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160 lines
5.8 KiB
C++
160 lines
5.8 KiB
C++
/*=========================================================================
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Program: ParaView
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Module: pqEventDispatcher.h
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Copyright (c) 2005-2008 Sandia Corporation, Kitware Inc.
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All rights reserved.
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ParaView is a free software; you can redistribute it and/or modify it
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under the terms of the ParaView license version 1.2.
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See License_v1.2.txt for the full ParaView license.
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A copy of this license can be obtained by contacting
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Kitware Inc.
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28 Corporate Drive
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Clifton Park, NY 12065
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USA
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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=========================================================================*/
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#ifndef _pqEventDispatcher_h
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#define _pqEventDispatcher_h
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#include "QtTestingExport.h"
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#include <QObject>
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#include <QTimer>
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#include <QTime>
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#include <QEventLoop>
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class pqEventPlayer;
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class pqEventSource;
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/// pqEventDispatcher is responsible for taking each "event" from the test and
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/// then "playing" it using the player. The dispatcher is the critical component
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/// of this playback since it decides when it's time to dispatch the next
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/// "event" from the test.
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/// After an event is posted, there are two options:
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/// \li the default option is to simply wait for a small amount of time before
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/// processing the next event. The hope is that within that time any pending
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/// requests such as timers, slots connected using Qt::QueuedConnection etc.
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/// will be handled and all will work well. This however it fraught with
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/// problems resulting is large number of random test failures especially in
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/// large and complex applications such as ParaView. In such cases the better
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/// option is the second option.
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/// \li we only process already posted events (using a call to
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/// QApplication::processEvents() and then rely on timers being registered using
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/// registerTimer(). All these timers are explicitly timed-out, if active, before
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/// processing the next event.
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///
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/// To enable the second mode simply set the eventPlaybackDelay to 0.
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/// In either mode, all timers registered using registerTimer() will be
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/// timed-out before dispatching next event.
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///
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/// To make it easier to register timers, one can directly use pqTimer instead
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/// of QTimer.
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class QTTESTING_EXPORT pqEventDispatcher : public QObject
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{
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Q_OBJECT
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typedef QObject Superclass;
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public:
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pqEventDispatcher(QObject* parent=0);
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~pqEventDispatcher();
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/// Retrieves events from the given event source, dispatching them to
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/// the given event player for test case playback. This call blocks until all
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/// the events from the source have been played back (or failure). Returns
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/// true if playback was successful.
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bool playEvents(pqEventSource& source, pqEventPlayer& player);
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/// Set the delay between dispatching successive events. Default is set using
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/// CMake variable QT_TESTING_EVENT_PLAYBACK_DELAY.
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static void setEventPlaybackDelay(int milliseconds);
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static int eventPlaybackDelay();
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/** Wait function provided for players that need to wait for the GUI
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to perform a certain action.
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Note: the minimum wait time is 100ms. This is set to avoid timiing issues
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on slow processors that hang tests.*/
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static void processEventsAndWait(int ms);
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/** proccessEvents method for widgets and paraview to use instead of
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calling Qt version, since that will break test playback*/
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static void processEvents(QEventLoop::ProcessEventsFlags flags = QEventLoop::AllEvents);
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/// register a timer that needs to be ensured to have timed-out after every
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/// event dispatch.
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static void registerTimer(QTimer* timer);
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/// Disables the behavior where more test events may be dispatched
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/// if Qt starts waiting in an event loop. Warning: Setting this to
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/// true will prevent modal dialogs from functioning correctly.
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static void deferEventsIfBlocked(bool defer);
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/// Return if the Dispatcher is not playing events
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bool isPaused() const;
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/// Return Dispatcher's status
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bool status() const;
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signals:
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/// signal when playback starts
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void restarted();
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/// signal when playback pauses
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void paused();
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protected slots:
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/// Plays a single event. this->PlayBackFinished and this->PlayBackStatus are
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/// updated by this method.
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void playEvent(int indent=0);
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void playEventOnBlocking();
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/// Called when the mainThread is about to block.
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void aboutToBlock();
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/// Called when the mainThread wakes up.
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void awake();
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public slots:
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/// Change the TimeStep
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void setTimeStep(int value);
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/// Method to be able to stop/pause/play the current playback script
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void run(bool value);
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void stop();
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void oneStep();
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protected:
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bool PlayingBlockingEvent;
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bool PlayBackFinished;
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bool PlayBackPaused;
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bool PlayBackStatus;
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bool PlayBackOneStep;
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bool PlayBackStoped;
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static bool DeferMenuTimeouts;
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/// This variable says that we should not continue to process test events
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/// when the application is blocked in a Qt event loop - it is either blocked
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/// in a modal dialog or is in a long wait while also processing events
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/// (such as when waiting from Insitu server @see pqLiveInsituManager).
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static bool DeferEventsIfBlocked;
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pqEventSource* ActiveSource;
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pqEventPlayer* ActivePlayer;
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QTimer BlockTimer;
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};
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#endif // !_pqEventDispatcher_h
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