mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
STYLE: minor cleanup in decompositionMethod
- reduce cell looping. Avoid initial looping over blockFace. - make early return (no processor sets, connections, or blocked faces) more apparent.
This commit is contained in:
@ -31,6 +31,7 @@ License
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#include "regionSplit.H"
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#include "localPointRegion.H"
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#include "minData.H"
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#include "BitOps.H"
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#include "FaceCellWave.H"
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#include "preserveBafflesConstraint.H"
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@ -48,7 +49,8 @@ namespace Foam
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// Fallback name when searching for optional coefficients directories
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static const word defaultName("coeffs");
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}
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} // End namespace Foam
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// * * * * * * * * * * * * * Static Member Functions * * * * * * * * * * * * //
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@ -654,15 +656,15 @@ void Foam::decompositionMethod::calcCellCells
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// Check for duplicates connections between cells
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Done as postprocessing step since we now have cellCells.
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label newIndex = 0;
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labelHashSet nbrCells;
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if (cellCells.size() == 0)
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{
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return;
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}
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label newIndex = 0;
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labelHashSet nbrCells;
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label startIndex = cellCells.offsets()[0];
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forAll(cellCells, celli)
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@ -783,8 +785,8 @@ void Foam::decompositionMethod::calcCellCells
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forAll(pp, i)
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{
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const label own = agglom[faceOwner[facei]];
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const label globalNei = globalNeighbour[bFacei];
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if
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(
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!globalAgglom.isLocal(globalNei)
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@ -839,7 +841,6 @@ void Foam::decompositionMethod::calcCellCells
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forAll(pp, i)
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{
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const label own = agglom[faceOwner[facei]];
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const label globalNei = globalNeighbour[bFacei];
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if
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@ -848,7 +849,7 @@ void Foam::decompositionMethod::calcCellCells
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|| globalAgglom.toLocal(globalNei) != own
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)
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{
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label ownIndex = offsets[own] + nFacesPerCell[own]++;
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const label ownIndex = offsets[own] + nFacesPerCell[own]++;
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m[ownIndex] = globalNei;
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w[ownIndex] = mag(mesh.faceAreas()[facei]);
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}
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@ -863,15 +864,15 @@ void Foam::decompositionMethod::calcCellCells
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// Check for duplicates connections between cells
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Done as postprocessing step since we now have cellCells.
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label newIndex = 0;
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labelHashSet nbrCells;
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if (cellCells.size() == 0)
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{
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return;
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}
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label newIndex = 0;
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labelHashSet nbrCells;
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label startIndex = cellCells.offsets()[0];
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forAll(cellCells, celli)
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@ -923,9 +924,9 @@ Foam::labelList Foam::decompositionMethod::decompose
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) const
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{
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// Any weights specified?
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label nWeights = returnReduce(cellWeights.size(), sumOp<label>());
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const bool hasWeights = returnReduce(!cellWeights.empty(), orOp<bool>());
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if (nWeights > 0 && cellWeights.size() != mesh.nCells())
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if (hasWeights && cellWeights.size() != mesh.nCells())
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{
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FatalErrorInFunction
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<< "Number of weights " << cellWeights.size()
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@ -933,128 +934,126 @@ Foam::labelList Foam::decompositionMethod::decompose
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<< exit(FatalError);
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}
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// Any faces not blocked?
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const bool hasUnblocked =
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returnReduce
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(
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(!blockedFace.empty() && !BitOps::all(blockedFace)),
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orOp<bool>()
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);
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// Any processor sets?
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label nProcSets = 0;
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forAll(specifiedProcessorFaces, setI)
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{
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nProcSets += specifiedProcessorFaces[setI].size();
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}
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reduce(nProcSets, sumOp<label>());
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// Any non-mesh connections?
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label nConnections = returnReduce
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const label nConnections = returnReduce
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(
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explicitConnections.size(),
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sumOp<label>()
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);
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// Any faces not blocked?
