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STYLE: snappyHexMeshDict: adapted comment on maxLocalCells.
This commit is contained in:
@ -70,7 +70,7 @@ castellatedMeshControls
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// If local number of cells is >= maxLocalCells on any processor
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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@ -119,7 +119,7 @@ castellatedMeshControls
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// If local number of cells is >= maxLocalCells on any processor
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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@ -76,10 +76,10 @@ castellatedMeshControls
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// Refinement parameters
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// ~~~~~~~~~~~~~~~~~~~~~
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// While refining maximum number of cells per processor. This is basically
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// If local number of cells is >= maxLocalCells on any processor
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// the number of cells that fit on a processor. If you choose this too small
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// switches from from refinement followed by balancing
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// it will do just more refinement iterations to obtain a similar mesh.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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@ -53,7 +53,7 @@ castellatedMeshControls
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// If local number of cells is >= maxLocalCells on any processor
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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@ -54,7 +54,7 @@ castellatedMeshControls
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// If local number of cells is >= maxLocalCells on any processor
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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@ -86,7 +86,7 @@ castellatedMeshControls
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// If local number of cells is >= maxLocalCells on any processor
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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@ -53,10 +53,10 @@ castellatedMeshControls
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// Refinement parameters
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// ~~~~~~~~~~~~~~~~~~~~~
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// While refining maximum number of cells per processor. This is basically
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// If local number of cells is >= maxLocalCells on any processor
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// the number of cells that fit on a processor. If you choose this too small
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// switches from from refinement followed by balancing
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// it will do just more refinement iterations to obtain a similar mesh.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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@ -71,10 +71,10 @@ castellatedMeshControls
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// Refinement parameters
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// ~~~~~~~~~~~~~~~~~~~~~
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// While refining maximum number of cells per processor. This is basically
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// If local number of cells is >= maxLocalCells on any processor
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// the number of cells that fit on a processor. If you choose this too small
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// switches from from refinement followed by balancing
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// it will do just more refinement iterations to obtain a similar mesh.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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@ -68,10 +68,10 @@ castellatedMeshControls
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// Refinement parameters
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// ~~~~~~~~~~~~~~~~~~~~~
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// While refining maximum number of cells per processor. This is basically
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// If local number of cells is >= maxLocalCells on any processor
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// the number of cells that fit on a processor. If you choose this too small
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// switches from from refinement followed by balancing
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// it will do just more refinement iterations to obtain a similar mesh.
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 1000000;
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// upon reaching this number so a refinement level might not complete.
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