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91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
#include <vtkArrayPrint.h>
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#include <vtkDenseArray.h>
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#include <vtkSparseArray.h>
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int main(int vtkNotUsed(argc), char *vtkNotUsed(argv)[])
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{
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////////////////////////////////////////////////////////
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// Creating N-Way Arrays
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// Creating a dense array of 10 integers:
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vtkDenseArray<vtkIdType>* array = vtkDenseArray<vtkIdType>::New();
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array->Resize(10);
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// Creating a dense 20 x 30 matrix:
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vtkDenseArray<double>* matrix = vtkDenseArray<double>::New();
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matrix->Resize(20, 30);
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// Creating a sparse 10 x 20 x 30 x 40 tensor:
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vtkArrayExtents extents;
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extents.SetDimensions(4);
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extents[0] = vtkArrayRange(0, 10);
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extents[1] = vtkArrayRange(0, 20);
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extents[2] = vtkArrayRange(0, 30);
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extents[3] = vtkArrayRange(0, 40);
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vtkSparseArray<vtkIdType>* tensor = vtkSparseArray<vtkIdType>::New();
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tensor->Resize(extents);
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////////////////////////////////////////////////////////
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// Initializing N-Way Arrays
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// Filling a dense array with ones:
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array->Fill(1);
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// Filling a dense matrix with zeros:
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matrix->Fill(0.0);
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// There's nothing to do for a sparse array - it's already empty.
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////////////////////////////////////////////////////////
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// Assigning N-Way Array Values
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// Assign array value [5]:
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array->SetValue(5, 42);
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// Assign matrix value [4, 3]:
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matrix->SetValue(4, 3, 1970);
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// Assign tensor value [3, 7, 1, 2]:
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vtkArrayCoordinates coordinates;
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coordinates.SetDimensions(4);
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coordinates[0] = 3;
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coordinates[1] = 7;
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coordinates[2] = 1;
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coordinates[3] = 2;
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tensor->SetValue(coordinates, 38);
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////////////////////////////////////////////////////////
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// Accessing N-Way Array Values
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// Access array value [5]:
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cout << "array[5]: " << array->GetValue(5) << "\n\n";
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// Access matrix value [4, 3]:
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cout << "matrix[4, 3]: " << matrix->GetValue(4, 3) << "\n\n";
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// Access tensor value [3, 7, 1, 2]:
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cout << "tensor[3, 7, 1, 2]: " << tensor->GetValue(coordinates) << "\n\n";
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////////////////////////////////////////////////////////
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// Printing N-Way Arrays
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cout << "array:\n";
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vtkPrintVectorFormat(cout, array);
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cout << "\n";
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cout << "matrix:\n";
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vtkPrintMatrixFormat(cout, matrix);
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cout << "\n";
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cout << "tensor:\n";
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vtkPrintCoordinateFormat(cout, tensor);
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cout << "\n";
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// Cleanup array instances ...
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tensor->Delete();
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matrix->Delete();
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array->Delete();
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return 0;
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}
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