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ThirdParty-6/ParaView-5.0.1/ThirdParty/CosmoHaloFinder/CosmoHaloFinderP.h

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/*=========================================================================
Copyright (c) 2007, Los Alamos National Security, LLC
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Copyright 2007. Los Alamos National Security, LLC.
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// .NAME CosmoHaloFinderP - find halos within a cosmology data file in parallel
//
// .SECTION Description
// CosmoHaloFinderP takes a series of data files containing .cosmo data
// along with parameters defining the box size for the data and for
// determining halos within the particle data. It distributes the data
// across processors including a healthy dead zone of particles belonging
// to neighbor processors. By definition all halos can be determined
// completely for any processor because of this dead zone. The serial
// halo finder is called on each processor.
//
// Halos returned from the serial halo finder either contain all particles
// interior to this processor (ALIVE), all particles completely in the dead
// zone (DEAD) or a combination (MIXED).
//
// If mixed halos are shared with only one neighbor the rule followed is if
// the halo is in the upper planes of the processor (high values of x,y,z)
// then this processor will keep that halo as alive. If the halo is in the
// low planes it is given up as dead, with the understanding that the
// adjacent processors will claim it as alive. When more than two processors
// claim a halo the information is sent to the MASTER processor which
// determines which processor can claim that halo and the other two give
// it up.
//
#ifndef CosmoHaloFinderP_h
#define CosmoHaloFinderP_h
#include "vtkCosmoHaloFinderModule.h"
#include "Definition.h"
#include "CosmoHaloFinder.h"
#include "CosmoHalo.h"
#include <cassert>
#include <string>
#include <vector>
namespace cosmotk {
class VTKCOSMOHALOFINDER_EXPORT CosmoHaloFinderP {
public:
CosmoHaloFinderP();
~CosmoHaloFinderP();
// Special methods to release memory because results are used in analysis
void clearHaloTag();
void clearHaloStart();
void clearHaloList();
void clearHaloSize();
// Set parameters for serial halo finder which does the work
void setParameters(
const string& outName, // Base name of output halo files
POSVEL_T rL, // Box size of the physical problem
POSVEL_T deadSize, // Dead size used to normalize for non periodic
long np, // Number of particles in the problem
int pmin, // Minimum number of particles in a halo
POSVEL_T bb, // Normalized distance between particles
// which define a single halo
int nmin = 1); // The minimum number of neighbors for linking
// Execute the serial halo finder for this processor
void executeHaloFinder();
// Collect the halo information from the serial halo finder
// Save the mixed halos so as to determine which processor owns them
void collectHalos(bool clearTag = true);
void buildHaloStructure();
void processMixedHalos();
// Write the particles with mass field containing halo tags
void writeTaggedParticles(int hmin, float ss, int minPerHalo,
bool writeAllTags, bool writeAll,
bool clearTag = true);
// Set alive particle vectors which were created elsewhere
void setParticles(long count,
POSVEL_T* xLoc,
POSVEL_T* yLoc,
POSVEL_T* zLoc,
POSVEL_T* xVel,
POSVEL_T* yVel,
POSVEL_T* zVel,
POTENTIAL_T* potential,
ID_T* id,
MASK_T* mask,
STATUS_T* state);
// Return information needed by halo center finder
int getNumberOfHalos() { return (int)this->halos.size(); }
int* getHalos() { return &this->halos[0]; }
int* getHaloCount() { return &this->haloCount[0]; }
int* getHaloList() { return this->haloList; }
// Description
// Returns the halo ID of the ith halo in this process
ID_T getHaloID(const int i)
{
assert("pre: i is out-of-bounds" && (i >= 0) && (i < this->getNumberOfHalos() ) );
int p = this->halos[ i ];
return( this->tag[ this->haloTag[p] ] );
}
inline ID_T getHaloIDForParticle(const long p)
{
assert("pre: p is out-of-bounds" && (p >= 0) && (p < this->particleCount));
return
(this->haloSize[this->haloTag[p]] < this->pmin)
? -1: this->tag[this->haloTag[p]];
}
private:
int myProc; // My processor number
int numProc; // Total number of processors
int layoutSize[DIMENSION]; // Decomposition of processors
int layoutPos[DIMENSION]; // Position of this processor in decomposition
string outFile; // File of particles written by this processor
CosmoHaloFinder haloFinder; // Serial halo finder for this processor
POSVEL_T boxSize; // Physical box size of the data set
POSVEL_T deadSize; // Border size for dead particles
long np; // Number of particles in the problem
int pmin; // Minimum number of particles in a halo
POSVEL_T bb; // Minimum normalized distance between
// particles in a halo
int nmin; // The minimum number of neighbors for linking
long particleCount; // Running index used to store data
// Ends up as the number of alive plus dead
int neighbor[NUM_OF_NEIGHBORS]; // Neighbor processor ids
int deadParticle[NUM_OF_NEIGHBORS];// Number of neighbor dead particles
int deadHalo[NUM_OF_NEIGHBORS]; // Number of neighbor mixed halos
POSVEL_T* xx; // X location for particles on this processor
POSVEL_T* yy; // Y location for particles on this processor
POSVEL_T* zz; // Z location for particles on this processor
POSVEL_T* vx; // X velocity for particles on this processor
POSVEL_T* vy; // Y velocity for particles on this processor
POSVEL_T* vz; // Z velocity for particles on this processor
POTENTIAL_T* pot; // Particle potential
ID_T* tag; // Id tag for particles on this processor
MASK_T* mask; // Particle information
STATUS_T* status; // Particle is ALIVE or labeled with neighbor
// processor index where it is ALIVE
int* haloTag; // From serial halo finder, the index of the
// first particle in a halo
int* haloSize; // From serial halo finder, the size of a halo
// where the first particle has the actual size
// and other member particles have size=0
int* haloAliveSize;
int numberOfAliveHalos; // Number of alive or valid halos
int numberOfDeadHalos; // Number of dead halos
int numberOfMixedHalos; // Number of halos with both alive and dead
int numberOfHaloParticles; // Number of particles in all VALID halos
vector<CosmoHalo*> myMixedHalos; // Mixed halos on this processor
vector<int> halos; // First particle index into haloList
vector<int> haloCount; // Size of each halo
int* haloList; // Indices of next particle in halo
int* haloStart; // Index of first particle in halo
// Chain is built backwards but using these two
// arrays, all particle indices for a halo
// can be found
};
} // END namespace cosmotk
#endif