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86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
/*=========================================================================
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Program: ParaView
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Module: pqAlwaysConnectedBehavior.cxx
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Copyright (c) 2005,2006 Sandia Corporation, Kitware Inc.
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All rights reserved.
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ParaView is a free software; you can redistribute it and/or modify it
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under the terms of the ParaView license version 1.2.
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See License_v1.2.txt for the full ParaView license.
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A copy of this license can be obtained by contacting
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Kitware Inc.
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28 Corporate Drive
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Clifton Park, NY 12065
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USA
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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========================================================================*/
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#include "pqAlwaysConnectedBehavior.h"
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#include "pqApplicationCore.h"
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#include "pqObjectBuilder.h"
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#include "pqServer.h"
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#include "pqServerManagerModel.h"
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#include "vtkNetworkAccessManager.h"
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#include "vtkProcessModule.h"
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//-----------------------------------------------------------------------------
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pqAlwaysConnectedBehavior::pqAlwaysConnectedBehavior(QObject* parentObject)
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: Superclass(parentObject),
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DefaultServer("builtin:")
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{
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this->Timer.setSingleShot(true);
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this->Timer.setInterval(0);
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QObject::connect(&this->Timer, SIGNAL(timeout()),
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this, SLOT(serverCheck()));
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pqServerManagerModel* smmodel =
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pqApplicationCore::instance()->getServerManagerModel();
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QObject::connect(smmodel, SIGNAL(finishedRemovingServer()),
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this, SLOT(delayedServerCheck()));
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this->serverCheck();
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}
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//-----------------------------------------------------------------------------
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pqAlwaysConnectedBehavior::~pqAlwaysConnectedBehavior()
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{
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}
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//-----------------------------------------------------------------------------
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void pqAlwaysConnectedBehavior::delayedServerCheck()
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{
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this->Timer.start();
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}
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//-----------------------------------------------------------------------------
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void pqAlwaysConnectedBehavior::serverCheck()
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{
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pqApplicationCore* core = pqApplicationCore::instance();
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if (core->getServerManagerModel()->getNumberOfItems<pqServer*>() != 0)
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{
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return;
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}
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if (core->getObjectBuilder()->waitingForConnection())
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{
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// Try again later, we are waiting for server to connect.
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this->delayedServerCheck();
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return;
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}
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core->getObjectBuilder()->createServer(this->DefaultServer);
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}
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