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ThirdParty-6/ParaView-5.0.1/Plugins/VR/vtkVRGrabWorldStyle.cxx

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/*=========================================================================
Program: ParaView
Module: vtkVRGrabWorldStyle.cxx
Copyright (c) 2005,2006 Sandia Corporation, Kitware Inc.
All rights reserved.
ParaView is a free software; you can redistribute it and/or modify it
under the terms of the ParaView license version 1.2.
See License_v1.2.txt for the full ParaView license.
A copy of this license can be obtained by contacting
Kitware Inc.
28 Corporate Drive
Clifton Park, NY 12065
USA
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
========================================================================*/
#include "vtkVRGrabWorldStyle.h"
#include "vtkCamera.h"
#include "vtkMatrix4x4.h"
#include "vtkNew.h"
#include "vtkObjectFactory.h"
#include "vtkPVXMLElement.h"
#include "vtkSMPropertyHelper.h"
#include "vtkSMProxy.h"
#include "vtkSMRenderViewProxy.h"
#include "vtkTransform.h"
#include "vtkVRQueue.h"
#include "pqActiveObjects.h"
#include "pqRenderView.h"
#include "pqView.h"
#include <sstream>
#include <algorithm>
// -----------------------------------------------------------------------------
vtkStandardNewMacro(vtkVRGrabWorldStyle)
// -----------------------------------------------------------------------------
vtkVRGrabWorldStyle::vtkVRGrabWorldStyle() :
Superclass()
{
this->AddButtonRole("Rotate world");
this->AddButtonRole("Translate world");
this->AddButtonRole("Reset world");
this->EnableTranslate = false;
this->EnableRotate = false;
this->IsInitialTransRecorded = false;
this->IsInitialRotRecorded = false;
this->CachedTransMatrix->Identity();
this->CachedRotMatrix->Identity();
}
// -----------------------------------------------------------------------------
vtkVRGrabWorldStyle::~vtkVRGrabWorldStyle()
{
}
// ----------------------------------------------------------------------------
void vtkVRGrabWorldStyle::HandleButton( const vtkVREventData& data )
{
vtkStdString role = this->GetButtonRole(data.name);
if (role == "Translate world")
{
this->EnableTranslate = data.data.button.state;
}
else if (role == "Rotate world")
{
this->EnableRotate = data.data.button.state;
}
else if (data.data.button.state && role == "Reset world")
{
this->CachedTransMatrix->Identity();
this->CachedRotMatrix->Identity();
vtkSMPropertyHelper(this->ControlledProxy,
this->ControlledPropertyName).Set(
&this->CachedTransMatrix->Element[0][0], 16);
vtkSMPropertyHelper(this->ControlledProxy,
this->ControlledPropertyName).Set(
&this->CachedRotMatrix->Element[0][0], 16);
this->IsInitialTransRecorded = false;
this->IsInitialRotRecorded = false;
}
}
// ----------------------------------------------------------------------------
void vtkVRGrabWorldStyle::HandleTracker( const vtkVREventData& data )
{
vtkStdString role = this->GetTrackerRole(data.name);
if (role == "Tracker")
{
if (this->EnableTranslate)
{
this->IsInitialRotRecorded = false;
vtkNew<vtkMatrix4x4> rotMatrix;
vtkCamera *camera = 0;
pqActiveObjects &activeObjs = pqActiveObjects::instance();
if (pqView *pqview = activeObjs.activeView())
{
if (pqRenderView *rview = qobject_cast<pqRenderView*>(pqview))
{
if (vtkSMRenderViewProxy *rviewPxy =
vtkSMRenderViewProxy::SafeDownCast(rview->getProxy()))
{
if ((camera = rviewPxy->GetActiveCamera()))
{
// vtkCamera API is misleading...view transform == modelview
rotMatrix->DeepCopy(camera->GetModelViewTransformMatrix());
rotMatrix->SetElement(0, 3, 0.0);
rotMatrix->SetElement(1, 3, 0.0);
rotMatrix->SetElement(2, 3, 0.0);
}
}
}
}
if (!camera)
{
vtkWarningMacro(<<"Cannot grab active camera.");
return;
}
double speed = GetSpeedFactor(camera);
if ( !this->IsInitialTransRecorded )
{
this->InverseInitialTransMatrix->Identity();
this->InverseInitialTransMatrix->SetElement(0, 3, data.data.tracker.matrix[3] * speed);
this->InverseInitialTransMatrix->SetElement(1, 3, data.data.tracker.matrix[7] * speed);
this->InverseInitialTransMatrix->SetElement(2, 3, data.data.tracker.matrix[11] * speed);
this->InverseInitialTransMatrix->Invert();
this->IsInitialTransRecorded = true;
}
else
{
// Get the current tracker matrix, update with initial data
vtkNew<vtkMatrix4x4> transformMatrix;
transformMatrix->Identity();
vtkNew<vtkMatrix4x4> totalTrackerMatrix;
vtkNew<vtkMatrix4x4> tempMatrix;
tempMatrix->Identity();
transformMatrix->SetElement(0, 3, data.data.tracker.matrix[3] * speed);
transformMatrix->SetElement(1, 3, data.data.tracker.matrix[7] * speed);
transformMatrix->SetElement(2, 3, data.data.tracker.matrix[11] * speed);
tempMatrix->DeepCopy(transformMatrix.GetPointer());
vtkMatrix4x4::Multiply4x4(transformMatrix.GetPointer(),
this->InverseInitialTransMatrix.GetPointer(),
transformMatrix.GetPointer());
// Compute all transformations via tracker
vtkMatrix4x4::Multiply4x4(this->CachedTransMatrix.GetPointer(),
transformMatrix.GetPointer(),
totalTrackerMatrix.GetPointer());
// Store all transformations
this->CachedTransMatrix->DeepCopy(totalTrackerMatrix.GetPointer());
// Apply rotation if exist
vtkMatrix4x4::Multiply4x4(totalTrackerMatrix.GetPointer(),
rotMatrix.GetPointer(),
totalTrackerMatrix.GetPointer());
transformMatrix->DeepCopy(totalTrackerMatrix.GetPointer());
// Set the new matrix for the proxy.
