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do not remove tangential component on pure rebound
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@ -71,15 +71,12 @@ bool Foam::Rebound<CloudType>::correct
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nw /= mag(nw);
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scalar Un = U & nw;
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vector Ut = U - Un*nw;
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if (Un > 0.0)
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{
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U -= UFactor_*2.0*Un*nw;
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}
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U -= Ut;
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return true;
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}
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