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241 lines
9.6 KiB
C++
241 lines
9.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkLabelHierarchy.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2008 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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// .NAME vtkLabelHierarchy - contains an octree of labels
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//
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// .SECTION Description
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// This class represents labels in a hierarchy used to denote rendering priority.
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// A binary tree of labels is maintained that subdivides the bounds of the
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// of the label anchors spatially. Which level of the tree a label occupies
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// determines its priority; those at higher levels of the tree will be
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// more likely to render than those at lower levels of the tree.
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//
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// Pass vtkLabelHierarchy objects to a vtkLabelPlacementMapper filter for dynamic,
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// non-overlapping, per-frame placement of labels.
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//
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// Note that if we have a d-dimensional binary tree and we want a fixed
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// number \f$n\f$ of labels in each node (all nodes, not just leaves),
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// we can compute the depth of tree required assuming a uniform distribution
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// of points. Given a total of \f$N\f$ points we know that
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// \f$\frac{N}{|T|} = n\f$, where \f$|T|\f$ is the cardinality of the tree (i.e.,
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// the number of nodes it contains).
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// Because we have a uniform distribution, the tree will be uniformly subdivided
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// and thus \f$|T| = 1 + 2^d + \left(2^d\right)^2 + \cdots + \left(2^d\right)^k\f$,
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// where \f$d\f$ is the dimensionality of the input points (fixed at 3 for now).
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// As \f$k\f$ becomes large, \f$|T|\approx 2 \left(2^d\right)^k\f$.
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// Using this approximation, we can solve for \f$k\f$:
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// \f[ k = \frac{\log{\frac{N}{2n}}}{\log{2^d}} \f]
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// Given a set of \f$N\f$ input label anchors, we'll compute \f$k\f$ and then
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// bin the anchors into tree nodes at level \f$k\f$ of the tree. After this,
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// all the nodes will be in the leaves of the tree and those leaves will be at
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// the \f$k\f$-th level; no anchors will be in levels \f$1, 2, \ldots, k-1\f$.
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// To fix that, we'll choose to move some anchors upwards.
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// The exact number to move upwards depends on \a TargetLabelCount. We'll
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// move as many up as required to have \a TargetLabelCount at each node.
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//
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// You should avoid situations where \a MaximumDepth does not allow for
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// \a TargetLabelCount or fewer entries at each node. The \a MaximumDepth
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// is a hard limit while \a TargetLabelCount is a suggested optimum. You will
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// end up with many more than \a TargetLabelCount entries per node and things
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// will be sloooow.
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#ifndef vtkLabelHierarchy_h
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#define vtkLabelHierarchy_h
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#include "vtkRenderingLabelModule.h" // For export macro
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#include "vtkPointSet.h"
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class vtkAbstractArray;
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class vtkCamera;
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class vtkCoincidentPoints;
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class vtkDataArray;
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class vtkIntArray;
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class vtkLabelHierarchyIterator;
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class vtkPoints;
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class vtkPolyData;
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class vtkRenderer;
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class vtkTextProperty;
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class VTKRENDERINGLABEL_EXPORT vtkLabelHierarchy : public vtkPointSet
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{
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public:
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static vtkLabelHierarchy* New();
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vtkTypeMacro(vtkLabelHierarchy,vtkPointSet);
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virtual void PrintSelf( ostream& os, vtkIndent indent );
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// Description:
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// Override SetPoints so we can reset the hierarchy when the points change.
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virtual void SetPoints( vtkPoints* );
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// Description:
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// Fill the hierarchy with the input labels.
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virtual void ComputeHierarchy();
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// Description:
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// The number of labels that is ideally present at any octree node.
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// It is best if this is a multiple of \f$2^d\f$.
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vtkSetMacro(TargetLabelCount,int);
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vtkGetMacro(TargetLabelCount,int);
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// Description:
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// The maximum depth of the octree.
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vtkSetMacro(MaximumDepth,int);
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vtkGetMacro(MaximumDepth,int);
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//BTX
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// Description:
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// Enumeration of iterator types.
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enum IteratorType {
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FULL_SORT,
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QUEUE,
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DEPTH_FIRST,
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FRUSTUM
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};
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//ETX
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// Description:
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// The default text property assigned to labels in this hierarchy.
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virtual void SetTextProperty(vtkTextProperty* tprop);
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vtkGetObjectMacro(TextProperty,vtkTextProperty);
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// Description:
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// Set/get the array specifying the importance (priority) of each label.
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virtual void SetPriorities(vtkDataArray* arr);
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vtkGetObjectMacro(Priorities,vtkDataArray);
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// Description:
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// Set/get the array specifying the text of each label.
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virtual void SetLabels(vtkAbstractArray* arr);
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vtkGetObjectMacro(Labels,vtkAbstractArray);
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// Description:
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// Set/get the array specifying the orientation of each label.