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label nUnblocked = 0;
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forAll(blockedFace, facei)
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{
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if (!blockedFace[facei])
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{
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nUnblocked++;
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}
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}
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reduce(nUnblocked, sumOp<label>());
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// Any processor sets?
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label nProcSets = 0;
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for (const labelList& procset : specifiedProcessorFaces)
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{
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nProcSets += procset.size();
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}
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reduce(nProcSets, sumOp<label>());
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// Either do decomposition on cell centres or on agglomeration
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labelList finalDecomp;
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if (nProcSets+nConnections+nUnblocked == 0)
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if (!hasUnblocked && !nConnections && !nProcSets)
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{
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// No constraints, possibly weights
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if (nWeights > 0)
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{
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finalDecomp = decompose
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(
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mesh,
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mesh.cellCentres(),
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cellWeights
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);
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}
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else
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{
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finalDecomp = decompose(mesh, mesh.cellCentres());
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}
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return
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(
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hasWeights
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? decompose(mesh, mesh.cellCentres(), cellWeights)
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: decompose(mesh, mesh.cellCentres())
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);
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}
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else
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// The harder work.
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// When we have processor sets, connections, or blocked faces.
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// Determine local regions, separated by blockedFaces
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regionSplit localRegion(mesh, blockedFace, explicitConnections, false);
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if (debug)
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{
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if (debug)
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{
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Info<< "Constrained decomposition:" << endl
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<< " faces with same owner and neighbour processor : "
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<< nUnblocked << endl
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<< " baffle faces with same owner processor : "
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<< nConnections << endl
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<< " faces all on same processor : "
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<< nProcSets << endl << endl;
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}
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// Only need to count unblocked faces for debugging
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const label nUnblocked =
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(
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hasUnblocked
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? returnReduce
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(
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label(BitOps::count(blockedFace, false)),
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sumOp<label>()
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)
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: 0
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);
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// Determine local regions, separated by blockedFaces
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regionSplit localRegion(mesh, blockedFace, explicitConnections, false);
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Info<< "Constrained decomposition:" << nl
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<< " faces with same owner and neighbour processor : "
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<< nUnblocked << nl
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<< " baffle faces with same owner processor : "
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<< nConnections << nl
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<< " faces all on same processor : "
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<< nProcSets << nl
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<< " split into " << localRegion.nLocalRegions()
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<< " regions."
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<< endl;
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}
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if (debug)
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{
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Info<< "Constrained decomposition:" << endl
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<< " split into " << localRegion.nLocalRegions()
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<< " regions."
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<< endl;
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}
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// Gather region weights and determine region cell centres
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Determine region cell centres
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// For the region centre, just take the first cell in the region.
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// If we average the region centre instead, cyclics could cause
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// the average domain centre to be outside of domain.
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// This just takes the first cell in the region. Otherwise the problem
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// is with cyclics - if we'd average the region centre might be
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// somewhere in the middle of the domain which might not be anywhere
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// near any of the cells.
