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387 lines
13 KiB
C++
387 lines
13 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkScatterPlotMatrix.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkScatterPlotMatrix - container for a matrix of charts.
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//
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// .SECTION Description
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// This class contains a matrix of charts. These charts will be of type
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// vtkChartXY by default, but this can be overridden. The class will manage
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// their layout and object lifetime.
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#ifndef vtkScatterPlotMatrix_h
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#define vtkScatterPlotMatrix_h
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#include "vtkChartsCoreModule.h" // For export macro
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#include "vtkChartMatrix.h"
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#include "vtkSmartPointer.h" // For ivars
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#include "vtkNew.h" // For ivars
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#include "vtkColor.h" // For member function return
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#include "vtkStdString.h" // For ivars
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class vtkStringArray;
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class vtkTable;
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class vtkAxis;
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class vtkAnnotationLink;
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class vtkTextProperty;
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class vtkTooltipItem;
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class vtkRenderWindowInteractor;
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class VTKCHARTSCORE_EXPORT vtkScatterPlotMatrix : public vtkChartMatrix
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{
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public:
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enum {
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SCATTERPLOT,
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HISTOGRAM,
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ACTIVEPLOT,
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NOPLOT
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};
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vtkTypeMacro(vtkScatterPlotMatrix, vtkChartMatrix);
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virtual void PrintSelf(ostream &os, vtkIndent indent);
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// Description:
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// Creates a new object.
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static vtkScatterPlotMatrix *New();
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// Description:
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// Perform any updates to the item that may be necessary before rendering.
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virtual void Update();
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// Description:
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// Paint event for the chart matrix.
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virtual bool Paint(vtkContext2D *painter);
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virtual void SetScene(vtkContextScene *scene);
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// Description:
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// Set the active plot, the one that will be displayed in the top-right.
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// This defaults to (0, n-2), the plot below the first histogram on the left.
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// \return false is the position specified is not valid.
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virtual bool SetActivePlot(const vtkVector2i& position);
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// Description:
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// Get the position of the active plot.
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virtual vtkVector2i GetActivePlot();
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// Description:
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// Get the AnnotationLink for the scatter plot matrix, this gives you access
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// to the currently selected points in the scatter plot matrix.
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vtkAnnotationLink* GetAnnotationLink();
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// Description:
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// Set the input table for the scatter plot matrix. This will cause all
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// columns to be plotted against each other - a square scatter plot matrix.
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virtual void SetInput(vtkTable *table);
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// Description:
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// Set the visibility of the specified column.
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void SetColumnVisibility(const vtkStdString& name, bool visible);
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// Description:
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// Insert the specified column at the index position of
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// the visible columns.
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void InsertVisibleColumn(const vtkStdString& name, int index);
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// Description:
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// Get the visibility of the specified column.
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bool GetColumnVisibility(const vtkStdString& name);
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// Description:
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// Set the visibility of all columns (true will make them all visible, false
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// will remove all visible columns).
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void SetColumnVisibilityAll(bool visible);
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// Description:
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// Get a list of the columns, and the order in which they are displayed.
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virtual vtkStringArray* GetVisibleColumns();
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// Description:
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// Set the list of visible columns, and the order in which they will be displayed.
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virtual void SetVisibleColumns(vtkStringArray* visColumns);
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// Description:
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// Set the number of bins in the histograms along the central diagonal of the
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// scatter plot matrix.
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virtual void SetNumberOfBins(int numberOfBins);
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// Description:
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// Get the number of bins the histograms along the central diagonal scatter
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// plot matrix. The default value is 10.
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virtual int GetNumberOfBins() const { return this->NumberOfBins; }
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// Description:
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// Set the color for the specified plotType.
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void SetPlotColor(int plotType, const vtkColor4ub& color);
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// Description:
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// Sets the marker style for the specified plotType.
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void SetPlotMarkerStyle(int plotType, int style);
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// Description:
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// Sets the marker size for the specified plotType.
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void SetPlotMarkerSize(int plotType, float size);
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// Description:
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// Return true if the supplied x, y coordinate is inside the item.
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bool Hit(const vtkContextMouseEvent &mouse);
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// Description:
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// Mouse move event.
