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ThirdParty-6/ParaView-5.0.1/ParaViewCore/ClientServerCore/Rendering/vtkPVRenderView.cxx

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90 KiB
C++

/*=========================================================================
Program: ParaView
Module: vtkPVRenderView.cxx
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkPVRenderView.h"
#include "vtk3DWidgetRepresentation.h"
#include "vtkAbstractMapper.h"
#include "vtkAlgorithmOutput.h"
#include "vtkBoundingBox.h"
#include "vtkCamera.h"
#include "vtkCommand.h"
#include "vtkCuller.h"
#include "vtkFloatArray.h"
#include "vtkDataRepresentation.h"
#include "vtkPVGridAxes3DActor.h"
#include "vtkInformationDoubleKey.h"
#include "vtkInformationDoubleVectorKey.h"
#include "vtkInformation.h"
#include "vtkInformationIntegerKey.h"
#include "vtkInformationObjectBaseKey.h"
#include "vtkInformationRequestKey.h"
#include "vtkInformationVector.h"
#include "vtkIntArray.h"
#include "vtkInteractorStyleDrawPolygon.h"
#include "vtkInteractorStyleRubberBand3D.h"
#include "vtkInteractorStyleRubberBandZoom.h"
#include "vtkLight.h"
#include "vtkLightKit.h"
#include "vtkMath.h"
#include "vtkMatrix4x4.h"
#include "vtkMemberFunctionCommand.h"
#include "vtkMPIMoveData.h"
#include "vtkMultiProcessController.h"
#include "vtkMultiProcessStream.h"
#include "vtkNew.h"
#include "vtkObjectFactory.h"
#include "vtkPKdTree.h"
#include "vtkPointData.h"
#include "vtkProcessModule.h"
#include "vtkPVAxesWidget.h"
#include "vtkPVCenterAxesActor.h"
#include "vtkPVConfig.h"
#include "vtkPVDataDeliveryManager.h"
#include "vtkPVDataRepresentation.h"
#include "vtkPVDisplayInformation.h"
#include "vtkPVHardwareSelector.h"
#include "vtkPVInteractorStyle.h"
#include "vtkPVOptions.h"
#include "vtkPVSession.h"
#include "vtkPVStreamingMacros.h"
#include "vtkPVSynchronizedRenderer.h"
#include "vtkPVSynchronizedRenderWindows.h"
#include "vtkPVTrackballMultiRotate.h"
#include "vtkPVTrackballRoll.h"
#include "vtkPVTrackballRotate.h"
#include "vtkPVTrackballRotate.h"
#include "vtkPVTrackballZoom.h"
#include "vtkPVTrackballZoom.h"
#include "vtkRenderer.h"
#include "vtkRenderViewBase.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSelection.h"
#include "vtkSelectionNode.h"
#include "vtkSmartPointer.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkTextActor.h"
#include "vtkTextProperty.h"
#include "vtkTextRepresentation.h"
#include "vtkTimerLog.h"
#include "vtkTrackballPan.h"
#include "vtkTrackballPan.h"
#include "vtkTrivialProducer.h"
#ifdef VTKGL2
#include "vtkValuePass.h"
#include "vtkLightingMapPass.h"
#else
#include "vtkValuePasses.h"
#endif
#include "vtkVector.h"
#include "vtkWeakPointer.h"
#include "vtkWindowToImageFilter.h"
#ifdef PARAVIEW_USE_PISTON
#include "vtkPistonMapper.h"
#endif
#ifdef PARAVIEW_USE_ICE_T
#include "vtkIceTSynchronizedRenderers.h"
#endif
#include <assert.h>
#include <vector>
#include <set>
#include <map>
#include <sstream>
class vtkPVRenderView::vtkInternals
{
std::map<int, vtkWeakPointer<vtkPVDataRepresentation> > PropMap;
public:
#ifdef VTKGL2
vtkNew<vtkValuePass> ValuePasses;
vtkNew<vtkLightingMapPass> LightingMapPass;
#else
vtkNew<vtkValuePasses> ValuePasses;
#endif
vtkSmartPointer<vtkRenderPass> SavedRenderPass;
int FieldAssociation;
int FieldAttributeType;
std::string FieldName;
bool FieldNameSet;
int Component;
double ScalarRange[2];
bool ScalarRangeSet;
bool SavedOrientationState;
bool SavedAnnotationState;
bool IsInCapture;
vtkNew<vtkFloatArray> ArrayHolder;
vtkNew<vtkWindowToImageFilter> ZGrabber;
vtkNew<vtkPVDataDeliveryManager> DeliveryManager;
void RegisterSelectionProp(
int id, vtkProp*, vtkPVDataRepresentation* rep)
{
this->PropMap[id] = rep;
}
void UnRegisterSelectionProp(vtkProp* prop, vtkPVDataRepresentation* rep)
{
(void)prop;
(void)rep;
}
vtkPVDataRepresentation* GetRepresentationForPropId(int id)
{
std::map<int, vtkWeakPointer<vtkPVDataRepresentation> >::iterator iter =
this->PropMap.find(id);
return (iter != this->PropMap.end()? iter->second : NULL);
}
#ifdef PARAVIEW_USE_PISTON
void PreRender(vtkRenderViewBase *renderView)
{
if(vtkPVOptions *options = vtkProcessModule::GetProcessModule()->GetOptions())
{
if(!vtkPistonMapper::IsEnabledCudaGL() && options->GetUseCudaInterop())
{
vtkPistonMapper::InitCudaGL(renderView->GetRenderWindow());
}
}
}
#else
void PreRender(vtkRenderViewBase *vtkNotUsed(renderView))
{
}
#endif // PARAVIEW_USE_PISTON
};
namespace
{
// In multi-process rendering modes, data delivered to a set of ranks is not
// not cleared until the data pipeline updates. This avoids having to
// redeliver data when simply switching between remote and local rendering
// modes. Now consider this case. You're rendering a Sphere in client-server
// mode with remote rendering disabled; the geometry is delivered to the
// client. Next, you switch to force remote-rendering; the geometry delivered
// to the client is still there and hence will get rendered, even through
// we'll replace the pixels with those obtained from the server. Hence, we
// need to cull the props in the composited renderer on the local process when
// it's not participating in the compositing. This culler enables us to do
// that. We also add support to add props to the DoNotCullList since the
// vtkPVGridAxes3DActor is an exception to this rule.
class vtkPVRendererCuller : public vtkCuller
{
public:
static vtkPVRendererCuller* New();
vtkTypeMacro(vtkPVRendererCuller, vtkCuller);
virtual double Cull(vtkRenderer *vtkNotUsed(ren), vtkProp **propList,
int& listLength, int& initialized)
{
double total_time = 0;
double *allocatedTimeList = new double[listLength];
for (int propLoop = 0; propLoop < listLength; ++propLoop)
{
// Get the prop out of the list
vtkProp* prop = propList[propLoop];
double prop_time = initialized? prop->GetRenderTimeMultiplier() : 1.0;
if (this->RenderOnLocalProcess == false &&
this->DoNotCullList.find(prop) == this->DoNotCullList.end())
{
prop_time = 0;
}
prop->SetRenderTimeMultiplier(prop_time);
allocatedTimeList[propLoop] = prop_time;
total_time += prop_time;
}
// ========================================================================
// The following code is borrowed from vtkFrustumCoverageCuller.
// ========================================================================
// Now traverse the list from the beginning, swapping any zero entries back
// in the list, while preserving the order of the non-zero entries. This
// requires two indices for the two items we are comparing at any step.
// The second index always moves back by one, but the first index moves back
// by one only when it is pointing to something that has a non-zero value.
int index1 = 0, index2 = 0;
for ( index2 = 1; index2 < listLength; index2++ )
{
if ( allocatedTimeList[index1] == 0.0 )
{
if ( allocatedTimeList[index2] != 0.0 )
{
allocatedTimeList[index1] = allocatedTimeList[index2];
propList[index1] = propList[index2];
propList[index2] = NULL;
allocatedTimeList[index2] = 0.0;
}
else
{
propList[index1] = propList[index2] = NULL;
allocatedTimeList[index1] = allocatedTimeList[index2] = 0.0;
}
}
if (allocatedTimeList[index1] != 0.0)
{
index1++;
}
}
// Compute the new list length - index1 is always pointing to the
// first 0.0 entry or the last entry if none were zero (in which case
// we won't change the list length)
listLength = (allocatedTimeList[index1] == 0.0)?(index1):listLength;
delete[] allocatedTimeList;
return total_time;
}
vtkSetMacro(RenderOnLocalProcess, bool);
vtkGetMacro(RenderOnLocalProcess, bool);
// List of props to never cull.
std::set<void*> DoNotCullList;
private:
vtkPVRendererCuller() : RenderOnLocalProcess(false)
{
}
~vtkPVRendererCuller()
{
}
bool RenderOnLocalProcess;
};
vtkStandardNewMacro(vtkPVRendererCuller);
}
//----------------------------------------------------------------------------
vtkStandardNewMacro(vtkPVRenderView);
vtkInformationKeyMacro(vtkPVRenderView, USE_LOD, Integer);
vtkInformationKeyMacro(vtkPVRenderView, USE_OUTLINE_FOR_LOD, Integer);
vtkInformationKeyMacro(vtkPVRenderView, LOD_RESOLUTION, Double);
vtkInformationKeyMacro(vtkPVRenderView, NEED_ORDERED_COMPOSITING, Integer);
vtkInformationKeyMacro(vtkPVRenderView, RENDER_EMPTY_IMAGES, Integer);
vtkInformationKeyMacro(vtkPVRenderView, REQUEST_STREAMING_UPDATE, Request);
vtkInformationKeyMacro(vtkPVRenderView, REQUEST_PROCESS_STREAMED_PIECE, Request);
vtkInformationKeyRestrictedMacro(
vtkPVRenderView, VIEW_PLANES, DoubleVector, 24);
vtkCxxSetObjectMacro(vtkPVRenderView, LastSelection, vtkSelection);
#define VTK_STEREOTYPE_SAME_AS_CLIENT 0
//----------------------------------------------------------------------------
vtkPVRenderView::vtkPVRenderView()
: Annotation(),
OrientationWidgetVisibility(false),
StereoType(VTK_STEREO_RED_BLUE),
ServerStereoType(VTK_STEREOTYPE_SAME_AS_CLIENT)
{
this->Internals = new vtkInternals();
this->Internals->FieldAssociation = VTK_SCALAR_MODE_USE_POINT_FIELD_DATA;
this->Internals->FieldNameSet = false;
this->Internals->FieldAttributeType = 0;
this->Internals->Component = 0;
this->Internals->ScalarRangeSet = false;
this->Internals->ScalarRange[0] = 0.0;
this->Internals->ScalarRange[1] = -1.0;
this->Internals->IsInCapture = false;
// non-reference counted, so no worries about reference loops.