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scalarField regionWeights(localRegion.nLocalRegions(), 0.0);
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pointField regionCentres(localRegion.nLocalRegions(), point::max);
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pointField regionCentres(localRegion.nLocalRegions(), point::max);
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if (hasWeights)
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{
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forAll(localRegion, celli)
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{
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const label regioni = localRegion[celli];
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regionWeights[regioni] += cellWeights[celli];
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if (regionCentres[regioni] == point::max)
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{
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regionCentres[regioni] = mesh.cellCentres()[celli];
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}
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}
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// Do decomposition on agglomeration
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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scalarField regionWeights(localRegion.nLocalRegions(), 0);
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if (nWeights > 0)
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}
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else
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{
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forAll(localRegion, celli)
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{
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forAll(localRegion, celli)
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{
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const label regioni = localRegion[celli];
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const label regioni = localRegion[celli];
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regionWeights[regioni] += cellWeights[celli];
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regionWeights[regioni] += 1.0;
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if (regionCentres[regioni] == point::max)
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{
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regionCentres[regioni] = mesh.cellCentres()[celli];
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}
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}
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else
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{
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forAll(localRegion, celli)
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{
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const label regioni = localRegion[celli];
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}
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regionWeights[regioni] += 1.0;
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}
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}
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// Do decomposition on agglomeration
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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finalDecomp = decompose
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labelList finalDecomp =
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decompose
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(
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mesh,
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localRegion,
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@ -1063,189 +1062,188 @@ Foam::labelList Foam::decompositionMethod::decompose
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);
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// Apply explicitConnections since decompose did not know about them
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for (const labelPair& baffle : explicitConnections)
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{
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const label f0 = baffle.first();
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const label f1 = baffle.second();
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// Implement the explicitConnections since above decompose
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// does not know about them
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forAll(explicitConnections, connectioni)
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if (!blockedFace[f0] && !blockedFace[f1])
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{
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const labelPair& baffle = explicitConnections[connectioni];
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const label f0 = baffle.first();
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const label f1 = baffle.second();
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// Note: what if internal faces and owner and neighbour on
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// different processor?
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// So for now just push owner side proc
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if (!blockedFace[f0] && !blockedFace[f1])
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const label proci = finalDecomp[mesh.faceOwner()[f0]];
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finalDecomp[mesh.faceOwner()[f1]] = proci;
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if (mesh.isInternalFace(f1))
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{
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// Note: what if internal faces and owner and neighbour on
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// different processor? So for now just push owner side
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// proc
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const label proci = finalDecomp[mesh.faceOwner()[f0]];
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finalDecomp[mesh.faceOwner()[f1]] = proci;
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if (mesh.isInternalFace(f1))
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{
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finalDecomp[mesh.faceNeighbour()[f1]] = proci;
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}
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finalDecomp[mesh.faceNeighbour()[f1]] = proci;
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}
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else if (blockedFace[f0] != blockedFace[f1])
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}
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else if (blockedFace[f0] != blockedFace[f1])
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{
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FatalErrorInFunction
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<< "On explicit connection between faces " << f0
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<< " and " << f1
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<< " the two blockedFace status are not equal : "
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<< blockedFace[f0] << " and " << blockedFace[f1]
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<< exit(FatalError);
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}
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}
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// blockedFaces corresponding to processor faces need to be handled
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// separately since not handled by local regionSplit. We need to
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// walk now across coupled faces and make sure to move a whole
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// global region across
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// This additionally consolidates/compacts the regions numbers globally,
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// since that was skipped in the previous regionSplit.
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if (Pstream::parRun())
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{
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// Re-do regionSplit
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// Field on cells and faces.
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List<minData> cellData(mesh.nCells());
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List<minData> faceData(mesh.nFaces());
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// Take over blockedFaces by seeding a negative number
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// (so is always less than the decomposition)
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label nUnblocked = 0;
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forAll(blockedFace, facei)
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{
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if (blockedFace[facei])
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{
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FatalErrorInFunction
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<< "On explicit connection between faces " << f0
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<< " and " << f1
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<< " the two blockedFace status are not equal : "
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<< blockedFace[f0] << " and " << blockedFace[f1]
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<< exit(FatalError);
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faceData[facei] = minData(-123);
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}
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else
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{
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++nUnblocked;
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}
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}
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// Seed unblocked faces with destination processor
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labelList seedFaces(nUnblocked);
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List<minData> seedData(nUnblocked);
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nUnblocked = 0;
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forAll(blockedFace, facei)
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{
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if (!blockedFace[facei])
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{
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const label own = mesh.faceOwner()[facei];
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seedFaces[nUnblocked] = facei;
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seedData[nUnblocked] = minData(finalDecomp[own]);
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nUnblocked++;
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}
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}
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// blockedFaces corresponding to processor faces need to be handled
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// separately since not handled by local regionSplit. We need to
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// walk now across coupled faces and make sure to move a whole
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// global region across
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if (Pstream::parRun())
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// Propagate information inwards
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FaceCellWave<minData> deltaCalc
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(
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mesh,
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seedFaces,
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seedData,
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faceData,
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cellData,
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mesh.globalData().nTotalCells()+1
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);
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// And extract
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forAll(finalDecomp, celli)
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{
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// Re-do regionSplit
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// Field on cells and faces.
