ENH: extrudeMesh: make edge collape optional

This commit is contained in:
mattijs
2012-05-22 17:34:03 +01:00
parent f669dfe8a9
commit 0136deb88e
3 changed files with 34 additions and 4 deletions

View File

@ -10,12 +10,14 @@ FoamFile
version 2.0;
format ascii;
class dictionary;
object extrudeProperties;
object extrudeMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// What to extrude:
// patch : from patch of another case ('sourceCase')
// mesh : as above but with original case included
// surface : from externally read surface
constructFrom patch;
sourceCase "../wingMotion_snappyHexMesh";
@ -24,7 +26,8 @@ sourcePatches (front);
// If construct from patch: patch to use for back (can be same as sourcePatch)
exposedPatchName back;
// Flip surface normals before usage.
// Flip surface normals before usage. Valid only for extrude from surface or
// patch.
flipNormals false;
//- Linear extrusion in point-normal direction
@ -41,7 +44,10 @@ linearNormalCoeffs
// Do front and back need to be merged? Usually only makes sense for 360
// degree wedges.
mergeFaces false;
mergeFaces false; //true;
// Merge small edges. Fraction of bounding box.
mergeTol 0;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //