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150 lines
4.7 KiB
C++
150 lines
4.7 KiB
C++
#include <iostream>
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#include "FEAdaptor.h"
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#include "FEDataStructures.h"
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#include "vtkCPPVSMPipeline.h"
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#include <vtkCellData.h>
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#include <vtkCellType.h>
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#include <vtkCPDataDescription.h>
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#include <vtkCPInputDataDescription.h>
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#include <vtkCPProcessor.h>
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#include <vtkDoubleArray.h>
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#include <vtkFloatArray.h>
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#include <vtkNew.h>
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#include <vtkPoints.h>
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#include <vtkPointData.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkSMSession.h>
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namespace
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{
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vtkCPProcessor* Processor = NULL;
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vtkUnstructuredGrid* VTKGrid;
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void BuildVTKGrid(Grid& grid)
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{
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// create the points information
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vtkNew<vtkDoubleArray> pointArray;
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pointArray->SetNumberOfComponents(3);
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pointArray->SetArray(grid.GetPointsArray(), static_cast<vtkIdType>(grid.GetNumberOfPoints()*3), 1);
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vtkNew<vtkPoints> points;
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points->SetData(pointArray.GetPointer());
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VTKGrid->SetPoints(points.GetPointer());
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// create the cells
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size_t numCells = grid.GetNumberOfCells();
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VTKGrid->Allocate(static_cast<vtkIdType>(numCells*9));
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for(size_t cell=0;cell<numCells;cell++)
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{
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unsigned int* cellPoints = grid.GetCellPoints(cell);
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vtkIdType tmp[8] = {cellPoints[0], cellPoints[1], cellPoints[2], cellPoints[3],
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cellPoints[4], cellPoints[5], cellPoints[6], cellPoints[7]};
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VTKGrid->InsertNextCell(VTK_HEXAHEDRON, 8, tmp);
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}
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}
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void UpdateVTKAttributes(Grid& grid, Attributes& attributes)
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{
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if(VTKGrid->GetPointData()->GetNumberOfArrays() == 0)
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{
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// velocity array
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vtkNew<vtkDoubleArray> velocity;
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velocity->SetName("velocity");
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velocity->SetNumberOfComponents(3);
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velocity->SetNumberOfTuples(static_cast<vtkIdType>(grid.GetNumberOfPoints()));
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VTKGrid->GetPointData()->AddArray(velocity.GetPointer());
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}
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if(VTKGrid->GetCellData()->GetNumberOfArrays() == 0)
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{
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// pressure array
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vtkNew<vtkFloatArray> pressure;
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pressure->SetName("pressure");
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pressure->SetNumberOfComponents(1);
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VTKGrid->GetCellData()->AddArray(pressure.GetPointer());
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}
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vtkDoubleArray* velocity = vtkDoubleArray::SafeDownCast(
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VTKGrid->GetPointData()->GetArray("velocity"));
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// The velocity array is ordered as vx0,vx1,vx2,..,vy0,vy1,vy2,..,vz0,vz1,vz2,..
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// so we need to create a full copy of it with VTK's ordering of
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// vx0,vy0,vz0,vx1,vy1,vz1,..
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double* velocityData = attributes.GetVelocityArray();
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vtkIdType numTuples = velocity->GetNumberOfTuples();
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for(vtkIdType i=0;i<numTuples;i++)
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{
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double values[3] = {velocityData[i], velocityData[i+numTuples],
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velocityData[i+2*numTuples]};
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velocity->SetTupleValue(i, values);
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}
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vtkFloatArray* pressure = vtkFloatArray::SafeDownCast(
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VTKGrid->GetCellData()->GetArray("pressure"));
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// The pressure array is a scalar array so we can reuse
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// memory as long as we ordered the points properly.
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float* pressureData = attributes.GetPressureArray();
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pressure->SetArray(pressureData, static_cast<vtkIdType>(grid.GetNumberOfCells()), 1);
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}
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void BuildVTKDataStructures(Grid& grid, Attributes& attributes)
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{
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if(VTKGrid == NULL)
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{
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// The grid structure isn't changing so we only build it
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// the first time it's needed. If we needed the memory
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// we could delete it and rebuild as necessary.
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VTKGrid = vtkUnstructuredGrid::New();
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BuildVTKGrid(grid);
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}
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UpdateVTKAttributes(grid, attributes);
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}
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}
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namespace FEAdaptor
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{
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void Initialize(int outputFrequency, std::string fileName)
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{
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if(Processor == NULL)
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{
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Processor = vtkCPProcessor::New();
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Processor->Initialize();
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}
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vtkSMSession::ConnectToSelf();
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vtkNew<vtkCPPVSMPipeline> pipeline;
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pipeline->Initialize(outputFrequency, fileName);
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Processor->AddPipeline(pipeline.GetPointer());
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}
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void Finalize()
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{
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if(Processor)
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{
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Processor->Delete();
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Processor = NULL;
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}
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if(VTKGrid)
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{
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VTKGrid->Delete();
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VTKGrid = NULL;
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}
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}
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void CoProcess(Grid& grid, Attributes& attributes, double time,
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unsigned int timeStep, bool lastTimeStep)
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{
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vtkNew<vtkCPDataDescription> dataDescription;
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dataDescription->AddInput("input");
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dataDescription->SetTimeData(time, timeStep);
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if(lastTimeStep == true)
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{
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// assume that we want to all the pipelines to execute if it
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// is the last time step.
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dataDescription->ForceOutputOn();
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}
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if(Processor->RequestDataDescription(dataDescription.GetPointer()) != 0)
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{
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BuildVTKDataStructures(grid, attributes);
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dataDescription->GetInputDescriptionByName("input")->SetGrid(VTKGrid);
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Processor->CoProcess(dataDescription.GetPointer());
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}
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}
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} // end of Catalyst namespace
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