this->Internals->DeliveryManager->SetRenderView(this);
vtkPVOptions* options = vtkProcessModule::GetProcessModule()->GetOptions();
this->RemoteRenderingAvailable = true;
this->LockBounds = false;
this->StillRenderProcesses = vtkPVSession::NONE;
this->InteractiveRenderProcesses = vtkPVSession::NONE;
this->UsedLODForLastRender = false;
this->UseLODForInteractiveRender = false;
this->UseDistributedRenderingForStillRender = false;
this->UseDistributedRenderingForInteractiveRender = false;
this->MakingSelection = false;
this->StillRenderImageReductionFactor = 1;
this->InteractiveRenderImageReductionFactor = 2;
this->RemoteRenderingThreshold = 0;
this->LODRenderingThreshold = 0;
this->LODResolution = 0.5;
this->UseOutlineForLODRendering = false;
this->UseLightKit = false;
this->Interactor = 0;
this->InteractorStyle = 0;
this->TwoDInteractorStyle = 0;
this->ThreeDInteractorStyle = 0;
this->PolygonStyle = 0;
this->RubberBandStyle = 0;
this->RubberBandZoom = 0;
this->CenterAxes = vtkPVCenterAxesActor::New();
this->CenterAxes->SetComputeNormals(0);
this->CenterAxes->SetPickable(0);
this->CenterAxes->SetScale(0.25, 0.25, 0.25);
this->OrientationWidget = vtkPVAxesWidget::New();
this->InteractionMode = INTERACTION_MODE_UNINTIALIZED;
this->LastSelection = NULL;
this->UseOffscreenRenderingForScreenshots = false;
this->UseInteractiveRenderingForScreenshots = false;
this->UseOffscreenRendering = (options->GetUseOffscreenRendering() != 0);
this->EGLDeviceIndex = options->GetEGLDeviceIndex();
this->Selector = vtkPVHardwareSelector::New();
this->NeedsOrderedCompositing = false;
this->RenderEmptyImages = false;
this->DistributedRenderingRequired = false;
this->NonDistributedRenderingRequired = false;
this->DistributedRenderingRequiredLOD = false;
this->NonDistributedRenderingRequiredLOD = false;
this->ParallelProjection = 0;
this->Culler = vtkSmartPointer<vtkPVRendererCuller>::New();
this->SynchronizedRenderers = vtkPVSynchronizedRenderer::New();
vtkRenderWindow* window = this->SynchronizedWindows->NewRenderWindow();
window->SetMultiSamples(0);
window->SetOffScreenRendering(this->UseOffscreenRendering? 1 : 0);
window->SetDeviceIndex(this->EGLDeviceIndex);
this->RenderView = vtkRenderViewBase::New();
this->RenderView->SetRenderWindow(window);
window->Delete();
this->NonCompositedRenderer = vtkRenderer::New();
this->NonCompositedRenderer->EraseOff();
this->NonCompositedRenderer->InteractiveOff();
this->NonCompositedRenderer->SetLayer(2);
this->NonCompositedRenderer->SetActiveCamera(
this->RenderView->GetRenderer()->GetActiveCamera());
window->AddRenderer(this->NonCompositedRenderer);
window->SetNumberOfLayers(3);
this->RenderView->GetRenderer()->GetActiveCamera()->ParallelProjectionOff();
vtkMemberFunctionCommand<vtkPVRenderView>* observer =
vtkMemberFunctionCommand<vtkPVRenderView>::New();
observer->SetCallback(*this, &vtkPVRenderView::ResetCameraClippingRange);
this->GetRenderer()->AddObserver(vtkCommand::ResetCameraClippingRangeEvent,
observer);
observer->FastDelete();
this->GetRenderer()->SetUseDepthPeeling(1);
this->GetRenderer()->AddCuller(this->Culler);
this->Light = vtkLight::New();
this->Light->SetAmbientColor(1, 1, 1);
this->Light->SetSpecularColor(1, 1, 1);
this->Light->SetDiffuseColor(1, 1, 1);
this->Light->SetIntensity(1.0);
this->Light->SetLightType(2); // CameraLight
this->LightKit = vtkLightKit::New();
this->GetRenderer()->AddLight(this->Light);
this->GetRenderer()->SetAutomaticLightCreation(0);
// Setup interactor styles. Since these are only needed on the process that
// the users interact with, we only create it on the "driver" process.
if (this->SynchronizedWindows->GetLocalProcessIsDriver())
{
this->InteractorStyle = // Default one will be the 3D
this->ThreeDInteractorStyle = vtkPVInteractorStyle::New();
this->TwoDInteractorStyle = vtkPVInteractorStyle::New();
// Add some default manipulators. Applications can override them without
// much ado.
vtkPVTrackballRotate* manip = vtkPVTrackballRotate::New();
manip->SetButton(1);
this->ThreeDInteractorStyle->AddManipulator(manip);
manip->Delete();
vtkPVTrackballZoom* manip2 = vtkPVTrackballZoom::New();
manip2->SetButton(3);
this->ThreeDInteractorStyle->AddManipulator(manip2);
manip2->Delete();
vtkTrackballPan* manip3 = vtkTrackballPan::New();
manip3->SetButton(2);
this->ThreeDInteractorStyle->AddManipulator(manip3);
manip3->Delete();
vtkTrackballPan* manip4 = vtkTrackballPan::New();
manip4->SetButton(1);
this->TwoDInteractorStyle->AddManipulator(manip4);
manip4->Delete();
vtkPVTrackballZoom* manip5 = vtkPVTrackballZoom::New();
manip5->SetButton(3);
this->TwoDInteractorStyle->AddManipulator(manip5);
manip5->Delete();
this->RubberBandStyle = vtkInteractorStyleRubberBand3D::New();
this->RubberBandStyle->RenderOnMouseMoveOff();
vtkCommand* observer2 = vtkMakeMemberFunctionCommand(*this,
&vtkPVRenderView::OnSelectionChangedEvent);
this->RubberBandStyle->AddObserver(vtkCommand::SelectionChangedEvent,
observer2);
observer2->Delete();
this->RubberBandZoom = vtkInteractorStyleRubberBandZoom::New();
this->PolygonStyle = vtkInteractorStyleDrawPolygon::New();
vtkCommand* observer3 = vtkMakeMemberFunctionCommand(*this,
&vtkPVRenderView::OnPolygonSelectionEvent);
this->PolygonStyle->AddObserver(vtkCommand::SelectionChangedEvent,
observer3);
observer3->Delete();
}
this->OrientationWidget->SetParentRenderer(this->GetRenderer());
this->OrientationWidget->SetViewport(0, 0, 0.25, 0.25);
// this->OrientationWidget->SetInteractor(this->Interactor);
this->GetRenderer()->AddActor(this->CenterAxes);
this->SetInteractionMode(INTERACTION_MODE_3D);
this->NonCompositedRenderer->AddActor(this->Annotation.GetPointer());
this->Annotation->SetRenderer(this->NonCompositedRenderer);
this->Annotation->SetText("Annotation");
this->Annotation->BuildRepresentation();
this->Annotation->SetWindowLocation(vtkTextRepresentation::UpperLeftCorner);
this->Annotation->GetTextActor()->SetTextScaleModeToNone();
this->Annotation->GetTextActor()->GetTextProperty()->SetJustificationToLeft();
this->Annotation->SetVisibility(0);
this->ShowAnnotation = false;
// We update the annotation text before the 2D renderer renders.
this->NonCompositedRenderer->AddObserver(
vtkCommand::StartEvent, this, &vtkPVRenderView::UpdateAnnotationText);
}
//----------------------------------------------------------------------------
vtkPVRenderView::~vtkPVRenderView()
{
// this ensure that the renderer releases graphics resources before the window
// is destroyed.
this->GetRenderWindow()->RemoveRenderer(this->NonCompositedRenderer);
this->GetRenderWindow()->RemoveRenderer(this->GetRenderer());
this->GetNonCompositedRenderer()->SetRenderWindow(0);
this->GetRenderer()->SetRenderWindow(0);
this->SetLastSelection(NULL);
this->Selector->Delete();
this->SynchronizedRenderers->Delete();
this->NonCompositedRenderer->Delete();
this->RenderView->Delete();
this->LightKit->Delete();
this->Light->Delete();
this->CenterAxes->Delete();
this->OrientationWidget->Delete();
this->Interactor = 0;
if (this->InteractorStyle)
{
// Don't want to delete it as it is only pointing to either
// [TwoDInteractorStyle, ThreeDInteractorStyle]
this->InteractorStyle = 0;
}
if (this->TwoDInteractorStyle)
{
this->TwoDInteractorStyle->Delete();
this->TwoDInteractorStyle = 0;
}
if (this->ThreeDInteractorStyle)
{
this->ThreeDInteractorStyle->Delete();
this->ThreeDInteractorStyle = 0;
}
if (this->RubberBandStyle)
{
this->RubberBandStyle->Delete();
this->RubberBandStyle = 0;
}
if (this->RubberBandZoom)
{
this->RubberBandZoom->Delete();
this->RubberBandZoom = 0;
}
if (this->PolygonStyle)
{
this->PolygonStyle->Delete();
this->PolygonStyle = 0;
}
this->Internals->SavedRenderPass = NULL;
delete this->Internals;
this->Internals = NULL;
}
//----------------------------------------------------------------------------
vtkPVDataDeliveryManager* vtkPVRenderView::GetDeliveryManager()
{
return this->Internals->DeliveryManager.GetPointer();
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetUseOffscreenRendering(bool use_offscreen)
{
if (this->UseOffscreenRendering == use_offscreen)
{
return;
}
vtkPVOptions* options = vtkProcessModule::GetProcessModule()->GetOptions();
bool process_use_offscreen = options->GetUseOffscreenRendering() != 0;
this->UseOffscreenRendering = use_offscreen || process_use_offscreen;
this->GetRenderWindow()->SetOffScreenRendering(this->UseOffscreenRendering);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetEGLDeviceIndex(int deviceIndex)
{
this->EGLDeviceIndex = deviceIndex;
this->GetRenderWindow()->SetDeviceIndex(deviceIndex);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::Initialize(unsigned int id)
{
if (this->Identifier == id)
{
// already initialized
return;
}
this->SynchronizedWindows->AddRenderWindow(id, this->RenderView->GetRenderWindow());
this->SynchronizedWindows->AddRenderer(id, this->RenderView->GetRenderer());
this->SynchronizedWindows->AddRenderer(id, this->GetNonCompositedRenderer());
this->SynchronizedWindows->AddRenderer(id, this->OrientationWidget->GetRenderer());
this->SynchronizedRenderers->Initialize(
this->SynchronizedWindows->GetSession(), id);
this->SynchronizedRenderers->SetRenderer(this->RenderView->GetRenderer());
this->Superclass::Initialize(id);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::AddRepresentationInternal(vtkDataRepresentation* rep)
{
vtkPVDataRepresentation* dataRep = vtkPVDataRepresentation::SafeDownCast(rep);
if (dataRep != NULL)
{
this->Internals->DeliveryManager->RegisterRepresentation(dataRep);
}
this->Superclass::AddRepresentationInternal(rep);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::RemoveRepresentationInternal(vtkDataRepresentation* rep)
{
vtkPVDataRepresentation* dataRep = vtkPVDataRepresentation::SafeDownCast(rep);
if (dataRep != NULL)
{
this->Internals->DeliveryManager->UnRegisterRepresentation(dataRep);
}
this->Superclass::RemoveRepresentationInternal(rep);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::RegisterPropForHardwareSelection(
vtkPVDataRepresentation* repr, vtkProp* prop)
{
int id = this->Selector->AssignUniqueId(prop);
this->Internals->RegisterSelectionProp(id, prop, repr);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::UnRegisterPropForHardwareSelection(
vtkPVDataRepresentation* repr, vtkProp* prop)
{
this->Internals->UnRegisterSelectionProp(prop, repr);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::AddPropToRenderer(vtkProp* prop)
{
this->GetRenderer()->AddViewProp(prop);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::RemovePropFromRenderer(vtkProp* prop)
{
this->GetRenderer()->RemoveViewProp(prop);
}
//----------------------------------------------------------------------------
vtkRenderer* vtkPVRenderView::GetRenderer(int rendererType)
{
switch (rendererType)
{
case NON_COMPOSITED_RENDERER:
return this->GetNonCompositedRenderer();
case DEFAULT_RENDERER:
return this->RenderView->GetRenderer();
default:
return NULL;
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetActiveCamera(vtkCamera* camera)
{
this->GetRenderer()->SetActiveCamera(camera);
this->GetNonCompositedRenderer()->SetActiveCamera(camera);
if (camera)
{
camera->SetParallelProjection(this->ParallelProjection);
}
}
//----------------------------------------------------------------------------
vtkCamera* vtkPVRenderView::GetActiveCamera()
{
return this->RenderView->GetRenderer()->GetActiveCamera();
}
//----------------------------------------------------------------------------
vtkRenderWindow* vtkPVRenderView::GetRenderWindow()
{
return this->RenderView->GetRenderWindow();
}
//----------------------------------------------------------------------------
vtkRenderWindowInteractor* vtkPVRenderView::GetInteractor()
{
return this->Interactor;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetupInteractor(vtkRenderWindowInteractor* iren)
{
if (this->GetLocalProcessSupportsInteraction() == false)
{
// We don't setup interactor on non-driver processes.
return;
}
if (this->Interactor != iren)
{
this->Interactor = iren;
this->OrientationWidget->SetInteractor(this->Interactor);
if (this->OrientationWidgetVisibility)
{
// don't ask! vtkPVAxesWidget must die!
this->OrientationWidget->SetEnabled(0);
this->OrientationWidget->SetEnabled(1);
}
if (this->Interactor)
{
this->Interactor->SetRenderWindow(this->GetRenderWindow());
// this will set the interactor style.
int mode = this->InteractionMode;
this->InteractionMode = INTERACTION_MODE_UNINTIALIZED;
this->SetInteractionMode(mode);
}
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetInteractionMode(int mode)
{
if (this->InteractionMode != mode)
{
this->InteractionMode = mode;
this->Modified();
if (this->Interactor == NULL)
{
return;
}
switch (this->InteractionMode)
{
case INTERACTION_MODE_3D:
this->Interactor->SetInteractorStyle(
this->InteractorStyle = this->ThreeDInteractorStyle);
// Get back to the previous state
this->GetActiveCamera()->SetParallelProjection(this->ParallelProjection);
break;
case INTERACTION_MODE_2D:
this->Interactor->SetInteractorStyle(
this->InteractorStyle = this->TwoDInteractorStyle);
this->GetActiveCamera()->SetParallelProjection(1);
break;
case INTERACTION_MODE_SELECTION:
this->Interactor->SetInteractorStyle(this->RubberBandStyle);
break;
case INTERACTION_MODE_POLYGON:
this->Interactor->SetInteractorStyle(this->PolygonStyle);
break;
case INTERACTION_MODE_ZOOM:
this->Interactor->SetInteractorStyle(this->RubberBandZoom);
break;
}
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetGridAxes3DActor(vtkPVGridAxes3DActor* gridActor)
{
if (this->GridAxes3DActor != gridActor)
{
vtkPVRendererCuller* culler = vtkPVRendererCuller::SafeDownCast(this->Culler.GetPointer());
// we currently don't support grid axes in tile-display mode.
const bool in_tile_display_mode = this->InTileDisplayMode();
if (this->GridAxes3DActor)
{
this->GetNonCompositedRenderer()->RemoveViewProp(this->GridAxes3DActor);
this->GetRenderer()->RemoveViewProp(this->GridAxes3DActor);
culler->DoNotCullList.erase(this->GridAxes3DActor);
}
this->GridAxes3DActor = gridActor;
if (this->GridAxes3DActor && !in_tile_display_mode)
{
this->GetNonCompositedRenderer()->AddViewProp(this->GridAxes3DActor);
this->GetRenderer()->AddViewProp(this->GridAxes3DActor);
this->GridAxes3DActor->SetEnableLayerSupport(true);
this->GridAxes3DActor->SetBackgroundLayer(this->GetRenderer()->GetLayer());
this->GridAxes3DActor->SetGeometryLayer(this->GetRenderer()->GetLayer());
this->GridAxes3DActor->SetForegroundLayer(this->GetNonCompositedRenderer()->GetLayer());
culler->DoNotCullList.insert(this->GridAxes3DActor);
}
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::OnSelectionChangedEvent()
{
int region[4];
this->RubberBandStyle->GetStartPosition(&region[0]);
this->RubberBandStyle->GetEndPosition(&region[2]);
// NOTE: This gets called on the driver i.e. client or root-node in batch mode.
// That's not necessarily the node on which the selection can be made, since
// data may not be on this process.
// selection is a data-selection (not geometry selection).
int ordered_region[4];
ordered_region[0] = region[0] < region[2]? region[0] : region[2];
ordered_region[2] = region[0] > region[2]? region[0] : region[2];
ordered_region[1] = region[1] < region[3]? region[1] : region[3];
ordered_region[3] = region[1] > region[3]? region[1] : region[3];
this->InvokeEvent(vtkCommand::SelectionChangedEvent, ordered_region);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::OnPolygonSelectionEvent()
{
// NOTE: This gets called on the driver i.e. client or root-node in batch mode.
// That's not necessarily the node on which the selection can be made, since
// data may not be on this process.
// selection is a data-selection (not geometry selection).
std::vector<vtkVector2i> points = this->PolygonStyle->GetPolygonPoints();
if(points.size() >= 3)
{
vtkNew<vtkIntArray> polygonPointsArray;
polygonPointsArray->SetNumberOfComponents(2);
polygonPointsArray->SetNumberOfTuples(points.size());
for (unsigned int j = 0; j < points.size(); ++j)
{
const vtkVector2i &v = points[j];
int pos[2] = {v[0], v[1]};
polygonPointsArray->SetTupleValue(j, pos);
}
this->InvokeEvent(vtkCommand::SelectionChangedEvent,
polygonPointsArray.GetPointer());
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SelectPoints(int region[4])
{
this->Select(vtkDataObject::FIELD_ASSOCIATION_POINTS, region);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SelectCells(int region[4])
{
this->Select(vtkDataObject::FIELD_ASSOCIATION_CELLS, region);
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::PrepareSelect(int fieldAssociation)
{
// NOTE: selection is only supported in builtin or client-server mode. Not
// supported in tile-display or batch modes.
if (this->MakingSelection)
{
vtkErrorMacro("Select was called while making another selection.");
return false;
}
this->MakingSelection = true;
// Make sure that the representations are up-to-date. This is required since
// due to delayed-swicth-back-from-lod, the most recent render maybe a LOD
// render (or a nonremote render) in which case we need to update the
// representation pipelines correctly.
this->Render(/*interactive*/false, /*skip-rendering*/false);
this->SetLastSelection(NULL);
this->Selector->SetRenderer(this->GetRenderer());
this->Selector->SetFieldAssociation(fieldAssociation);
this->Selector->SetSynchronizedWindows(this->SynchronizedWindows);
return true;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::Select(int fieldAssociation, int region[4])
{
if(!this->PrepareSelect(fieldAssociation))
{
return;
}
vtkSmartPointer<vtkSelection> sel;
if (this->SynchronizedWindows->GetEnabled() ||
this->SynchronizedWindows->GetLocalProcessIsDriver())
{
// we don't render labels for hardware selection
this->NonCompositedRenderer->SetDraw(false);
sel.TakeReference(this->Selector->Select(region));
this->NonCompositedRenderer->SetDraw(true);
}
this->PostSelect(sel);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::PostSelect(vtkSelection* sel)
{
if (this->SynchronizedWindows->GetLocalProcessIsDriver() && sel)
{
// valid selection is only generated on the driver process. Other's are
// merely rendering the passes so that the result is composited correctly.
this->FinishSelection(sel);
}
// look at ::Render(..,..). We need to disable these once we are done with
// rendering.