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List<minData> cellData(mesh.nCells());
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List<minData> faceData(mesh.nFaces());
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// Take over blockedFaces by seeding a negative number
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// (so is always less than the decomposition)
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label nUnblocked = 0;
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forAll(blockedFace, facei)
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if (cellData[celli].valid(deltaCalc.data()))
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{
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if (blockedFace[facei])
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{
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faceData[facei] = minData(-123);
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}
|
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else
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{
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nUnblocked++;
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}
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finalDecomp[celli] = cellData[celli].data();
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}
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}
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}
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// Seed unblocked faces with destination processor
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labelList seedFaces(nUnblocked);
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List<minData> seedData(nUnblocked);
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nUnblocked = 0;
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|
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forAll(blockedFace, facei)
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// For specifiedProcessorFaces rework the cellToProc to enforce
|
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// all on one processor since we can't guarantee that the input
|
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// to regionSplit was a single region.
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// E.g. faceSet 'a' with the cells split into two regions
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// by a notch formed by two walls
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//
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// \ /
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// \ /
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// ---a----+-----a-----
|
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//
|
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//
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// Note that reworking the cellToProc might make the decomposition
|
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// unbalanced.
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forAll(specifiedProcessorFaces, seti)
|
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{
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const labelList& set = specifiedProcessorFaces[seti];
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label proci = specifiedProcessor[seti];
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if (proci == -1)
|
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{
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// If no processor specified - use the one from the 0th element
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if (set.size())
|
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{
|
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if (!blockedFace[facei])
|
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{
|
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const label own = mesh.faceOwner()[facei];
|
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seedFaces[nUnblocked] = facei;
|
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seedData[nUnblocked] = minData(finalDecomp[own]);
|
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nUnblocked++;
|
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}
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proci = finalDecomp[mesh.faceOwner()[set[0]]];
|
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}
|
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|
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|
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// Propagate information inwards
|
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FaceCellWave<minData> deltaCalc
|
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(
|
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mesh,
|
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seedFaces,
|
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seedData,
|
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faceData,
|
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cellData,
|
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mesh.globalData().nTotalCells()+1
|
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);
|
||||
|
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// And extract
|
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forAll(finalDecomp, celli)
|
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else
|
||||
{
|
||||
if (cellData[celli].valid(deltaCalc.data()))
|
||||
{
|
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finalDecomp[celli] = cellData[celli].data();
|
||||
}
|
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// Zero-sized processor (e.g. from redistributePar)
|
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proci = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// For specifiedProcessorFaces rework the cellToProc to enforce
|
||||
// all on one processor since we can't guarantee that the input
|
||||
// to regionSplit was a single region.
|
||||
// E.g. faceSet 'a' with the cells split into two regions
|
||||
// by a notch formed by two walls
|
||||
//
|
||||
// \ /
|
||||
// \ /
|
||||
// ---a----+-----a-----
|
||||
//
|
||||
//
|
||||
// Note that reworking the cellToProc might make the decomposition
|
||||
// unbalanced.
