mirror of
https://github.com/OpenFOAM/ThirdParty-6.git
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193 lines
6.7 KiB
C++
193 lines
6.7 KiB
C++
/*=========================================================================
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Program: ParaView
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Module: $RCSfile$
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Copyright (c) 2005,2006 Sandia Corporation, Kitware Inc.
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All rights reserved.
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ParaView is a free software; you can redistribute it and/or modify it
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under the terms of the ParaView license version 1.2.
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See License_v1.2.txt for the full ParaView license.
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A copy of this license can be obtained by contacting
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Kitware Inc.
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28 Corporate Drive
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Clifton Park, NY 12065
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USA
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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========================================================================*/
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#include "vtkVRControlSliceOrientationStyle.h"
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#include "vtkObjectFactory.h"
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#include "vtkPVXMLElement.h"
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#include "vtkSMProperty.h"
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#include "vtkSMProxy.h"
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#include "vtkSMDoubleVectorProperty.h"
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#include "vtkSMProxyManager.h"
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#include "vtkSMSessionProxyManager.h"
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#include "vtkSMProxyLocator.h"
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#include "vtkVRQueue.h"
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#include "vtkMatrix4x4.h"
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#include "vtkMath.h"
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#include "vtkNew.h"
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#include "pqView.h"
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#include "pqActiveObjects.h"
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#include "vtkSMRenderViewProxy.h"
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#include "vtkSMPropertyHelper.h"
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#include <iostream>
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#include <sstream>
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#include <algorithm>
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// ----------------------------------------------------------------------------
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vtkStandardNewMacro(vtkVRControlSliceOrientationStyle)
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// ----------------------------------------------------------------------------
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vtkVRControlSliceOrientationStyle::vtkVRControlSliceOrientationStyle()
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{
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this->Enabled = false;
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this->InitialOrientationRecorded = false;
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this->AddButtonRole("Grab slice");
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this->AddTrackerRole("Slice orientation");
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}
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// ----------------------------------------------------------------------------
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void vtkVRControlSliceOrientationStyle::PrintSelf(ostream &os, vtkIndent indent)
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{
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this->Superclass::PrintSelf(os, indent);
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os << indent << "Enabled: " << this->Enabled << endl;
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os << indent << "InitialOrientationRecorded: "
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<< this->InitialOrientationRecorded << endl;
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os << indent << "InitialQuat: " << this->InitialQuat[0] << " "
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<< this->InitialQuat[1] << " " << this->InitialQuat[2] << " "
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<< this->InitialQuat[3] << endl;
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os << indent << "InitialTrackerQuat: " << this->InitialTrackerQuat[0] << " "
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<< this->InitialTrackerQuat[1] << " " << this->InitialTrackerQuat[2] << " "
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<< this->InitialTrackerQuat[3] << endl;
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os << indent << "UpdatedQuat: " << this->UpdatedQuat[0] << " "
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<< this->UpdatedQuat[1] << " " << this->UpdatedQuat[2] << " "
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<< this->UpdatedQuat[3] << endl;
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os << indent << "Normal: " << this->Normal[0] << " " << this->Normal[1] << " "
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<< this->Normal[2] << " " << this->Normal[3] << endl;
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os << indent << "InitialInvertedPose:" << endl;
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this->InitialInvertedPose->PrintSelf(os, indent.GetNextIndent());
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}
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// ----------------------------------------------------------------------------
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vtkVRControlSliceOrientationStyle::~vtkVRControlSliceOrientationStyle()
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{
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}
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// ----------------------------------------------------------------------------
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bool vtkVRControlSliceOrientationStyle::Update()
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{
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if (!this->ControlledProxy)
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{
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return false;
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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void vtkVRControlSliceOrientationStyle::HandleButton(const vtkVREventData& data)
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{
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vtkStdString role = this->GetButtonRole(data.name);
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if (role == "Grab slice")
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{
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if (this->Enabled && data.data.button.state == 0)
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{
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this->ControlledProxy->UpdateVTKObjects();
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this->InitialOrientationRecorded = false;
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}
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this->Enabled = data.data.button.state;
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}
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}
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// ----------------------------------------------------------------------------
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void vtkVRControlSliceOrientationStyle::HandleTracker(const vtkVREventData& data)
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{
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vtkStdString role = this->GetTrackerRole(data.name);
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if (role != "Slice orientation")
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{
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return;
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}
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if (!this->Enabled)
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{
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this->InitialOrientationRecorded = false;
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return;
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}
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vtkSMRenderViewProxy *proxy =0;
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vtkSMDoubleVectorProperty *prop =0;
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pqView *view = pqActiveObjects::instance().activeView();
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if (view)
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{
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proxy = vtkSMRenderViewProxy::SafeDownCast(view->getViewProxy());
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if (proxy)
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{
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prop = vtkSMDoubleVectorProperty::SafeDownCast(
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proxy->GetProperty("ModelTransformMatrix"));
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if (prop)
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{
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if (!this->InitialOrientationRecorded)
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{
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// Copy the data into matrix
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this->InitialInvertedPose->DeepCopy(data.data.tracker.matrix);
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this->InitialInvertedPose->SetElement(0, 3, 0.0);
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this->InitialInvertedPose->SetElement(1, 3, 0.0);
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this->InitialInvertedPose->SetElement(2, 3, 0.0);
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// Invert the matrix
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this->InitialInvertedPose->Invert();
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vtkSMPropertyHelper(this->ControlledProxy,
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this->ControlledPropertyName).Get(this->Normal,
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3);
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this->Normal[3] = 1;
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this->InitialOrientationRecorded = true;
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}
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else
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{
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vtkNew<vtkMatrix4x4> transformMatrix;
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transformMatrix->DeepCopy(data.data.tracker.matrix);
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transformMatrix->SetElement(0, 3, 0.0);
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transformMatrix->SetElement(1, 3, 0.0);
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transformMatrix->SetElement(2, 3, 0.0);
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double normal[4];
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vtkMatrix4x4::Multiply4x4(transformMatrix.GetPointer(),
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this->InitialInvertedPose.GetPointer(),
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transformMatrix.GetPointer());
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double* transformedPoint = transformMatrix->MultiplyDoublePoint(this->Normal);
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normal[0] = transformedPoint[0] / transformedPoint[3];
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normal[1] = transformedPoint[1] / transformedPoint[3];
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normal[2] = transformedPoint[2] / transformedPoint[3];
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normal[3] = 1.0;
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vtkSMPropertyHelper(this->ControlledProxy,
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this->ControlledPropertyName).Set(normal, 3);
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}
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}
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}
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}
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}
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