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ENH: extrudeMesh: make edge collape optional
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@ -10,12 +10,14 @@ FoamFile
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version 2.0;
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format ascii;
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class dictionary;
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object extrudeProperties;
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object extrudeMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// What to extrude:
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// patch : from patch of another case ('sourceCase')
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// mesh : as above but with original case included
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// surface : from externally read surface
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constructFrom patch;
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sourceCase "../wingMotion_snappyHexMesh";
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@ -24,7 +26,8 @@ sourcePatches (front);
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// If construct from patch: patch to use for back (can be same as sourcePatch)
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exposedPatchName back;
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// Flip surface normals before usage.
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// Flip surface normals before usage. Valid only for extrude from surface or
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// patch.
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flipNormals false;
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//- Linear extrusion in point-normal direction
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@ -41,7 +44,10 @@ linearNormalCoeffs
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// Do front and back need to be merged? Usually only makes sense for 360
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// degree wedges.
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mergeFaces false;
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mergeFaces false; //true;
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// Merge small edges. Fraction of bounding box.
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mergeTol 0;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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