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Connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
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vtkCommand::RightButtonPressEvent,
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this,
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SLOT(popup( vtkObject*, unsigned long, void*, void*, vtkCommand*)),
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popup1, 1.0);
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// get right mouse pressed with high priority
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Connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
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vtkCommand::RightButtonPressEvent,
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this,
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SLOT(popup( vtkObject*, unsigned long, void*, void*, vtkCommand*)),
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popup2, 1.0);
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// connect window enter event to radio button slot
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Connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
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vtkCommand::EnterEvent,
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radio1,
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SLOT(animateClick()));
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// connect window enter event to radio button slot
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Connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
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vtkCommand::EnterEvent,
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radio2,
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SLOT(animateClick()));
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// update coords as we move through the window
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Connections->Connect(qVTK1->GetRenderWindow()->GetInteractor(),
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vtkCommand::MouseMoveEvent,
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this,
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SLOT(updateCoords(vtkObject*)));
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// update coords as we move through the window
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Connections->Connect(qVTK2->GetRenderWindow()->GetInteractor(),
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vtkCommand::MouseMoveEvent,
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this,
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SLOT(updateCoords(vtkObject*)));
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Connections->PrintSelf(cout, vtkIndent());
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}
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GUI4::~GUI4()
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{
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Ren1->Delete();
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Ren2->Delete();
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Connections->Delete();
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}
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void GUI4::updateCoords(vtkObject* obj)
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{
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// get interactor
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vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::SafeDownCast(obj);
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// get event position
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int event_pos[2];
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iren->GetEventPosition(event_pos);
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// update label
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QString str;
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str.sprintf("x=%d : y=%d", event_pos[0], event_pos[1]);
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coord->setText(str);
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}
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void GUI4::popup(vtkObject * obj, unsigned long,
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void * client_data, void *,
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vtkCommand * command)
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{
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// A note about context menus in Qt and the QVTKWidget
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// You may find it easy to just do context menus on right button up,
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// due to the event proxy mechanism in place.
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// That usually works, except in some cases.
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// One case is where you capture context menu events that
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// child windows don't process. You could end up with a second
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// context menu after the first one.
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// See QVTKWidget::ContextMenuEvent enum which was added after the
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// writing of this example.
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// get interactor
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vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::SafeDownCast(obj);
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// consume event so the interactor style doesn't get it
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command->AbortFlagOn();
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// get popup menu
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QMenu* popupMenu = static_cast<QMenu*>(client_data);
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// get event location
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int* sz = iren->GetSize();
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int* position = iren->GetEventPosition();
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// remember to flip y
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QPoint pt = QPoint(position[0], sz[1]-position[1]);
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// map to global
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QPoint global_pt = popupMenu->parentWidget()->mapToGlobal(pt);
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// show popup menu at global point
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popupMenu->popup(global_pt);
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}
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void GUI4::color1(QAction* color)
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{
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if(color->text() == "Background White")
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Ren1->SetBackground(1,1,1);
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else if(color->text() == "Background Black")
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Ren1->SetBackground(0,0,0);
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else if(color->text() == "Stereo Rendering")
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{
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Ren1->GetRenderWindow()->SetStereoRender(!Ren1->GetRenderWindow()->GetStereoRender());
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}
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qVTK1->update();
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}
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void GUI4::color2(QAction* color)
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{
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if(color->text() == "Background White")
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this->Ren2->SetBackground(1,1,1);
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else if(color->text() == "Background Black")
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this->Ren2->SetBackground(0,0,0);
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else if(color->text() == "Stereo Rendering")
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{
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this->Ren2->GetRenderWindow()->SetStereoRender(!this->Ren2->GetRenderWindow()->GetStereoRender());
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}
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qVTK2->update();
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}
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