vtkSMPropertyHelper(this->ControlledProxy,
this->ControlledPropertyName).Set(
&transformMatrix->Element[0][0], 16);
this->ControlledProxy->UpdateVTKObjects();
// update the initial matrix to prepare for the next event.
this->InverseInitialTransMatrix->DeepCopy(tempMatrix.GetPointer());
this->InverseInitialTransMatrix->Invert();
}
}
else if (this->EnableRotate)
{
this->IsInitialTransRecorded = false;
vtkNew<vtkMatrix4x4> modelViewTransMatrix;
vtkCamera *camera = 0;
if (!this->IsInitialRotRecorded)
{
this->InverseInitialRotMatrix->Identity();
this->InverseInitialRotMatrix->DeepCopy(data.data.tracker.matrix);
this->InverseInitialRotMatrix->SetElement(0, 3, 0);
this->InverseInitialRotMatrix->SetElement(1, 3, 0);
this->InverseInitialRotMatrix->SetElement(2, 3, 0);
this->InverseInitialRotMatrix->Invert();
this->IsInitialRotRecorded = true;
}
else
{
bool foundCamera = false;
pqActiveObjects &activeObjs = pqActiveObjects::instance();
if (pqView *pqview = activeObjs.activeView())
{
if (pqRenderView *rview = qobject_cast<pqRenderView*>(pqview))
{
if (vtkSMRenderViewProxy *rviewPxy =
vtkSMRenderViewProxy::SafeDownCast(rview->getProxy()))
{
if ((camera = rviewPxy->GetActiveCamera()))
{
// vtkCamera API is misleading...view transform == modelview
modelViewTransMatrix->Identity();
modelViewTransMatrix->SetElement(0,3, camera->GetModelTransformMatrix()->GetElement(0,3));
modelViewTransMatrix->SetElement(1,3, camera->GetModelTransformMatrix()->GetElement(1,3));
modelViewTransMatrix->SetElement(2,3, camera->GetModelTransformMatrix()->GetElement(2,3));
foundCamera = true;
// Since we are going to reset the camera, preserve the translation
this->CachedTransMatrix->DeepCopy(modelViewTransMatrix.GetPointer());
}
}
}
}
if (!foundCamera)
{
vtkWarningMacro(<<"Cannot grab active camera.");
return;
}
// Get the current tracker matrix, update with initial data
vtkNew<vtkMatrix4x4> transformMatrix; transformMatrix->Identity();
vtkNew<vtkMatrix4x4> totalTrackerMatrix; totalTrackerMatrix->Identity();
vtkNew<vtkMatrix4x4> tempMatrix; tempMatrix->Identity();
transformMatrix->DeepCopy(data.data.tracker.matrix);
transformMatrix->SetElement(0, 3, 0);
transformMatrix->SetElement(1, 3, 0);
transformMatrix->SetElement(2, 3, 0);
tempMatrix->DeepCopy(transformMatrix.GetPointer());
vtkMatrix4x4::Multiply4x4(transformMatrix.GetPointer(),
this->InverseInitialRotMatrix.GetPointer(),
transformMatrix.GetPointer());
// Compute all transformations via tracker
vtkMatrix4x4::Multiply4x4(transformMatrix.GetPointer(),
this->CachedRotMatrix.GetPointer(),
totalTrackerMatrix.GetPointer());
// Compute new model transform matrix
vtkMatrix4x4::Multiply4x4(modelViewTransMatrix.GetPointer(),
totalTrackerMatrix.GetPointer(),
transformMatrix.GetPointer());
// Store all transformations
this->CachedRotMatrix->DeepCopy(totalTrackerMatrix.GetPointer());
// Set the new matrix for the proxy.
vtkSMPropertyHelper(this->ControlledProxy,
this->ControlledPropertyName).Set(
&transformMatrix->Element[0][0], 16);
this->ControlledProxy->UpdateVTKObjects();
// update the initial matrix to prepare for the next event.
this->InverseInitialRotMatrix->DeepCopy(tempMatrix.GetPointer());
this->InverseInitialRotMatrix->Invert();
}
}
else
{
this->IsInitialTransRecorded = false;
this->IsInitialRotRecorded = false;
}
}
}
// ----------------------------------------------------------------------------
void vtkVRGrabWorldStyle::PrintSelf(ostream &os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "EnableTranslate: " << this->EnableTranslate << endl;
os << indent << "EnableRotate: " << this->EnableRotate << endl;
os << indent << "IsInitialTransRecorded: " << this->IsInitialTransRecorded << endl;
os << indent << "IsInitialRotRecorded: " << this->IsInitialRotRecorded << endl;
os << indent << "InverseInitialTransMatrix:" << endl;
this->InverseInitialTransMatrix->PrintSelf(os, indent.GetNextIndent());
}
// ----------------------------------------------------------------------------
float vtkVRGrabWorldStyle::GetSpeedFactor(vtkCamera *cam)
{
// Return the distance between the camera and the focal point.
double pos[3];
double foc[3];
cam->GetPosition(pos);
cam->GetFocalPoint(foc);
pos[0] -= foc[0];
pos[1] -= foc[1];
pos[2] -= foc[2];
pos[0] *= pos[0];
pos[1] *= pos[1];
pos[2] *= pos[2];
return sqrt(pos[0] + pos[1] + pos[2]);
}