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72 lines
3.1 KiB
C++
72 lines
3.1 KiB
C++
/*=========================================================================
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Program: ParaView
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Module: pqCameraToolbar.cxx
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Copyright (c) 2005,2006 Sandia Corporation, Kitware Inc.
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All rights reserved.
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ParaView is a free software; you can redistribute it and/or modify it
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under the terms of the ParaView license version 1.2.
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See License_v1.2.txt for the full ParaView license.
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A copy of this license can be obtained by contacting
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Kitware Inc.
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28 Corporate Drive
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Clifton Park, NY 12065
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USA
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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========================================================================*/
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#include "pqCameraToolbar.h"
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#include "ui_pqCameraToolbar.h"
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#include "pqActiveObjects.h"
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#include "pqCameraReaction.h"
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#include "pqRenderViewSelectionReaction.h"
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//-----------------------------------------------------------------------------
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void pqCameraToolbar::constructor()
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{
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Ui::pqCameraToolbar ui;
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ui.setupUi(this);
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new pqCameraReaction(ui.actionResetCamera, pqCameraReaction::RESET_CAMERA);
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new pqCameraReaction(ui.actionZoomToData, pqCameraReaction::ZOOM_TO_DATA);
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new pqCameraReaction(ui.actionPositiveX, pqCameraReaction::RESET_POSITIVE_X);
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new pqCameraReaction(ui.actionNegativeX, pqCameraReaction::RESET_NEGATIVE_X);
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new pqCameraReaction(ui.actionPositiveY, pqCameraReaction::RESET_POSITIVE_Y);
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new pqCameraReaction(ui.actionNegativeY, pqCameraReaction::RESET_NEGATIVE_Y);
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new pqCameraReaction(ui.actionPositiveZ, pqCameraReaction::RESET_POSITIVE_Z);
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new pqCameraReaction(ui.actionNegativeZ, pqCameraReaction::RESET_NEGATIVE_Z);
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new pqRenderViewSelectionReaction(ui.actionZoomToBox, NULL,
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pqRenderViewSelectionReaction::ZOOM_TO_BOX);
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this->ZoomToDataAction = ui.actionZoomToData;
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this->ZoomToDataAction->setEnabled(pqActiveObjects::instance().activeSource() != 0);
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QObject::connect(&pqActiveObjects::instance(), SIGNAL(viewChanged(pqView*)),
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this, SLOT(updateEnabledState()));
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QObject::connect(&pqActiveObjects::instance(), SIGNAL(sourceChanged(pqPipelineSource*)),
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this, SLOT(updateEnabledState()));
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}
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//-----------------------------------------------------------------------------
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void pqCameraToolbar::updateEnabledState()
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{
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pqView* view = pqActiveObjects::instance().activeView();
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pqPipelineSource* source = pqActiveObjects::instance().activeSource();
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this->ZoomToDataAction->setEnabled(source && view);
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}
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