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104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
/*=========================================================================
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Program: ParaView
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Module: vtkSequenceAnimationPlayer.cxx
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Copyright (c) Kitware, Inc.
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All rights reserved.
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See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#include "vtkSequenceAnimationPlayer.h"
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#include "vtkObjectFactory.h"
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vtkStandardNewMacro(vtkSequenceAnimationPlayer);
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//----------------------------------------------------------------------------
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vtkSequenceAnimationPlayer::vtkSequenceAnimationPlayer()
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{
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this->NumberOfFrames = 10;
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this->FrameNo = 0;
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}
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//----------------------------------------------------------------------------
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vtkSequenceAnimationPlayer::~vtkSequenceAnimationPlayer()
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{
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}
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//----------------------------------------------------------------------------
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void vtkSequenceAnimationPlayer::StartLoop(double starttime, double endtime,
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double* playbackWindow)
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{
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// the frame index is inited to 0 ONLY when an animation is not resumed from
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// an intermediate frame
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this->FrameNo = 0;
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this->StartTime = starttime;
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this->EndTime = endtime;
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// currenttime, which might be the 'scene time' (usually unequal to
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// starttime) upon the previous pause / stop operation (if any), is used to
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// determine the actual frame index from which to resume the animation
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if (playbackWindow[0] > starttime)
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{
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// let's resume from the frame NEXT to the one on which the animation WAS
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// paused / stopped
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this->FrameNo = static_cast<int>( (playbackWindow[0] - this->StartTime) *
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(this->NumberOfFrames - 1) /
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(this->EndTime - this->StartTime) + 0.5
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) + 1;
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// Let's compute the upper bounds in Frame unit
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this->MaxFrameWindow = static_cast<int>( (playbackWindow[1] - this->StartTime) *
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(this->NumberOfFrames - 1) /
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(this->EndTime - this->StartTime) + 0.5
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) + 1;
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}
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}
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//----------------------------------------------------------------------------
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double vtkSequenceAnimationPlayer::GetNextTime(double curtime)
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{
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if(this->FrameNo == 0 && curtime > this->StartTime)
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{
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// Invalid Frame No, compute it correctly
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this->FrameNo = static_cast<int>( (curtime - this->StartTime) *
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(this->NumberOfFrames - 1) /
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(this->EndTime - this->StartTime) + 0.5
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) + 1;
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}
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this->FrameNo++;
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if (this->StartTime >= this->EndTime && this->FrameNo >= this->MaxFrameWindow)
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{
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return VTK_DOUBLE_MAX;
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}
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double time = this->StartTime +
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((this->EndTime - this->StartTime)*this->FrameNo)/(this->NumberOfFrames-1);
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return time;
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}
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//----------------------------------------------------------------------------
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double vtkSequenceAnimationPlayer::GoToNext(double start, double end, double curtime)
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{
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double delta = static_cast<double>(end-start)/(this->NumberOfFrames-1);
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return (curtime + delta);
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}
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//----------------------------------------------------------------------------
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double vtkSequenceAnimationPlayer::GoToPrevious(double start, double end, double curtime)
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{
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double delta = static_cast<double>(end-start)/(this->NumberOfFrames-1);
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return (curtime - delta);
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}
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//----------------------------------------------------------------------------
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void vtkSequenceAnimationPlayer::PrintSelf(ostream& os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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}
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