this->SynchronizedWindows->SetEnabled(false);
this->SynchronizedRenderers->SetEnabled(false);
this->MakingSelection = false;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SelectPolygonPoints(
int* polygonPoints, vtkIdType arrayLen)
{
this->SelectPolygon(vtkDataObject::FIELD_ASSOCIATION_POINTS,
polygonPoints, arrayLen);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SelectPolygonCells(
int* polygonPoints, vtkIdType arrayLen)
{
this->SelectPolygon(vtkDataObject::FIELD_ASSOCIATION_CELLS,
polygonPoints, arrayLen);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SelectPolygon(
int fieldAssociation, int* polygonPoints, vtkIdType arrayLen)
{
if(!this->PrepareSelect(fieldAssociation))
{
return;
}
vtkSmartPointer<vtkSelection> sel;
if (this->SynchronizedWindows->GetEnabled() ||
this->SynchronizedWindows->GetLocalProcessIsDriver())
{
sel.TakeReference(this->Selector->PolygonSelect(
polygonPoints, arrayLen));
}
this->PostSelect(sel);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::FinishSelection(vtkSelection* sel)
{
assert(sel != NULL);
// first, convert local-prop ids to ids that the data-server can understand if
// the selection was done without compositing, i.e. rendering happened on the
// client side.
for (unsigned int cc=0; cc < sel->GetNumberOfNodes(); cc++)
{
vtkSelectionNode* node = sel->GetNode(cc);
if (node->GetProperties()->Has(vtkSelectionNode::PROP_ID()))
{
int propid = node->GetProperties()->Get(vtkSelectionNode::PROP_ID());
vtkPVDataRepresentation* repr =
this->Internals->GetRepresentationForPropId(propid);
if (repr)
{
node->GetProperties()->Set(vtkSelectionNode::SOURCE(), repr);
}
}
}
this->SetLastSelection(sel);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetLockBounds(bool nv)
{
if (this->LockBounds == nv)
{
return;
}
this->LockBounds = nv;
this->Modified();
if (!this->GeometryBounds.IsValid())
{
return;
}
double bounds[6];
this->GeometryBounds.GetBounds(bounds);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::ResetCameraClippingRange()
{
if (this->GeometryBounds.IsValid() && !this->LockBounds)
{
double bounds[6];
this->GeometryBounds.GetBounds(bounds);
this->GetRenderer()->ResetCameraClippingRange(bounds);
this->GetNonCompositedRenderer()->ResetCameraClippingRange(bounds);
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SynchronizeGeometryBounds()
{
vtkBoundingBox bbox;
bbox.AddBox(this->GeometryBounds);
if (this->SynchronizedWindows->GetLocalProcessIsDriver())
{
// get local bounds to consider 3D widgets correctly.
// if ComputeVisiblePropBounds is called when there's no real window on the
// local process, all vtkWidgetRepresentations return wacky Z bounds which
// screws up the renderer and we don't see any images. Hence we only do this
// on the driver nodes. There will always be a render window on the driver
// nodes.
this->CenterAxes->SetUseBounds(0);
if (this->GridAxes3DActor)
{
this->GridAxes3DActor->SetUseBounds(0);
}
double prop_bounds[6];
this->GetRenderer()->ComputeVisiblePropBounds(prop_bounds);
this->CenterAxes->SetUseBounds(1);
if (this->GridAxes3DActor)
{
this->GridAxes3DActor->SetUseBounds(1);
}
bbox.AddBounds(prop_bounds);
}
// sync up bounds across all processes when doing distributed rendering.
double bounds[6];
bbox.GetBounds(bounds);
this->SynchronizedWindows->SynchronizeBounds(bounds);
if (!vtkMath::AreBoundsInitialized(bounds))
{
this->GeometryBounds.SetBounds(-1, 1, -1, 1, -1, 1);
}
else
{
this->GeometryBounds.SetBounds(bounds);
}
this->UpdateCenterAxes();
this->ResetCameraClippingRange();
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::GetLocalProcessDoesRendering(bool using_distributed_rendering)
{
switch (vtkProcessModule::GetProcessType())
{
case vtkProcessModule::PROCESS_DATA_SERVER:
return false;
case vtkProcessModule::PROCESS_CLIENT:
return true;
default:
return using_distributed_rendering ||
this->InTileDisplayMode() ||
this->InCaveDisplayMode();
}
}
//----------------------------------------------------------------------------
// Note this is called on all processes.
void vtkPVRenderView::ResetCamera()
{
// Since ResetCamera() is accessible via a property on the view proxy, this
// method gets called directly (and on on the vtkSMRenderViewProxy). Hence
// we need to ensure things are updated explicitly and cannot rely on the View
// proxy to take care of updating the view.
this->Update();
// Remember, vtkRenderer::ResetCamera() calls
// vtkRenderer::ResetCameraClippingPlanes() with the given bounds.
double bounds[6];
this->GeometryBounds.GetBounds(bounds);
this->RenderView->GetRenderer()->ResetCamera(bounds);
this->InvokeEvent(vtkCommand::ResetCameraEvent);
}
//----------------------------------------------------------------------------
// Note this is called on all processes.
void vtkPVRenderView::ResetCamera(double bounds[6])
{
// Remember, vtkRenderer::ResetCamera() calls
// vtkRenderer::ResetCameraClippingPlanes() with the given bounds.
this->RenderView->GetRenderer()->ResetCamera(bounds);
this->InvokeEvent(vtkCommand::ResetCameraEvent);
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::TestCollaborationCounter()
{
vtkProcessModule* pm = vtkProcessModule::GetProcessModule();
vtkPVSession* activeSession = vtkPVSession::SafeDownCast(pm->GetActiveSession());
if (!activeSession || !activeSession->IsMultiClients())
{
return true;
}
vtkMultiProcessController* p_controller =
this->SynchronizedWindows->GetParallelController();
vtkMultiProcessController* d_controller =
this->SynchronizedWindows->GetClientDataServerController();
vtkMultiProcessController* r_controller =
this->SynchronizedWindows->GetClientServerController();
if (d_controller != NULL)
{
vtkErrorMacro("RenderServer-DataServer configuration is not supported in "
"multi-clients mode. Please restart ParaView in the right mode. "
"Aborting since this could cause deadlocks and other issues.");
abort();
}
if (this->SynchronizedWindows->GetMode() == vtkPVSynchronizedRenderWindows::CLIENT)
{
int magicNumber = this->GetDeliveryManager()->GetSynchronizationMagicNumber();
r_controller->Send(&magicNumber, 1, 1, 41000);
int server_sync_counter;
r_controller->Receive(&server_sync_counter, 1, 1, 41001);
return (server_sync_counter == magicNumber);
}
else
{
bool counterSynchronizedSuccessfully = false;
if (r_controller)
{
int client_sync_counter;
int magicNumber = this->GetDeliveryManager()->GetSynchronizationMagicNumber();
r_controller->Receive(&client_sync_counter, 1, 1, 41000);
r_controller->Send(&magicNumber, 1, 1, 41001 );
counterSynchronizedSuccessfully =
(client_sync_counter == magicNumber);
}
if (p_controller)
{
p_controller->Broadcast(&this->RemoteRenderingThreshold, 1, 0);
int temp = counterSynchronizedSuccessfully? 1 : 0;
p_controller->Broadcast(&temp, 1, 0);
counterSynchronizedSuccessfully = (temp == 1);
}
return counterSynchronizedSuccessfully;
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SynchronizeForCollaboration()
{
vtkProcessModule* pm = vtkProcessModule::GetProcessModule();
vtkPVSession* activeSession = vtkPVSession::SafeDownCast(pm->GetActiveSession());
if (!activeSession || !activeSession->IsMultiClients())
{
return;
}
// Update decisions about lod-rendering and remote-rendering.
vtkMultiProcessController* p_controller =
this->SynchronizedWindows->GetParallelController();
vtkMultiProcessController* r_controller =
this->SynchronizedWindows->GetClientServerController();
if (this->SynchronizedWindows->GetMode() == vtkPVSynchronizedRenderWindows::CLIENT)
{
vtkMultiProcessStream stream;
stream << (this->UseLODForInteractiveRender? 1 : 0)
<< (this->UseDistributedRenderingForStillRender? 1 : 0)
<< (this->UseDistributedRenderingForInteractiveRender? 1 :0)
<< this->StillRenderProcesses
<< this->InteractiveRenderProcesses;
r_controller->Send(stream, 1, 42000);
}
else
{
vtkMultiProcessStream stream;
if (r_controller)
{
r_controller->Receive(stream, 1, 42000);
}
if (p_controller)
{
p_controller->Broadcast(stream, 0);
}
int arg1, arg2, arg3;
stream >> arg1
>> arg2
>> arg3
>> this->StillRenderProcesses
>> this->InteractiveRenderProcesses;
this->UseLODForInteractiveRender = (arg1 == 1);
this->UseDistributedRenderingForStillRender = (arg2 == 1);
this->UseDistributedRenderingForInteractiveRender = (arg3 == 1);
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::Update()
{
vtkTimerLog::MarkStartEvent("RenderView::Update");
// reset the bounds, so that representations can provide us with bounds
// information during update.
this->GeometryBounds.Reset();
// reset flags that representations set in REQUEST_UPDATE() pass.
this->DistributedRenderingRequired = false;
this->NonDistributedRenderingRequired = false;
this->Superclass::Update();
// After every update we can expect the representation geometries to change.
// Thus we need to determine whether we are doing to remote-rendering or not,
// use-lod or not, etc. All these decisions are made right here to avoid
// making them during each render-call.
