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ThirdParty-6/ParaView-5.0.1/ThirdParty/CosmoHaloFinder/BHTree.h

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/*=========================================================================
Copyright (c) 2007, Los Alamos National Security, LLC
All rights reserved.
Copyright 2007. Los Alamos National Security, LLC.
This software was produced under U.S. Government contract DE-AC52-06NA25396
for Los Alamos National Laboratory (LANL), which is operated by
Los Alamos National Security, LLC for the U.S. Department of Energy.
The U.S. Government has rights to use, reproduce, and distribute this software.
NEITHER THE GOVERNMENT NOR LOS ALAMOS NATIONAL SECURITY, LLC MAKES ANY WARRANTY,
EXPRESS OR IMPLIED, OR ASSUMES ANY LIABILITY FOR THE USE OF THIS SOFTWARE.
If software is modified to produce derivative works, such modified software
should be clearly marked, so as not to confuse it with the version available
from LANL.
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without modification, are permitted provided that the following conditions
are met:
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- Neither the name of Los Alamos National Security, LLC, Los Alamos National
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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=========================================================================*/
// .NAME BHTree - Create a Barnes Hut tree from the given particles
//
// .SECTION Description
// BHTree takes particle locations and distributes them recursively in
// a Barnes Hut tree. The tree is an octree, dividing on the physical
// location such that one particle or one node appears within a child
// so that it is essentially AMR for particles.
//
// After the tree is created it is walked using depth first recursion and
// the nodes are threaded together so that the tree becomes iterative.
// By stringing nodes together rather than maintaining indices into children
// summary information for each node can replace the 8 integer slots that
// were taken up by the children. Now each node can maintain the mass
// below, the length of the physical box it represents and the center of
// mass of particles within the node.
//
// Each particle and each node maintains an index for the next node and
// also the parent, so that it is possible to represent the recursive tree
// by paying attention to parents.
//
// SPHParticle is indexed from 0 to number of particles - 1 and the created
// nodes are numbered from (number of particles) within the tree. Particles
// and Nodes are maintained in separate vectors so the node can be located
// using the index - number of particles.
//
#ifndef BHTree_h
#define BHTree_h
#include "Definition.h"
#include <vector>
#include <algorithm>
using std::vector;
namespace cosmotk {
/////////////////////////////////////////////////////////////////////////
//
// Structure for sorting particles on a value
//
/////////////////////////////////////////////////////////////////////////
class ValueInfo {
public:
POSVEL_T value;
ID_T particleId;
};
class ValueLT {
public:
bool operator() (const ValueInfo& p, const ValueInfo& q) const
{
return p.value < q.value;
}
};
class ValueGT {
public:
bool operator() (const ValueInfo& p, const ValueInfo& q) const
{
return p.value > q.value;
}
};
/////////////////////////////////////////////////////////////////////////
//
// SPH (Smoothed Particle Hydrodynamics) Particles
//
/////////////////////////////////////////////////////////////////////////
class SPHParticle {
public:
SPHParticle();
POSVEL_T density;
POSVEL_T smoothingLength;
ID_T parent; // Parent SPHNode
ID_T nextNode; // Next node in iteration, particle or node
};
/////////////////////////////////////////////////////////////////////////
//
// SPH (Smoothed Particle Hydrodynamics) Nodes
//
// Barnes Hut octree structure for N-body is represented by vector
// of SPHNodes which divide space into octants which are filled with one
// particle or one branching node. As the tree is built the child[8]
// array is used. Afterwards the tree is walked linking the nodes and
// replacing the child structure with data about the tree. When building
// the tree child information is an integer which is the index of the
// halo particle which was put into a vector of SPHParticle, or the index
// of the SPHNode offset by the number of particles
//
/////////////////////////////////////////////////////////////////////////
class SPHNode {
public:
SPHNode(POSVEL_T* minLoc, POSVEL_T* maxLoc);
SPHNode(SPHNode* parent, int child);
POSVEL_T length[DIMENSION]; // Length of octant on each side
POSVEL_T center[DIMENSION]; // Physical center of octant
union {
ID_T child[NUM_CHILDREN]; // Index of particle or node
struct Info {
POSVEL_T mass;
POSVEL_T s[DIMENSION];
ID_T sibling;
ID_T nextNode;
ID_T parent;
} info;
} node;
};
/////////////////////////////////////////////////////////////////////////
//
// Barnes Hut octree of SPHParticles and SPHNodes threaded
//
/////////////////////////////////////////////////////////////////////////
class BHTree {
public:
BHTree(
POSVEL_T* minLoc, // Bounding box of halo
POSVEL_T* maxLoc, // Bounding box of halo
ID_T count, // Number of particles in halo
POSVEL_T* xLoc, // Locations of every particle
POSVEL_T* yLoc,
POSVEL_T* zLoc,
POSVEL_T* mass, // Mass of each particle
POSVEL_T avgMass); // Average mass for estimation
~BHTree();
void createBHTree();
void threadBHTree(
ID_T curIndx,
ID_T sibling,
ID_T parent,
ID_T* lastIndx);
void printBHTree();
void calculateInitialSmoothingLength(
int numSPHNeighbors); // Number for local density
void calculateDensity(
int numSPHNeighbors); // Number for local density
void getClosestNeighbors(
int numberOfClosest,
ID_T me,
POSVEL_T pos[DIMENSION],
POSVEL_T hsml,
ID_T startNode,
vector<ValueInfo>& hsmlList);
void getNeighborList(
int me,
POSVEL_T searchcenter[DIMENSION],
POSVEL_T hsml,
ID_T startNode,
vector<int>& neighborList);
vector<SPHParticle*>& getSPHParticle() { return this->sphParticle; }
vector<SPHNode*>& getSPHNode() { return this->sphNode; }
ID_T getParticleCount() { return this->particleCount; }
int getChildIndex(SPHNode* node, ID_T pindx);
private:
int myProc; // My processor number
int numProc; // Total number of processors
POSVEL_T boxSize; // Physical box size of the data set
POSVEL_T deadSize; // Border size for dead particles
POSVEL_T bb; // Interparticle distance for halos
ID_T particleCount; // Total particles
ID_T nodeCount; // Total nodes
POSVEL_T particleMass; // Average particle mass
POSVEL_T* xx; // X location for particles on this processor
POSVEL_T* yy; // Y location for particles on this processor
POSVEL_T* zz; // Z location for particles on this processor
POSVEL_T* mass; // Mass for particles on this processor
POSVEL_T* minRange; // Physical range of data
POSVEL_T* maxRange; // Physical range of data
vector<SPHParticle*> sphParticle;
vector<SPHNode*> sphNode;
};
} // END namespace cosmotk
#endif