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85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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// .NAME vtkOpenGLSphereMapper - draw spheres using imposters
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// .SECTION Description
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// An OpenGL mapper that uses imposters to draw spheres. Supports
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// transparency and picking as well.
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#ifndef vtkOpenGLSphereMapper_h
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#define vtkOpenGLSphereMapper_h
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#include "vtkDomainsChemistryOpenGL2Module.h" // For export macro
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#include "vtkOpenGLPolyDataMapper.h"
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class VTKDOMAINSCHEMISTRYOPENGL2_EXPORT vtkOpenGLSphereMapper : public vtkOpenGLPolyDataMapper
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{
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public:
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static vtkOpenGLSphereMapper* New();
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vtkTypeMacro(vtkOpenGLSphereMapper, vtkOpenGLPolyDataMapper)
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void PrintSelf(ostream& os, vtkIndent indent);
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// Description:
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// Convenience method to set the array to scale with.
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vtkSetStringMacro(ScaleArray);
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// Description:
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// This calls RenderPiece (twice when transparent)
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virtual void Render(vtkRenderer *ren, vtkActor *act);
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protected:
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vtkOpenGLSphereMapper();
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~vtkOpenGLSphereMapper();
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// Description:
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// Create the basic shaders before replacement
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virtual void GetShaderTemplate(
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std::map<vtkShader::Type, vtkShader *> shaders,
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vtkRenderer *ren, vtkActor *act);
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// Description:
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// Perform string replacments on the shader templates
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virtual void ReplaceShaderValues(
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std::map<vtkShader::Type, vtkShader *> shaders,
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vtkRenderer *ren, vtkActor *act);
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// Description:
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// Set the shader parameters related to the Camera
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virtual void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
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// Description:
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// Set the shader parameters related to the actor/mapper
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virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
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const char *ScaleArray;
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// Description:
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// Does the VBO/IBO need to be rebuilt
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virtual bool GetNeedToRebuildBufferObjects(vtkRenderer *ren, vtkActor *act);
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// Description:
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// Update the VBO to contain point based values
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virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act);
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virtual void RenderPieceDraw(vtkRenderer *ren, vtkActor *act);
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// used for transparency
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bool Invert;
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private:
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vtkOpenGLSphereMapper(const vtkOpenGLSphereMapper&); // Not implemented.
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void operator=(const vtkOpenGLSphereMapper&); // Not implemented.
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};
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#endif
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