// Check if any representation told us:
// 1 needed ordered compositing
// 2 needed render empty images
this->NeedsOrderedCompositing = false;
this->RenderEmptyImages = false;
int num_reprs = this->ReplyInformationVector->GetNumberOfInformationObjects();
for (int cc=0; cc < num_reprs; cc++)
{
vtkInformation* info =
this->ReplyInformationVector->GetInformationObject(cc);
if ( info->Has(NEED_ORDERED_COMPOSITING())
&& (info->Get(NEED_ORDERED_COMPOSITING()) != 0))
{
this->NeedsOrderedCompositing = true;
}
else
if ( info->Has(RENDER_EMPTY_IMAGES())
&& (info->Get(RENDER_EMPTY_IMAGES()) != 0))
{
this->RenderEmptyImages = true;
}
}
// Gather information about geometry sizes from all representations.
double local_size = this->GetDeliveryManager()->GetVisibleDataSize(false) / 1024.0;
this->SynchronizedWindows->SynchronizeSize(local_size);
// cout << "Full Geometry size: " << local_size << endl;
// Update decisions about lod-rendering and remote-rendering.
this->UseLODForInteractiveRender = this->ShouldUseLODRendering(local_size);
this->UseDistributedRenderingForStillRender =
this->ShouldUseDistributedRendering(local_size, /*using_lod=*/false);
if (!this->UseLODForInteractiveRender)
{
this->UseDistributedRenderingForInteractiveRender =
this->UseDistributedRenderingForStillRender;
}
this->StillRenderProcesses = this->InteractiveRenderProcesses =
vtkPVSession::CLIENT;
bool in_tile_display_mode = this->InTileDisplayMode();
bool in_cave_mode = this->InCaveDisplayMode();
if (in_tile_display_mode || in_cave_mode ||
this->UseDistributedRenderingForStillRender)
{
this->StillRenderProcesses = vtkPVSession::CLIENT_AND_SERVERS;
}
if (in_tile_display_mode || in_cave_mode ||
this->UseDistributedRenderingForInteractiveRender)
{
this->InteractiveRenderProcesses = vtkPVSession::CLIENT_AND_SERVERS;
}
// Synchronize data bounds.
this->SynchronizeGeometryBounds();
vtkTimerLog::MarkEndEvent("RenderView::Update");
this->UpdateTimeStamp.Modified();
}
//----------------------------------------------------------------------------
void vtkPVRenderView::CopyViewUpdateOptions(vtkPVRenderView* otherView)
{
this->NeedsOrderedCompositing = otherView->NeedsOrderedCompositing;
this->RenderEmptyImages = otherView->RenderEmptyImages;
this->UseLODForInteractiveRender = otherView->UseLODForInteractiveRender;
this->UseDistributedRenderingForStillRender = otherView->UseDistributedRenderingForStillRender;
this->StillRenderProcesses = otherView->StillRenderProcesses;
this->InteractiveRenderProcesses = otherView->InteractiveRenderProcesses;
this->UseDistributedRenderingForInteractiveRender = otherView->UseDistributedRenderingForInteractiveRender;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::UpdateLOD()
{
vtkTimerLog::MarkStartEvent("RenderView::UpdateLOD");
// Update LOD geometry.
this->RequestInformation->Set(LOD_RESOLUTION(), this->LODResolution);
if (this->UseOutlineForLODRendering)
{
this->RequestInformation->Set(USE_OUTLINE_FOR_LOD(), 1);
}
// reset flags that representations set in REQUEST_UPDATE_LOD() pass.
this->DistributedRenderingRequiredLOD = false;
this->NonDistributedRenderingRequiredLOD = false;
this->CallProcessViewRequest(
vtkPVView::REQUEST_UPDATE_LOD(),
this->RequestInformation, this->ReplyInformationVector);
double local_size = this->GetDeliveryManager()->GetVisibleDataSize(true) / 1024.0;
this->SynchronizedWindows->SynchronizeSize(local_size);
// cout << "LOD Geometry size: " << local_size << endl;
this->UseDistributedRenderingForInteractiveRender =
this->ShouldUseDistributedRendering(local_size, /*using_lod=*/true);
this->InteractiveRenderProcesses = vtkPVSession::CLIENT;
bool in_tile_display_mode = this->InTileDisplayMode();
bool in_cave_mode = this->InCaveDisplayMode();
if (in_tile_display_mode || in_cave_mode ||
this->UseDistributedRenderingForInteractiveRender)
{
this->InteractiveRenderProcesses = vtkPVSession::CLIENT_AND_SERVERS;
}
vtkTimerLog::MarkEndEvent("RenderView::UpdateLOD");
}
//----------------------------------------------------------------------------
void vtkPVRenderView::StillRender()
{
vtkTimerLog::MarkStartEvent("Still Render");
this->GetRenderWindow()->SetDesiredUpdateRate(0.002);
this->Internals->PreRender(this->RenderView);
this->Render(false, false);
vtkTimerLog::MarkEndEvent("Still Render");
}
//----------------------------------------------------------------------------
void vtkPVRenderView::InteractiveRender()
{
vtkTimerLog::MarkStartEvent("Interactive Render");
this->GetRenderWindow()->SetDesiredUpdateRate(5.0);
this->Internals->PreRender(this->RenderView);
this->Render(true, false);
vtkTimerLog::MarkEndEvent("Interactive Render");
}
//----------------------------------------------------------------------------
void vtkPVRenderView::Render(bool interactive, bool skip_rendering)
{
this->UpdateStereoProperties();
if (this->SynchronizedWindows->GetMode() !=
vtkPVSynchronizedRenderWindows::CLIENT ||
(!interactive && this->UseDistributedRenderingForStillRender) ||
(interactive && this->UseDistributedRenderingForInteractiveRender))
{
// in multi-client modes, Render() will be called on client always. Now the
// client need to coordinate with server only when we are remote rendering.
// if Render() is called on server side, then we are indeed remote
// rendering, irrespective of what the local flags tell us and we need to
// coordinate with the client to update the local flags correctly.
// Although Selection do trigger a Render on the server side and in such
// case we MUST NOT execute that collaboration synchronization
if(!this->MakingSelection)
{
this->SynchronizeForCollaboration();
}
}
// BUG #13534. Reset the clip planes on every render. Since this does not
// involve any communication, doing this on every render is not a big deal.
this->ResetCameraClippingRange();
bool in_tile_display_mode = this->InTileDisplayMode();
bool in_cave_mode = this->InCaveDisplayMode();
if (in_cave_mode && !this->RemoteRenderingAvailable)
{
static bool warned_once = false;
if (!warned_once)
{
vtkErrorMacro(
"In Cave mode and Display cannot be opened on server-side! "
"Ensure the environment is set correctly in the pvx file.");
in_cave_mode = false;
}
}
// Use loss-less image compression for client-server for full-res renders.
this->SynchronizedRenderers->SetLossLessCompression(!interactive);
bool use_lod_rendering = interactive? this->GetUseLODForInteractiveRender() : false;
if (use_lod_rendering)
{
this->RequestInformation->Set(USE_LOD(), 1);
}
// cout << "Using remote rendering: " << use_distributed_rendering << endl;
// Decide if we are doing remote rendering or local rendering.
bool use_distributed_rendering = interactive?
this->GetUseDistributedRenderingForInteractiveRender():
this->GetUseDistributedRenderingForStillRender();
bool use_ordered_compositing = this->GetUseOrderedCompositing();
if (use_ordered_compositing)
{
this->Internals->DeliveryManager->RedistributeDataForOrderedCompositing(
use_lod_rendering);
this->SynchronizedRenderers->SetKdTree(
this->Internals->DeliveryManager->GetKdTree());
}
else
{
this->SynchronizedRenderers->SetKdTree(NULL);
}
// enable render empty images if it was requested
this->SynchronizedRenderers->SetRenderEmptyImages(this->GetRenderEmptyImages());
// Render each representation with available geometry.
// This is the pass where representations get an opportunity to get the
// currently "available" represented data and try to render it.
this->CallProcessViewRequest(vtkPVView::REQUEST_RENDER(),
this->RequestInformation, this->ReplyInformationVector);
// set the image reduction factor.
this->SynchronizedRenderers->SetImageReductionFactor(
(interactive?
this->InteractiveRenderImageReductionFactor :
this->StillRenderImageReductionFactor));
this->UsedLODForLastRender = use_lod_rendering;
if (skip_rendering)
{
// essential to restore state.
return;
}
// When in tile-display mode, we are always doing shared rendering. However
// when use_distributed_rendering we tell IceT that geometry is duplicated on
// all processes.
this->SynchronizedWindows->SetEnabled(
use_distributed_rendering || in_tile_display_mode || in_cave_mode);
this->SynchronizedRenderers->SetEnabled(
use_distributed_rendering || in_tile_display_mode || in_cave_mode);
this->SynchronizedRenderers->SetDataReplicatedOnAllProcesses(
in_cave_mode ||
(!use_distributed_rendering && in_tile_display_mode));
if (this->ShowAnnotation)
{
std::ostringstream stream;
stream
<< "Mode: " << (interactive? "interactive" : "still") << "\n"
<< "Level-of-detail: " << (use_lod_rendering? "yes" : "no") << "\n"
<< "Remote/parallel rendering: " << (use_distributed_rendering? "yes" : "no") << "\n";
this->Annotation->SetText(stream.str().c_str());
}
// Determine if local process is rendering data for the composited renderer.
vtkPVRendererCuller* culler = vtkPVRendererCuller::SafeDownCast(this->Culler.GetPointer());
culler->SetRenderOnLocalProcess(
this->IsProcessRenderingGeometriesForCompositing(use_distributed_rendering));
// When in batch mode, we are using the same render window for all views. That
// makes it impossible for vtkPVSynchronizedRenderWindows to identify which
// view is being rendered. We explicitly mark the view being rendered using
// this HACK.
this->SynchronizedWindows->BeginRender(this->GetIdentifier());
// Call Render() on local render window only if
// 1: Local process is the driver OR
// 2: RenderEventPropagation is Off and we are doing distributed rendering.
// 3: In tile-display mode or cave-mode.