|
||||
forAll(specifiedProcessorFaces, setI)
|
||||
for (const label facei : set)
|
||||
{
|
||||
const labelList& set = specifiedProcessorFaces[setI];
|
||||
|
||||
label proci = specifiedProcessor[setI];
|
||||
if (proci == -1)
|
||||
const face& f = mesh.faces()[facei];
|
||||
for (const label pointi : f)
|
||||
{
|
||||
// If no processor specified use the one from the
|
||||
// 0th element
|
||||
if (set.size())
|
||||
const labelList& pFaces = mesh.pointFaces()[pointi];
|
||||
for (const label pFacei : pFaces)
|
||||
{
|
||||
proci = finalDecomp[mesh.faceOwner()[set[0]]];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Zero-sized processor (e.g. from redistributePar)
|
||||
proci = 0;
|
||||
}
|
||||
}
|
||||
|
||||
forAll(set, fI)
|
||||
{
|
||||
const face& f = mesh.faces()[set[fI]];
|
||||
forAll(f, fp)
|
||||
{
|
||||
const labelList& pFaces = mesh.pointFaces()[f[fp]];
|
||||
for (const label facei : pFaces)
|
||||
finalDecomp[mesh.faceOwner()[pFacei]] = proci;
|
||||
if (mesh.isInternalFace(pFacei))
|
||||
{
|
||||
finalDecomp[mesh.faceOwner()[facei]] = proci;
|
||||
if (mesh.isInternalFace(facei))
|
||||
{
|
||||
finalDecomp[mesh.faceNeighbour()[facei]] = proci;
|
||||
}
|
||||
finalDecomp[mesh.faceNeighbour()[pFacei]] = proci;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (debug && Pstream::parRun())
|
||||
if (debug && Pstream::parRun())
|
||||
{
|
||||
labelList nbrDecomp;
|
||||
syncTools::swapBoundaryCellList(mesh, finalDecomp, nbrDecomp);
|
||||
|
||||
const polyBoundaryMesh& patches = mesh.boundaryMesh();
|
||||
for (const polyPatch& pp : patches)
|
||||
{
|
||||
labelList nbrDecomp;
|
||||
syncTools::swapBoundaryCellList(mesh, finalDecomp, nbrDecomp);
|
||||
|
||||
const polyBoundaryMesh& patches = mesh.boundaryMesh();
|
||||
for (const polyPatch& pp : patches)
|
||||
if (pp.coupled())
|
||||
{
|
||||
if (pp.coupled())
|
||||
forAll(pp, i)
|
||||
{
|
||||
forAll(pp, i)
|
||||
{
|
||||
label facei = pp.start()+i;
|
||||
label own = mesh.faceOwner()[facei];
|
||||
label bFacei = facei-mesh.nInternalFaces();
|
||||
const label facei = pp.start()+i;
|
||||
const label own = mesh.faceOwner()[facei];
|
||||
const label bFacei = facei-mesh.nInternalFaces();
|
||||
|
||||
if (!blockedFace[facei])
|
||||
if (!blockedFace[facei])
|
||||
{
|
||||
const label ownProc = finalDecomp[own];
|
||||
const label nbrProc = nbrDecomp[bFacei];
|
||||
|
||||
if (ownProc != nbrProc)
|
||||
{
|
||||
label ownProc = finalDecomp[own];
|
||||
label nbrProc = nbrDecomp[bFacei];
|
||||
if (ownProc != nbrProc)
|
||||
{
|
||||
FatalErrorInFunction
|
||||
<< "patch:" << pp.name()
|
||||
<< " face:" << facei
|
||||
<< " at:" << mesh.faceCentres()[facei]
|
||||
<< " ownProc:" << ownProc
|
||||
<< " nbrProc:" << nbrProc
|
||||
<< exit(FatalError);
|
||||
}
|
||||
FatalErrorInFunction
|
||||
<< "patch:" << pp.name()
|
||||
<< " face:" << facei
|
||||
<< " at:" << mesh.faceCentres()[facei]
|
||||
<< " ownProc:" << ownProc
|
||||
<< " nbrProc:" << nbrProc
|
||||
<< exit(FatalError);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user