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bool MouseMoveEvent(const vtkContextMouseEvent &mouse);
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// Description:
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// Mouse button down event
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bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse);
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// Description:
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// Mouse button release event.
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bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse);
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// Description:
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// Returns the type of the plot at the given position. The return
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// value is one of: SCATTERPLOT, HISTOGRAM, ACTIVEPLOT, or NOPLOT.
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int GetPlotType(const vtkVector2i &pos);
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int GetPlotType(int row, int column);
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// Description:
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// Set/get the scatter plot title.
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void SetTitle(const vtkStdString& title);
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vtkStdString GetTitle();
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// Description:
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// Set/get the text properties for the chart title, i.e. color, font, size.
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void SetTitleProperties(vtkTextProperty *prop);
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vtkTextProperty* GetTitleProperties();
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// Description:
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// Sets whether or not the grid for the given axis is visible given a plot
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// type, which refers to
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// vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetGridVisibility(int plotType, bool visible);
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bool GetGridVisibility(int plotType);
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// Description:
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// Sets the background color for the chart given a plot type, which refers to
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// vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetBackgroundColor(int plotType, const vtkColor4ub& color);
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vtkColor4ub GetBackgroundColor(int plotType);
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// Description:
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// Sets the color for the axes given a plot type, which refers to
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// vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetAxisColor(int plotType, const vtkColor4ub& color);
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vtkColor4ub GetAxisColor(int plotType);
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// Description:
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// Sets the color for the axes given a plot type, which refers to
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// vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetGridColor(int plotType, const vtkColor4ub& color);
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vtkColor4ub GetGridColor(int plotType);
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// Description:
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// Sets whether or not the labels for the axes are visible, given a plot type,
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// which refers to
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// vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetAxisLabelVisibility(int plotType, bool visible);
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bool GetAxisLabelVisibility(int plotType);
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// Description:
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// Set/get the text property for the axis labels of the given plot type,
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// possible types are vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetAxisLabelProperties(int plotType, vtkTextProperty *prop);
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vtkTextProperty* GetAxisLabelProperties(int plotType);
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// Description:
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// Sets the axis label notation for the axes given a plot type, which refers to
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// vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetAxisLabelNotation(int plotType, int notation);
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int GetAxisLabelNotation(int plotType);
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// Description:
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// Sets the axis label precision for the axes given a plot type, which refers to
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// vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetAxisLabelPrecision(int plotType, int precision);
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int GetAxisLabelPrecision(int plotType);
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// Description:
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// Set chart's tooltip notation and precision, given a plot type, which refers to
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// vtkScatterPlotMatrix::{SCATTERPLOT, HISTOGRAM, ACTIVEPLOT}.
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void SetTooltipNotation(int plotType, int notation);
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void SetTooltipPrecision(int plotType, int precision);
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int GetTooltipNotation(int plotType);
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int GetTooltipPrecision(int plotType);
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// Description:
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// Set the vtkTooltipItem object that will be displayed by the active chart.
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void SetTooltip(vtkTooltipItem *tooltip);
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// Description:
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// Get the vtkTooltipItem object that will be displayed by the active chart.
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vtkTooltipItem* GetTooltip() const;
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// Description:
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// Set indexed labels array.
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void SetIndexedLabels(vtkStringArray *labels);
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// Description:
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// Get the indexed labels array.
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vtkStringArray* GetIndexedLabels() const;
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// Description:
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// Set the scatter plot selected row/column charts' background color.
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void SetScatterPlotSelectedRowColumnColor(const vtkColor4ub& color);
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vtkColor4ub GetScatterPlotSelectedRowColumnColor();
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// Description:
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// Set the scatter plot selected active chart background color.
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void SetScatterPlotSelectedActiveColor(const vtkColor4ub& color);
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vtkColor4ub GetScatterPlotSelectedActiveColor();
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// Description:
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// Convenient method to update all the chart settings
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void UpdateSettings();
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// Description:
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// Update charts based on settings given the plot type
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void UpdateChartSettings(int plotType);
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// Description:
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// Set/get the Selection Mode that will be used by the chart while doing
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// selection. The only valid enums are vtkContextScene::SELECTION_NONE,
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// SELECTION_DEFAULT, SELECTION_ADDITION, SELECTION_SUBTRACTION, SELECTION_TOGGLE
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virtual void SetSelectionMode(int);
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vtkGetMacro(SelectionMode, int);
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// Description:
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// Get the column name for the supplied index.