// Note, ParaView no longer has RenderEventPropagation ON. It's set to off
// always.
if (
(this->SynchronizedWindows->GetLocalProcessIsDriver() ||
(!this->SynchronizedWindows->GetRenderEventPropagation() && use_distributed_rendering) ||
in_tile_display_mode || in_cave_mode) &&
vtkProcessModule::GetProcessType() != vtkProcessModule::PROCESS_DATA_SERVER)
{
this->AboutToRenderOnLocalProcess(interactive);
if (!this->MakingSelection)
{
this->Timer->StartTimer();
}
this->GetRenderWindow()->Render();
if (!this->MakingSelection)
{
this->Timer->StopTimer();
}
}
if (!this->MakingSelection)
{
// If we are making selection, then it's a multi-step render process and we
// need to leave the SynchronizedWindows/SynchronizedRenderers enabled for
// that entire process.
this->SynchronizedWindows->SetEnabled(false);
this->SynchronizedRenderers->SetEnabled(false);
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::Deliver(int use_lod,
unsigned int size, unsigned int *representation_ids)
{
// if in multi-clients mode, ensure that processes are in the same "state"
// before doing the data delivery or we may end up with dead-locks due to
// mismatched representations.
if (!this->TestCollaborationCounter())
{
return;
}
// in multi-clients mode, for every Deliver() and Render() call, we obtain the
// remote-rendering related ivars from the client.
this->SynchronizeForCollaboration();
this->GetDeliveryManager()->Deliver(use_lod, size, representation_ids);
}
//----------------------------------------------------------------------------
int vtkPVRenderView::GetDataDistributionMode(bool use_remote_rendering)
{
bool in_tile_display_mode = this->InTileDisplayMode();
bool in_cave_mode = this->InCaveDisplayMode();
if (in_cave_mode)
{
return vtkMPIMoveData::CLONE;
}
if (use_remote_rendering)
{
return in_tile_display_mode?
vtkMPIMoveData::COLLECT_AND_PASS_THROUGH:
vtkMPIMoveData::PASS_THROUGH;
}
return in_tile_display_mode? vtkMPIMoveData::CLONE: vtkMPIMoveData::COLLECT;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetPiece(vtkInformation* info,
vtkPVDataRepresentation* repr, vtkDataObject* data,
unsigned long trueSize/*=0*/)
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
view->GetDeliveryManager()->SetPiece(repr, data, false, trueSize);
}
//----------------------------------------------------------------------------
vtkAlgorithmOutput* vtkPVRenderView::GetPieceProducer(vtkInformation* info,
vtkPVDataRepresentation* repr)
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return NULL;
}
return view->GetDeliveryManager()->GetProducer(repr, false);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetPieceLOD(vtkInformation* info,
vtkPVDataRepresentation* repr, vtkDataObject* data)
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
view->GetDeliveryManager()->SetPiece(repr, data, true);
}
//----------------------------------------------------------------------------
vtkAlgorithmOutput* vtkPVRenderView::GetPieceProducerLOD(vtkInformation* info,
vtkPVDataRepresentation* repr)
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return NULL;
}
return view->GetDeliveryManager()->GetProducer(repr, true);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::MarkAsRedistributable(
vtkInformation* info, vtkPVDataRepresentation* repr, bool value/*=true*/)
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
view->GetDeliveryManager()->MarkAsRedistributable(repr, value);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetStreamable(
vtkInformation* info, vtkPVDataRepresentation* repr, bool val)
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
view->GetDeliveryManager()->SetStreamable(repr, val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetOrderedCompositingInformation(
vtkInformation* info, vtkPVDataRepresentation* repr,
vtkExtentTranslator* translator,
const int whole_extents[6], const double origin[3], const double spacing[3])
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
view->GetDeliveryManager()->SetOrderedCompositingInformation(
repr, translator, whole_extents, origin, spacing);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetDeliverToAllProcesses(vtkInformation* info,
vtkPVDataRepresentation* repr, bool clone)
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
view->GetDeliveryManager()->SetDeliverToAllProcesses(repr, clone, false);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetDeliverToClientAndRenderingProcesses(
vtkInformation* info, vtkPVDataRepresentation* repr,
bool deliver_to_client, bool gather_before_delivery)
{
vtkPVRenderView* view = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!view)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
view->GetDeliveryManager()->SetDeliverToClientAndRenderingProcesses(
repr, deliver_to_client, gather_before_delivery, false);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetGeometryBounds(vtkInformation* info,
double bounds[6], vtkMatrix4x4* matrix /*=NULL*/)
{
vtkPVRenderView* self= vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!self)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
if (self)
{
if (matrix && vtkMath::AreBoundsInitialized(bounds))
{
double min_point[4] = {bounds[0], bounds[2], bounds[4], 1};
double max_point[4] = {bounds[1], bounds[3], bounds[5], 1};
matrix->MultiplyPoint(min_point, min_point);
matrix->MultiplyPoint(max_point, max_point);
double transformed_bounds[6];
transformed_bounds[0] = min_point[0] / min_point[3];
transformed_bounds[2] = min_point[1] / min_point[3];
transformed_bounds[4] = min_point[2] / min_point[3];
transformed_bounds[1] = max_point[0] / max_point[3];
transformed_bounds[3] = max_point[1] / max_point[3];
transformed_bounds[5] = max_point[2] / max_point[3];
self->GeometryBounds.AddBounds(transformed_bounds);
}
else
{
self->GeometryBounds.AddBounds(bounds);
}
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetNextStreamedPiece(
vtkInformation* info, vtkPVDataRepresentation* repr, vtkDataObject* piece)
{
vtkPVRenderView* self= vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!self)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
vtkStreamingStatusMacro(
<< repr << " streamed piece of size: " << (piece? piece->GetActualMemorySize() : 0))
self->GetDeliveryManager()->SetNextStreamedPiece(repr, piece);
}
//----------------------------------------------------------------------------
vtkDataObject* vtkPVRenderView::GetCurrentStreamedPiece(
vtkInformation* info, vtkPVDataRepresentation* repr)
{
vtkPVRenderView* self= vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!self)
{
vtkGenericWarningMacro("Missing VIEW().");
return NULL;
}
return self->GetDeliveryManager()->GetCurrentStreamedPiece(repr);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetRequiresDistributedRendering(
vtkInformation* info, vtkPVDataRepresentation* vtkNotUsed(repr), bool value, bool for_lod)
{
vtkPVRenderView* self = vtkPVRenderView::SafeDownCast(info->Get(VIEW()));
if (!self)
{
vtkGenericWarningMacro("Missing VIEW().");
return;
}
bool &nonDistributedRenderingRequired = for_lod?
self->NonDistributedRenderingRequiredLOD :
self->NonDistributedRenderingRequired;
bool &distributedRenderingRequired = for_lod?
self->DistributedRenderingRequiredLOD :
self->DistributedRenderingRequired;
if ( (nonDistributedRenderingRequired == true && value == true) ||
(distributedRenderingRequired == true && value == false) )
{
vtkGenericWarningMacro(
"Conflicting distributed rendering requests. "
"Rendering may not work as expected.");
return;
}
if (value)
{
distributedRenderingRequired = true;
}
else
{
nonDistributedRenderingRequired = true;
}
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::ShouldUseDistributedRendering(
double geometry_size, bool using_lod)
{
// both can never be true.
assert ((this->DistributedRenderingRequired && this->NonDistributedRenderingRequired) == false);
assert ((this->DistributedRenderingRequiredLOD && this->NonDistributedRenderingRequiredLOD) == false);
bool remote_rendering_available = this->GetRemoteRenderingAvailable();
// First check if any representations explicitly told us to use either remote
// or local render. In that case, we pick accordingly without taking
// remote-rendering thresholds into consideration (BUG #0013749).
const bool &distributedRenderingRequired = using_lod?
this->DistributedRenderingRequiredLOD :
this->DistributedRenderingRequired;
const bool &nonDistributedRenderingRequired = using_lod?
this->NonDistributedRenderingRequiredLOD :
this->NonDistributedRenderingRequired;
try
{
if (distributedRenderingRequired == true && remote_rendering_available == false)
{
vtkErrorMacro("Some of the representations in this view require remote rendering "
"which, however, is not available. Rendering may not work as expected.");
}
else if (distributedRenderingRequired || nonDistributedRenderingRequired)
{
// implies that at least a representation requested a specific mode.
throw (distributedRenderingRequired? true : false);
}
if (remote_rendering_available == false)
{
throw false;
}
if (vtkProcessModule::GetProcessType() == vtkProcessModule::PROCESS_BATCH)
{
// currently, we only support parallel rendering in batch mode.
throw true;
}
throw (this->RemoteRenderingThreshold <= geometry_size);
}
catch (bool val)
{
//----------------------------------------------------------------------------
// This helps us further condition the "ShouldUseDistributedRendering"
// response based on whether distributed rendering makes sense in the current
// configuration e.g. it doesn't make sense in builtin mode, or in batch mode
// with 1 process.
//----------------------------------------------------------------------------
if (val)
{
// distributed rendering is requested. ensure that we're running in a mode
// where distributed rendering has any effect i.e client-server or parallel
// batch.
switch (this->SynchronizedWindows->GetMode())
{
case vtkPVSynchronizedRenderWindows::BUILTIN:
return false;
case vtkPVSynchronizedRenderWindows::BATCH:
return (this->SynchronizedWindows->GetParallelController()->GetNumberOfProcesses() > 1);
default:
break;
}
}
return val;
}
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::ShouldUseLODRendering(double geometry_size)
{
// return false;
return this->LODRenderingThreshold <= geometry_size;
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::IsProcessRenderingGeometriesForCompositing(
bool using_distributed_rendering)
{
if (this->InTileDisplayMode() || this->InCaveDisplayMode())
{
return true;
}
vtkProcessModule::ProcessTypes processType = vtkProcessModule::GetProcessType();
if (using_distributed_rendering)
{
// using distributed rendering.
return (processType != vtkProcessModule::PROCESS_CLIENT);
}
else
{
// **not** using distributed rendering.
if ( (processType == vtkProcessModule::PROCESS_CLIENT) ||
(processType == vtkProcessModule::PROCESS_BATCH &&
this->SynchronizedWindows->GetParallelController()->GetLocalProcessId() == 0))
{
return true;
}
}
return false;
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::GetUseOrderedCompositing()
{
if (this->InCaveDisplayMode())
{
return false;
}
if (!this->NeedsOrderedCompositing || this->MakingSelection)
{
return false;
}
switch (vtkProcessModule::GetProcessType())
{
case vtkProcessModule::PROCESS_SERVER:
case vtkProcessModule::PROCESS_BATCH:
case vtkProcessModule::PROCESS_RENDER_SERVER:
if (vtkProcessModule::GetProcessModule()->GetNumberOfLocalPartitions() > 1)
{
return true;
}
default:
return false;
}
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::GetRenderEmptyImages()
{
int ptype = vtkProcessModule::GetProcessType();
if ( this->RenderEmptyImages
&& ((ptype == vtkProcessModule::PROCESS_SERVER)
|| (ptype == vtkProcessModule::PROCESS_BATCH)
|| (ptype == vtkProcessModule::PROCESS_RENDER_SERVER))
&& (vtkProcessModule::GetProcessModule()->GetNumberOfLocalPartitions() > 1) )
{
return true;
}
return false;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetUseLightKit(bool use)
{
if (this->UseLightKit != use)
{
if (use)
{
this->LightKit->AddLightsToRenderer(this->GetRenderer());
}
else
{
this->LightKit->RemoveLightsFromRenderer(this->GetRenderer());
}
this->UseLightKit = use;
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetLightSwitch(bool enable)
{
this->Light->SetSwitch(enable? 1 : 0);
}
//----------------------------------------------------------------------------
bool vtkPVRenderView::GetLightSwitch()
{
return this->Light->GetSwitch() != 0;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::UpdateCenterAxes()
{
vtkBoundingBox bbox(this->GeometryBounds);
// include the center of rotation in the axes size determination.
