mirror of
https://github.com/OpenFOAM/ThirdParty-6.git
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382 lines
10 KiB
Plaintext
382 lines
10 KiB
Plaintext
/*=========================================================================
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Program: Visualization Toolkit
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#import "MyGLKViewController.h"
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#import "vtkIOSRenderWindow.h"
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#import "vtkIOSRenderWindowInteractor.h"
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#include "vtkRenderingOpenGL2ObjectFactory.h"
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#include "vtkNew.h"
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#include "vtkActor.h"
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#include "vtkCamera.h"
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#include "vtkConeSource.h"
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#include "vtkDebugLeaks.h"
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#include "vtkGlyph3D.h"
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#include "vtkPolyData.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkIOSRenderWindow.h"
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#include "vtkIOSRenderWindowInteractor.h"
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#include "vtkRenderer.h"
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#include "vtkSphereSource.h"
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#include "vtkCommand.h"
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#include "vtkInteractorStyleMultiTouchCamera.h"
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@interface MyGLKViewController () {
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}
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@property (strong, nonatomic) EAGLContext *context;
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- (void)tearDownGL;
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@end
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@implementation MyGLKViewController
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//----------------------------------------------------------------------------
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- (vtkIOSRenderWindow *)getVTKRenderWindow
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{
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return _myVTKRenderWindow;
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}
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//----------------------------------------------------------------------------
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- (void)setVTKRenderWindow:(vtkIOSRenderWindow *)theVTKRenderWindow
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{
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_myVTKRenderWindow = theVTKRenderWindow;
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}
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//----------------------------------------------------------------------------
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- (vtkIOSRenderWindowInteractor *)getInteractor
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{
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if (_myVTKRenderWindow)
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{
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return (vtkIOSRenderWindowInteractor *)_myVTKRenderWindow->GetInteractor();
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}
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else
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{
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return NULL;
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}
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}
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- (void)setupPipeline
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{
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vtkRenderingOpenGL2ObjectFactory *of = vtkRenderingOpenGL2ObjectFactory::New();
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vtkObjectFactory::RegisterFactory(of);
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vtkIOSRenderWindow *renWin = vtkIOSRenderWindow::New();
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//renWin->DebugOn();
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[self setVTKRenderWindow:renWin];
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vtkNew<vtkRenderer> renderer;
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renWin->AddRenderer(renderer.Get());
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// this example uses VTK's built in interaction but you could choose
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// to use your own instead.
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vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
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iren->SetRenderWindow(renWin);
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vtkInteractorStyleMultiTouchCamera *ismt = vtkInteractorStyleMultiTouchCamera::New();
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iren->SetInteractorStyle(ismt);
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ismt->Delete();
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vtkNew<vtkSphereSource> sphere;
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sphere->SetThetaResolution(8);
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sphere->SetPhiResolution(8);
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vtkNew<vtkPolyDataMapper> sphereMapper;
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sphereMapper->SetInputConnection(sphere->GetOutputPort());
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vtkNew<vtkActor> sphereActor;
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sphereActor->SetMapper(sphereMapper.Get());
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vtkNew<vtkConeSource> cone;
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cone->SetResolution(6);
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vtkNew<vtkGlyph3D> glyph;
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glyph->SetInputConnection(sphere->GetOutputPort());
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glyph->SetSourceConnection(cone->GetOutputPort());
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glyph->SetVectorModeToUseNormal();
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glyph->SetScaleModeToScaleByVector();
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glyph->SetScaleFactor(0.25);
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vtkNew<vtkPolyDataMapper> spikeMapper;
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spikeMapper->SetInputConnection(glyph->GetOutputPort());
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vtkNew<vtkActor> spikeActor;
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spikeActor->SetMapper(spikeMapper.Get());
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renderer->AddActor(sphereActor.Get());
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renderer->AddActor(spikeActor.Get());
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renderer->SetBackground(0.4,0.5,0.6);
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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if (!self.context) {
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NSLog(@"Failed to create ES context");
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}
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GLKView *view = (GLKView *)self.view;
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view.context = self.context;
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view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
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//view.drawableMultisample = GLKViewDrawableMultisample4X;
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// setup the vis pipeline
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[self setupPipeline];
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[EAGLContext setCurrentContext:self.context];
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[self resizeView];
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[self getVTKRenderWindow]->Render();
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}
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- (void)dealloc
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{
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[self tearDownGL];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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}
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- (void)didReceiveMemoryWarning
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{
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[super didReceiveMemoryWarning];
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if ([self isViewLoaded] && ([[self view] window] == nil)) {
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self.view = nil;
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[self tearDownGL];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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self.context = nil;
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}
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// Dispose of any resources that can be recreated.
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}
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- (void)tearDownGL
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{
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[EAGLContext setCurrentContext:self.context];
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// free GL resources
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// ...
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}
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-(void) resizeView
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{
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double scale = self.view.contentScaleFactor;
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[self getVTKRenderWindow]->SetSize(self.view.bounds.size.width*scale, self.view.bounds.size.height*scale);
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}
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- (void)viewWillLayoutSubviews
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{
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[self resizeView];
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}
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
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{
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[self getVTKRenderWindow]->Render();
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}
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//=================================================================
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// this example uses VTK's built in interaction but you could choose
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// to use your own instead. The remaining methods forward touch events
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// to VTKs interactor.