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vtkStdString GetColumnName(int column);
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// Description:
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// Get the column name for the supplied index.
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vtkStdString GetRowName(int row);
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// Description:
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// Set the number of animation frames in each transition. Default is 25,
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// and 0 means to animations between axes.
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void SetNumberOfFrames(int frames);
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// Description:
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// Get the number of animation frames in each transition. Default is 25,
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// and 0 means to animations between axes.
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int GetNumberOfFrames();
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// Description:
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// Clear the animation path.
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void ClearAnimationPath();
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// Description:
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// Add a move to the animation path. Note that a move can only change i or j,
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// not both. If the proposed move does not satisfy those criteria it will
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// be rejected and the animation path will not be extended.
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bool AddAnimationPath(const vtkVector2i &move);
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// Description:
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// Get the number of elements (transitions) in the animation path.
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vtkIdType GetNumberOfAnimationPathElements();
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// Description:
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// Get the element specified from the animation path.
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vtkVector2i GetAnimationPathElement(vtkIdType i);
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// Description:
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// Trigger the animation of the scatter plot matrix to begin.
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bool BeginAnimationPath(vtkRenderWindowInteractor* interactor);
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// Description:
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// Advance the animation in response to the timer events. This is public to
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// allow the animation to be manually advanced when timers are not a
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virtual void AdvanceAnimation();
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// Description:
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// Get the main plot (the one in the top-right of the matrix.
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virtual vtkChart * GetMainChart();
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protected:
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vtkScatterPlotMatrix();
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~vtkScatterPlotMatrix();
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// Description:
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// Internal helper to do the layout of the charts in the scatter plot matrix.
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void UpdateLayout();
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// Description:
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// Attach axis range listener so we can forward to dependent axes in matrix.
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void AttachAxisRangeListener(vtkAxis*);
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void AxisRangeForwarderCallback(vtkObject*, unsigned long, void*);
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// Description:
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// The callback function when SelectionChangedEvent is invoked from
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// the Big chart. This class will just forward the event.
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void BigChartSelectionCallback(vtkObject*, unsigned long, void*);
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// Description:
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// Given a new position for the active plot, calculate a
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// an animation path from the old active plot to the new
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// active plot.
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virtual void UpdateAnimationPath(const vtkVector2i& newActivePos);
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// Description:
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// Given the render window interactor, start animation of the
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// animation path calculated above.
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virtual void StartAnimation(vtkRenderWindowInteractor* interactor);
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// Description:
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// Process events and dispatch to the appropriate member functions.
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static void ProcessEvents(vtkObject *caller, unsigned long event,
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void *clientData, void *callerData);
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// The position of the active plot (defaults to 0, 1).
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vtkVector2i ActivePlot;
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// Weakly owned input data for the scatter plot matrix.
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vtkSmartPointer<vtkTable> Input;
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// Strongly owned internal data for the column visibility.
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vtkNew<vtkStringArray> VisibleColumns;
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// The number of bins in the histograms.
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int NumberOfBins;
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// The title of the scatter plot matrix.
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vtkStdString Title;
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vtkSmartPointer<vtkTextProperty> TitleProperties;
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// The mode when the chart is doing selection.
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int SelectionMode;
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// How many frames should animations consist of, 0 means no transitions.
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int NumberOfFrames;
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private:
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vtkScatterPlotMatrix(const vtkScatterPlotMatrix &); // Not implemented.
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void operator=(const vtkScatterPlotMatrix &); // Not implemented.
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class PIMPL;
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PIMPL *Private;
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friend class PIMPL;
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// Go through the process of calculating axis ranges, etc...
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void UpdateAxes();
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void ApplyAxisSetting(vtkChart *chart, const vtkStdString &x,
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const vtkStdString &y);
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};
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#endif //vtkScatterPlotMatrix_h
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