bbox.AddPoint(this->CenterAxes->GetPosition());
double widths[3];
bbox.GetLengths(widths);
// lets make some thickness in all directions
double diameterOverTen = bbox.GetMaxLength() > 0?
bbox.GetMaxLength() / 10.0 : 1.0;
widths[0] = widths[0] < diameterOverTen ? diameterOverTen : widths[0];
widths[1] = widths[1] < diameterOverTen ? diameterOverTen : widths[1];
widths[2] = widths[2] < diameterOverTen ? diameterOverTen : widths[2];
widths[0] *= 0.25;
widths[1] *= 0.25;
widths[2] *= 0.25;
this->CenterAxes->SetScale(widths);
double bounds[6];
this->GeometryBounds.GetBounds(bounds);
if (this->GridAxes3DActor)
{
this->GridAxes3DActor->SetTransformedBounds(bounds);
}
}
//----------------------------------------------------------------------------
double vtkPVRenderView::GetZbufferDataAtPoint(int x, int y)
{
bool in_tile_display_mode = this->InTileDisplayMode();
bool in_cave_mode = this->InCaveDisplayMode();
if (in_tile_display_mode || in_cave_mode)
{
return this->GetRenderWindow()->GetZbufferDataAtPoint(x, y);
}
// Note, this relies on the fact that the most-recent render must have updated
// the enabled state on the vtkPVSynchronizedRenderWindows correctly based on
// whether remote rendering was needed or not.
return this->SynchronizedWindows->GetZbufferDataAtPoint(x, y,
this->GetIdentifier());
}
//----------------------------------------------------------------------------
void vtkPVRenderView::StreamingUpdate(const double view_planes[24])
{
vtkTimerLog::MarkStartEvent("vtkPVRenderView::StreamingUpdate");
// Provide information about the view planes to the representations.
// Representations are free to ignore them.
this->RequestInformation->Set(vtkPVRenderView::VIEW_PLANES(),
const_cast<double*>(view_planes), 24);
// Now call REQUEST_STREAMING_UPDATE() on all representations. Most representations
// simply ignore it, but those that support streaming update the pipeline to
// get the "next phase" of the data from the input pipeline.
this->CallProcessViewRequest(vtkPVRenderView::REQUEST_STREAMING_UPDATE(),
this->RequestInformation, this->ReplyInformationVector);
vtkTimerLog::MarkEndEvent("vtkPVRenderView::StreamingUpdate");
}
//----------------------------------------------------------------------------
void vtkPVRenderView::DeliverStreamedPieces(
unsigned int size, unsigned int *representation_ids)
{
// the plan now is to fetch the piece and then simply give it to the
// representation as "next piece". Representation can decide what to do with
// it, including adding to the existing datastructure.
vtkTimerLog::MarkStartEvent("vtkPVRenderView::DeliverStreamedPieces");
this->Internals->DeliveryManager->DeliverStreamedPieces(
size, representation_ids);
if (this->GetLocalProcessDoesRendering(
this->GetUseDistributedRenderingForStillRender()))
{
// tell representations to "deal with" the newly streamed piece on the
// rendering nodes.
this->CallProcessViewRequest(vtkPVRenderView::REQUEST_PROCESS_STREAMED_PIECE(),
this->RequestInformation, this->ReplyInformationVector);
}
this->Internals->DeliveryManager->ClearStreamedPieces();
// ^--- the most dubious part of this code.
vtkTimerLog::MarkEndEvent("vtkPVRenderView::DeliverStreamedPieces");
}
//----------------------------------------------------------------------------
void vtkPVRenderView::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os, indent);
os << indent << "UseLightKit: " << this->UseLightKit << endl;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::ConfigureCompressor(const char* configuration)
{
this->SynchronizedRenderers->ConfigureCompressor(configuration);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::InvalidateCachedSelection()
{
this->Selector->InvalidateCachedSelection();
}
//*****************************************************************
// Forwarded to orientation axes widget.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetOrientationAxesInteractivity(bool v)
{
this->OrientationWidget->SetInteractive(v);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetOrientationAxesVisibility(bool v)
{
this->OrientationWidget->SetEnabled(v);
this->OrientationWidgetVisibility = v;
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetOrientationAxesLabelColor(double r, double g, double b)
{
this->OrientationWidget->SetAxisLabelColor(r, g, b);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetOrientationAxesOutlineColor(double r, double g, double b)
{
this->OrientationWidget->SetOutlineColor(r, g, b);
}
//*****************************************************************
// Forwarded to center axes.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetCenterAxesVisibility(bool v)
{
this->CenterAxes->SetVisibility(v);
}
//*****************************************************************
// Forward to vtkPVInteractorStyle instances.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetCenterOfRotation(double x, double y, double z)
{
this->CenterAxes->SetPosition(x, y, z);
if (this->TwoDInteractorStyle)
{
this->TwoDInteractorStyle->SetCenterOfRotation(x, y, z);
}
if (this->ThreeDInteractorStyle)
{
this->ThreeDInteractorStyle->SetCenterOfRotation(x, y, z);
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetRotationFactor(double factor)
{
if (this->TwoDInteractorStyle)
{
this->TwoDInteractorStyle->SetRotationFactor(factor);
}
if (this->ThreeDInteractorStyle)
{
this->ThreeDInteractorStyle->SetRotationFactor(factor);
}
}
//*****************************************************************
// Forward to vtkLightKit.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetKeyLightWarmth(double val)
{
this->LightKit->SetKeyLightWarmth(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetKeyLightIntensity(double val)
{
this->LightKit->SetKeyLightIntensity(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetKeyLightElevation(double val)
{
this->LightKit->SetKeyLightElevation(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetKeyLightAzimuth(double val)
{
this->LightKit->SetKeyLightAzimuth(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetFillLightWarmth(double val)
{
this->LightKit->SetFillLightWarmth(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetKeyToFillRatio(double val)
{
this->LightKit->SetKeyToFillRatio(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetFillLightElevation(double val)
{
this->LightKit->SetFillLightElevation(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetFillLightAzimuth(double val)
{
this->LightKit->SetFillLightAzimuth(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetBackLightWarmth(double val)
{
this->LightKit->SetBackLightWarmth(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetKeyToBackRatio(double val)
{
this->LightKit->SetKeyToBackRatio(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetBackLightElevation(double val)
{
this->LightKit->SetBackLightElevation(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetBackLightAzimuth(double val)
{
this->LightKit->SetBackLightAzimuth(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetHeadLightWarmth(double val)
{
this->LightKit->SetHeadLightWarmth(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetKeyToHeadRatio(double val)
{
this->LightKit->SetKeyToHeadRatio(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetMaintainLuminance(int val)
{
this->LightKit->SetMaintainLuminance(val);
}
//*****************************************************************
// Forward to 3D renderer.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetUseDepthPeeling(int val)
{
this->GetRenderer()->SetUseDepthPeeling(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetMaximumNumberOfPeels(int val)
{
this->GetRenderer()->SetMaximumNumberOfPeels(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetBackground(double r, double g, double b)
{
this->GetRenderer()->SetBackground(r, g, b);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetBackground2(double r, double g, double b)
{
this->GetRenderer()->SetBackground2(r, g, b);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetBackgroundTexture(vtkTexture* val)
{
this->GetRenderer()->SetBackgroundTexture(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetGradientBackground(int val)
{
this->GetRenderer()->SetGradientBackground(val? true : false);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetTexturedBackground(int val)
{
this->GetRenderer()->SetTexturedBackground(val? true : false);
}
//*****************************************************************
// Forward to vtkLight.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetAmbientColor(double r, double g, double b)
{
this->Light->SetAmbientColor(r, g, b);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetSpecularColor(double r, double g, double b)
{
this->Light->SetSpecularColor(r, g, b);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetDiffuseColor(double r, double g, double b)
{
this->Light->SetDiffuseColor(r, g, b);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetIntensity(double val)
{
this->Light->SetIntensity(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetLightType(int val)
{
this->Light->SetLightType(val);
}
//*****************************************************************
// Forward to vtkRenderWindow.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetStereoCapableWindow(int val)
{
if (this->GetRenderWindow()->GetStereoCapableWindow() != val)
{
this->GetRenderWindow()->SetStereoCapableWindow(val);
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetStereoRender(int val)
{
this->GetRenderWindow()->SetStereoRender(val);
}
//----------------------------------------------------------------------------
inline int vtkGetNumberOfRendersPerFrame(int stereoMode)
{
switch(stereoMode)
{
case VTK_STEREO_CRYSTAL_EYES:
case VTK_STEREO_RED_BLUE:
case VTK_STEREO_INTERLACED:
case VTK_STEREO_DRESDEN:
case VTK_STEREO_ANAGLYPH:
case VTK_STEREO_CHECKERBOARD:
case VTK_STEREO_SPLITVIEWPORT_HORIZONTAL:
case VTK_STEREO_FAKE:
return 2;
case VTK_STEREO_LEFT:
case VTK_STEREO_RIGHT:
default:
return 1;
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::UpdateStereoProperties()
{
if (!this->GetRenderWindow()->GetStereoRender())
{
return;
}
if (this->ServerStereoType != 0 &&
vtkGetNumberOfRendersPerFrame(this->ServerStereoType)
!= vtkGetNumberOfRendersPerFrame(this->StereoType))
{
vtkWarningMacro("Incompatible stereo types for client and server ranks. "
"Forcing the server use the same type as the client.");
this->ServerStereoType = 0;
}
switch (this->SynchronizedWindows->GetMode())
{
case vtkPVSynchronizedRenderWindows::RENDER_SERVER:
if (this->ServerStereoType == VTK_STEREOTYPE_SAME_AS_CLIENT)
{
this->GetRenderWindow()->SetStereoType(this->StereoType);
}
else
{
this->GetRenderWindow()->SetStereoType(this->ServerStereoType);
}
break;
default:
this->GetRenderWindow()->SetStereoType(this->StereoType);
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetMultiSamples(int val)
{
this->GetRenderWindow()->SetMultiSamples(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetAlphaBitPlanes(int val)
{
this->GetRenderWindow()->SetAlphaBitPlanes(val);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetStencilCapable(int val)
{
this->GetRenderWindow()->SetStencilCapable(val);
}
//*****************************************************************
// Forwarded to vtkCamera if present on local processes.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetParallelProjection(int mode)
{
if (this->ParallelProjection != mode)
{
this->ParallelProjection = mode;
this->GetActiveCamera()->SetParallelProjection(mode);
this->Modified();
}
}
//*****************************************************************
// Forwarded to vtkPVInteractorStyle if present on local processes.