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virtual void SetOrientations(vtkDataArray* arr);
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vtkGetObjectMacro(Orientations,vtkDataArray);
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// Description:
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// Set/get the array specifying the icon index of each label.
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virtual void SetIconIndices(vtkIntArray* arr);
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vtkGetObjectMacro(IconIndices,vtkIntArray);
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// Description:
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// Set/get the array specifying the size of each label.
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virtual void SetSizes(vtkDataArray* arr);
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vtkGetObjectMacro(Sizes,vtkDataArray);
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// Description:
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// Set/get the array specifying the maximum width and height in world coordinates of each label.
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virtual void SetBoundedSizes(vtkDataArray* arr);
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vtkGetObjectMacro(BoundedSizes,vtkDataArray);
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//BTX
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// Description:
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// Returns an iterator for this data object.
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// positionsAsNormals should only be true when labels are on a sphere centered at the origin
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// (3D world).
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// @param type - the type should be one of FULL_SORT, QUEUE, DEPTH_FIRST, or FRUSTUM.
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// @param ren - the current renderer (used for viewport information)
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// @param cam - the current camera.
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// @param frustumPlanes - should be the output of the camera's frustum planes.
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// @param positionsAsNormals - throws out octree nodes on the opposite side of the origin.
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// @param bucketSize - an array of 2 integers describing the width and height of label placer buckets.
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vtkLabelHierarchyIterator* NewIterator(
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int type, vtkRenderer* ren, vtkCamera* cam, double frustumPlanes[24], bool positionsAsNormals, float bucketSize[2] );
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//ETX
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// Description:
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// Given a depth in the hierarchy (\a level) and a point \a pt in world space, compute \a ijk.
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// This is used to find other octree nodes at the same \a level that are within the search radius
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// for candidate labels to be placed. It is called with \a pt set to the camera eye point and
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// pythagorean quadruples increasingly distant from the origin are added to \a ijk to identify
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// octree nodes whose labels should be placed.
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// @param[out] ijk - discrete coordinates of the octree node at \a level containing \a pt.
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// @param[in] pt - input world point coordinates
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// @param[in] level - input octree level to be considered
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void GetDiscreteNodeCoordinatesFromWorldPoint( int ijk[3], double pt[3], int level );
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// Description:
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// Given a \a level of the tree and \a ijk coordinates in a lattice,
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// compute a \a path down the tree to reach the corresponding lattice node.
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// If the lattice coordinates are outside the tree, this returns
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// false. Otherwise it returns true. This does <b>not</b> guarantee that
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// the path exists in the hierarchy.
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// @param[out] path - a vector of \a level integers specifying which child to descend at each level to reach \a ijk
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// @param[in] ijk - discrete coordinates of the octree node at \a level
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// @param[in] level - input octree level to be considered
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static bool GetPathForNodalCoordinates( int* path, int ijk[3], int level );
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// Description:
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// Inherited members (from vtkDataSet)
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virtual vtkIdType GetNumberOfCells();
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virtual vtkCell* GetCell(vtkIdType);
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virtual void GetCell(vtkIdType, vtkGenericCell*);
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virtual int GetCellType(vtkIdType);
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virtual void GetCellPoints(vtkIdType, vtkIdList*);
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virtual void GetPointCells(vtkIdType, vtkIdList*);
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virtual vtkIdType FindCell(double*, vtkCell*, vtkIdType, double, int&, double*, double*);
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virtual vtkIdType FindCell(double*, vtkCell*, vtkGenericCell*, vtkIdType, double, int&, double*, double*);
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virtual int GetMaxCellSize();
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//BTX
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class Implementation;
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Implementation* GetImplementation() { return this->Impl; }
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//ETX
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// Description:
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// Provide access to original coordinates of sets of coincident points
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vtkGetObjectMacro(CenterPts,vtkPoints);
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// Description:
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// Provide access to the set of coincident points that have been
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// perturbed by the hierarchy in order to render labels for each
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// without overlap.
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vtkGetObjectMacro(CoincidentPoints,vtkCoincidentPoints);
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protected:
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vtkLabelHierarchy();
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virtual ~vtkLabelHierarchy();
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int TargetLabelCount;
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int MaximumDepth;
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vtkDataArray* Priorities;
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vtkAbstractArray* Labels;
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vtkDataArray* Orientations;
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vtkIntArray* IconIndices;
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vtkDataArray* Sizes;
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vtkDataArray* BoundedSizes;
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vtkCoincidentPoints* CoincidentPoints;
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vtkPoints* CenterPts;
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vtkTextProperty* TextProperty;
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//BTX
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Implementation* Impl;
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friend class vtkLabelHierarchyFrustumIterator;
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friend class vtkLabelHierarchyFullSortIterator;
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friend class implementation;
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//ETX
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private:
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vtkLabelHierarchy( const vtkLabelHierarchy& ); // Not implemented.
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void operator = ( const vtkLabelHierarchy& ); // Not implemented.
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};
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#endif // vtkLabelHierarchy_h
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