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// Handles the start of a touch
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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vtkIOSRenderWindowInteractor *interactor = [self getInteractor];
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if (!interactor)
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{
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return;
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}
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vtkIOSRenderWindow *renWin = [self getVTKRenderWindow];
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if (!renWin)
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{
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return;
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}
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CGRect bounds = [self.view bounds];
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// set the position for all contacts
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NSSet *myTouches = [event touchesForView:self.view];
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for (UITouch *touch in myTouches)
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{
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// Convert touch point from UIView referential to OpenGL one (upside-down flip)
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CGPoint location = [touch locationInView:self.view];
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location.y = bounds.size.height - location.y;
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int index = interactor->GetPointerIndexForContact((size_t)(__bridge void *)touch);
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if (index < VTKI_MAX_POINTERS)
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{
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interactor->SetEventInformation((int)round(location.x),
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(int)round(location.y),
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0, 0,
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0, 0, 0, index);
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}
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}
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// handle begin events
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for (UITouch *touch in touches)
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{
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int index = interactor->GetPointerIndexForContact((size_t)(__bridge void *)touch);
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interactor->SetPointerIndex(index);
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interactor->InvokeEvent(vtkCommand::LeftButtonPressEvent,NULL);
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NSLog(@"Starting left mouse");
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}
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// Display the buffer
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[(GLKView *)self.view display];
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}
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// Handles the continuation of a touch.
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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vtkIOSRenderWindowInteractor *interactor = [self getInteractor];
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if (!interactor)
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{
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return;
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}
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vtkIOSRenderWindow *renWin = [self getVTKRenderWindow];
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if (!renWin)
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{
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return;
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}
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CGRect bounds = [self.view bounds];
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// set the position for all contacts
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int index;
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NSSet *myTouches = [event touchesForView:self.view];
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for (UITouch *touch in myTouches)
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{
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// Convert touch point from UIView referential to OpenGL one (upside-down flip)
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CGPoint location = [touch locationInView:self.view];
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location.y = bounds.size.height - location.y;
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index = interactor->GetPointerIndexForContact((size_t)(__bridge void *)touch);
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if (index < VTKI_MAX_POINTERS)
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{
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interactor->SetEventInformation((int)round(location.x),
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(int)round(location.y),
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0, 0,
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0, 0, 0, index);
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}
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}
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// fire move event on last index
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interactor->SetPointerIndex(index);
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interactor->InvokeEvent(vtkCommand::MouseMoveEvent,NULL);
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// NSLog(@"Moved left mouse");
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// Display the buffer
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[(GLKView *)self.view display];
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}
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// Handles the end of a touch event when the touch is a tap.
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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vtkIOSRenderWindowInteractor *interactor = [self getInteractor];
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if (!interactor)
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{
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return;
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}
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vtkIOSRenderWindow *renWin = [self getVTKRenderWindow];
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if (!renWin)
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{
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return;
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}
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CGRect bounds = [self.view bounds];
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// set the position for all contacts
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NSSet *myTouches = [event touchesForView:self.view];
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for (UITouch *touch in myTouches)
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{
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// Convert touch point from UIView referential to OpenGL one (upside-down flip)
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CGPoint location = [touch locationInView:self.view];
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location.y = bounds.size.height - location.y;
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int index = interactor->GetPointerIndexForContact((size_t)(__bridge void *)touch);
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if (index < VTKI_MAX_POINTERS)
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{
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interactor->SetEventInformation((int)round(location.x),
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(int)round(location.y),
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0, 0,
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0, 0, 0, index);
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}
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}
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// handle begin events
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for (UITouch *touch in touches)
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{
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int index = interactor->GetPointerIndexForContact((size_t)(__bridge void *)touch);
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interactor->SetPointerIndex(index);
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interactor->InvokeEvent(vtkCommand::LeftButtonReleaseEvent,NULL);
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interactor->ClearContact((size_t)(__bridge void *)touch);
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NSLog(@"lifting left mouse");
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}
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// Display the buffer
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[(GLKView *)self.view display];
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}
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// Handles the end of a touch event.
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
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{
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vtkIOSRenderWindowInteractor *interactor = [self getInteractor];
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if (!interactor)
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{
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return;
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}
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vtkIOSRenderWindow *renWin = [self getVTKRenderWindow];
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if (!renWin)
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{
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return;
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}
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CGRect bounds = [self.view bounds];
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UITouch* touch = [[event touchesForView:self.view] anyObject];
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// Convert touch point from UIView referential to OpenGL one (upside-down flip)
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CGPoint location = [touch locationInView:self.view];
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location.y = bounds.size.height - location.y;
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interactor->SetEventInformation((int)round(location.x),
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(int)round(location.y),
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0, 0,
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0, 0);
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interactor->InvokeEvent(vtkCommand::LeftButtonReleaseEvent,NULL);
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// NSLog(@"Ended left mouse");
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// Display the buffer
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[(GLKView *)self.view display];
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}
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@end
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