//----------------------------------------------------------------------------
void vtkPVRenderView::SetCamera2DManipulators(const int manipulators[9])
{
this->SetCameraManipulators(this->TwoDInteractorStyle, manipulators);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetCamera3DManipulators(const int manipulators[9])
{
this->SetCameraManipulators(this->ThreeDInteractorStyle, manipulators);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetCameraManipulators(vtkPVInteractorStyle* style, const int manipulators[9])
{
if (!style)
{
return;
}
style->RemoveAllManipulators();
enum
{
NONE=0,
SHIFT=1,
CTRL=2
};
enum
{
PAN=1,
ZOOM=2,
ROLL=3,
ROTATE=4,
MULTI_ROTATE=5
};
for (int manip=NONE; manip <=CTRL; manip++)
{
for (int button=0; button<3; button++)
{
int manipType = manipulators[3*manip + button];
vtkSmartPointer<vtkCameraManipulator> cameraManipulator;
switch (manipType)
{
case PAN:
cameraManipulator = vtkSmartPointer<vtkTrackballPan>::New();
break;
case ZOOM:
cameraManipulator = vtkSmartPointer<vtkPVTrackballZoom>::New();
break;
case ROLL:
cameraManipulator = vtkSmartPointer<vtkPVTrackballRoll>::New();
break;
case ROTATE:
cameraManipulator = vtkSmartPointer<vtkPVTrackballRotate>::New();
break;
case MULTI_ROTATE:
cameraManipulator = vtkSmartPointer<vtkPVTrackballMultiRotate>::New();
break;
}
if (cameraManipulator)
{
cameraManipulator->SetButton(button + 1); // since button starts with 1.
cameraManipulator->SetControl(manip == CTRL? 1 : 0);
cameraManipulator->SetShift(manip == SHIFT? 1 : 0);
style->AddManipulator(cameraManipulator);
}
}
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetShowAnnotation(bool val)
{
this->ShowAnnotation = val;
this->Annotation->SetVisibility(val? 1 : 0);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::UpdateAnnotationText()
{
if (this->ShowAnnotation && !this->MakingSelection)
{
std::ostringstream stream;
stream << this->Annotation->GetText();
this->BuildAnnotationText(stream);
this->Annotation->SetText(stream.str().c_str());
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetSize(int dx, int dy)
{
if (this->Size[0] != dx || this->Size[1] != dy)
{
this->InvalidateCachedSelection();
}
this->Superclass::SetSize(dx, dy);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetPosition(int x, int y)
{
if (this->Position[0] != x || this->Position[1] != y)
{
this->InvalidateCachedSelection();
}
this->Superclass::SetPosition(x, y);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::BuildAnnotationText(ostream& str)
{
this->Timer->StopTimer();
double time = this->Timer->GetElapsedTime();
str << "Frame rate (approx): " << (time > 0.0? 1.0/time : 100000.0) << " fps\n";
}
//----------------------------------------------------------------------------
void vtkPVRenderView::SetDrawCells(bool choice)
{
bool mod = false;
if (choice)
{
if (this->Internals->FieldAssociation != VTK_SCALAR_MODE_USE_CELL_FIELD_DATA)
{
this->Internals->FieldAssociation = VTK_SCALAR_MODE_USE_CELL_FIELD_DATA;
mod = true;
}
}
else
{
if (this->Internals->FieldAssociation != VTK_SCALAR_MODE_USE_POINT_FIELD_DATA)
{
this->Internals->FieldAssociation = VTK_SCALAR_MODE_USE_POINT_FIELD_DATA;
mod = true;
}
}
if (mod)
{
if (this->Internals->FieldNameSet)
{
this->Internals->ValuePasses->SetInputArrayToProcess
(this->Internals->FieldAssociation, this->Internals->FieldName.c_str());
}
else
{
this->Internals->ValuePasses->SetInputArrayToProcess
(this->Internals->FieldAssociation, this->Internals->FieldAttributeType);
}
this->Modified();
}
}
// ----------------------------------------------------------------------------
void vtkPVRenderView::SetArrayNameToDraw(const char *name)
{
if ( !this->Internals->FieldNameSet
|| (this->Internals->FieldName != name) )
{
this->Internals->FieldName = name;
this->Internals->FieldNameSet = true;
this->Internals->ValuePasses->SetInputArrayToProcess
(this->Internals->FieldAssociation, this->Internals->FieldName.c_str());
this->Modified();
}
}
// ----------------------------------------------------------------------------
void vtkPVRenderView::SetArrayNumberToDraw(int fieldAttributeType)
{
if ( this->Internals->FieldNameSet
|| (this->Internals->FieldAttributeType != fieldAttributeType) )
{
this->Internals->FieldAttributeType = fieldAttributeType;
this->Internals->FieldNameSet = false;
this->Internals->ValuePasses->SetInputArrayToProcess
(this->Internals->FieldAssociation, this->Internals->FieldAttributeType);
this->Modified();
}
}
// ----------------------------------------------------------------------------
void vtkPVRenderView::SetArrayComponentToDraw(int comp)
{
if (this->Internals->Component != comp)
{
this->Internals->Component = comp;
this->Internals->ValuePasses->SetInputComponentToProcess(comp);
this->Modified();
}
}
// ----------------------------------------------------------------------------
void vtkPVRenderView::SetScalarRange(double min, double max)
{
if (this->Internals->ScalarRange[0] != min ||
this->Internals->ScalarRange[1] != max)
{
this->Internals->ScalarRange[0] = min;
this->Internals->ScalarRange[1] = max;
this->Internals->ValuePasses->SetScalarRange(min, max);
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkPVRenderView::StartCaptureValues()
{
if (!this->Internals->IsInCapture)
{
this->Internals->SavedRenderPass = this->SynchronizedRenderers->GetRenderPass();
this->Internals->SavedOrientationState = (this->OrientationWidget->GetEnabled() != 0);
this->Internals->SavedAnnotationState = this->ShowAnnotation;
this->SetOrientationAxesVisibility(false);
this->SetShowAnnotation(false);
this->Internals->IsInCapture = true;
}
if (this->Internals->FieldNameSet)
{
this->Internals->ValuePasses->SetInputArrayToProcess
(this->Internals->FieldAssociation, this->Internals->FieldName.c_str());
}
else
{
this->Internals->ValuePasses->SetInputArrayToProcess
(this->Internals->FieldAssociation, this->Internals->FieldAttributeType);
}
this->SynchronizedRenderers->SetRenderPass(this->Internals->ValuePasses.GetPointer());
}
//----------------------------------------------------------------------------
void vtkPVRenderView::StopCaptureValues()
{
this->Internals->IsInCapture = false;
this->SynchronizedRenderers->SetRenderPass(this->Internals->SavedRenderPass);
this->Internals->SavedRenderPass = NULL;
this->SetOrientationAxesVisibility(this->Internals->SavedOrientationState);
this->SetShowAnnotation(this->Internals->SavedAnnotationState);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::StartCaptureLuminance()
{
if (!this->Internals->IsInCapture)
{
this->Internals->SavedRenderPass = this->SynchronizedRenderers->GetRenderPass();
this->Internals->SavedOrientationState = (this->OrientationWidget->GetEnabled() != 0);
this->Internals->SavedAnnotationState = this->ShowAnnotation;
this->SetOrientationAxesVisibility(false);
this->SetShowAnnotation(false);
this->Internals->IsInCapture = true;
}
#ifdef VTKGL2
this->SynchronizedRenderers->SetRenderPass(
this->Internals->LightingMapPass.GetPointer());
#endif
}
//----------------------------------------------------------------------------
void vtkPVRenderView::StopCaptureLuminance()
{
this->Internals->IsInCapture = false;
this->SynchronizedRenderers->SetRenderPass(this->Internals->SavedRenderPass);
this->Internals->SavedRenderPass = NULL;
this->SetOrientationAxesVisibility(this->Internals->SavedOrientationState);
this->SetShowAnnotation(this->Internals->SavedAnnotationState);
}
//----------------------------------------------------------------------------
void vtkPVRenderView::CaptureZBuffer()
{
#ifdef PARAVIEW_USE_ICE_T
vtkIceTSynchronizedRenderers *IceTSynchronizedRenderers =
vtkIceTSynchronizedRenderers::SafeDownCast(
this->SynchronizedRenderers->GetParallelSynchronizer());
if (IceTSynchronizedRenderers)
{
vtkIceTCompositePass* iceTPass = IceTSynchronizedRenderers->GetIceTCompositePass();
if (iceTPass && iceTPass->GetLastRenderedDepths())
{
this->Internals->ArrayHolder->DeepCopy(iceTPass->GetLastRenderedDepths());
}
}
else
#endif
{
this->Internals->ZGrabber->SetInput(this->GetRenderWindow());
this->Internals->ZGrabber->ReadFrontBufferOff();
this->Internals->ZGrabber->FixBoundaryOff();
this->Internals->ZGrabber->ShouldRerenderOn();
this->Internals->ZGrabber->SetMagnification(1);
this->Internals->ZGrabber->SetInputBufferTypeToZBuffer();
this->Internals->ZGrabber->Modified();
this->Internals->ZGrabber->Update();
this->Internals->ArrayHolder->DeepCopy
(this->Internals->ZGrabber->GetOutput()->GetPointData()->GetScalars());
}
}
//------------------------------------------------------------------------------
vtkFloatArray * vtkPVRenderView::GetCapturedZBuffer()
{
return this->Internals->ArrayHolder.GetPointer();
}