STYLE: more consistent use of dimensioned Zero, scalar decimal points

- use scalar(0) instead of scalar(0.0) etc
This commit is contained in:
Mark Olesen
2018-07-13 10:28:48 +02:00
parent e9f0ebc730
commit 0304911921
54 changed files with 103 additions and 128 deletions

View File

@ -112,7 +112,7 @@ int main(int argc, char *argv[])
),
mesh.C()/magSqr(mesh.C())
);
radialDirection.replace(vector::Z, scalar(0.0));
radialDirection.replace(vector::Z, scalar(0));
radialDirection /= sqrt(magSqr(radialDirection));
radialDirection.write();
@ -135,7 +135,7 @@ int main(int argc, char *argv[])
),
transform2Tangencial & mesh.C()
);
angularDirection.replace(vector::Z, scalar(0.0));
angularDirection.replace(vector::Z, scalar(0));
angularDirection /= sqrt(magSqr(angularDirection));
angularDirection.write();