STYLE: fully scope some method names

This commit is contained in:
Mark Olesen
2010-04-29 15:12:44 +02:00
parent 72f7d46f23
commit 1075587fc1
37 changed files with 243 additions and 450 deletions

View File

@ -28,20 +28,18 @@ License
#include "fvcMeshPhi.H"
#include "surfaceInterpolate.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(fvMotionSolverEngineMesh, 0);
addToRunTimeSelectionTable(engineMesh, fvMotionSolverEngineMesh, IOobject);
}
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
defineTypeNameAndDebug(fvMotionSolverEngineMesh, 0);
addToRunTimeSelectionTable(engineMesh, fvMotionSolverEngineMesh, IOobject);
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
Foam::fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
:
engineMesh(io),
pistonLayers_("pistonLayers", dimLength, 0.0),
@ -56,13 +54,13 @@ fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
fvMotionSolverEngineMesh::~fvMotionSolverEngineMesh()
Foam::fvMotionSolverEngineMesh::~fvMotionSolverEngineMesh()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void fvMotionSolverEngineMesh::move()
void Foam::fvMotionSolverEngineMesh::move()
{
scalar deltaZ = engineDB_.pistonDisplacement().value();
Info<< "deltaZ = " << deltaZ << endl;
@ -125,8 +123,4 @@ void fvMotionSolverEngineMesh::move()
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //

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@ -26,21 +26,17 @@ License
#include "staticEngineMesh.H"
#include "addToRunTimeSelectionTable.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(staticEngineMesh, 0);
addToRunTimeSelectionTable(engineMesh, staticEngineMesh, IOobject);
}
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
defineTypeNameAndDebug(staticEngineMesh, 0);
addToRunTimeSelectionTable(engineMesh, staticEngineMesh, IOobject);
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
//- Construct from objectRegistry, and read/write options
staticEngineMesh::staticEngineMesh(const IOobject& io)
Foam::staticEngineMesh::staticEngineMesh(const IOobject& io)
:
engineMesh(io)
{}
@ -48,18 +44,14 @@ staticEngineMesh::staticEngineMesh(const IOobject& io)
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
staticEngineMesh::~staticEngineMesh()
Foam::staticEngineMesh::~staticEngineMesh()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void staticEngineMesh::move()
void Foam::staticEngineMesh::move()
{}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //

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@ -26,14 +26,10 @@ License
#include "ignition.H"
#include "fvMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
bool ignition::igniting() const
bool Foam::ignition::igniting() const
{
if (!ignite())
{
@ -54,7 +50,7 @@ bool ignition::igniting() const
}
bool ignition::ignited() const
bool Foam::ignition::ignited() const
{
if (!ignite())
{
@ -75,8 +71,4 @@ bool ignition::ignited() const
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //

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@ -26,14 +26,9 @@ License
#include "engineTime.H"
#include "ignition.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
ignition::ignition
Foam::ignition::ignition
(
const dictionary& combustionProperties,
const Time& db,
@ -59,7 +54,7 @@ ignition::ignition
}
ignition::ignition
Foam::ignition::ignition
(
const dictionary& combustionProperties,
const engineTime& edb,
@ -85,8 +80,4 @@ ignition::ignition
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //

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@ -27,14 +27,9 @@ License
#include "Time.H"
#include "volFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
void ignitionSite::findIgnitionCells(const fvMesh& mesh)
void Foam::ignitionSite::findIgnitionCells(const fvMesh& mesh)
{
// Bit tricky: generate C and V before shortcutting if cannot find
// cell locally. mesh.C generation uses parallel communication.
@ -90,7 +85,7 @@ void ignitionSite::findIgnitionCells(const fvMesh& mesh)
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
const labelList& ignitionSite::cells() const
const Foam::labelList& Foam::ignitionSite::cells() const
{
if (mesh_.changing() && timeIndex_ != db_.timeIndex())
{
@ -102,7 +97,7 @@ const labelList& ignitionSite::cells() const
}
bool ignitionSite::igniting() const
bool Foam::ignitionSite::igniting() const
{
scalar curTime = db_.value();
scalar deltaT = db_.deltaTValue();
@ -116,7 +111,7 @@ bool ignitionSite::igniting() const
}
bool ignitionSite::ignited() const
bool Foam::ignitionSite::ignited() const
{
scalar curTime = db_.value();
scalar deltaT = db_.deltaTValue();
@ -127,7 +122,7 @@ bool ignitionSite::ignited() const
// * * * * * * * * * * * * * * * Member Operators * * * * * * * * * * * * * //
void ignitionSite::operator=(const ignitionSite& is)
void Foam::ignitionSite::operator=(const ignitionSite& is)
{
location_ = is.location_;
diameter_ = is.diameter_;
@ -139,8 +134,4 @@ void ignitionSite::operator=(const ignitionSite& is)
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //

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@ -26,14 +26,14 @@ License
#include "ignitionSite.H"
#include "engineTime.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
ignitionSite::ignitionSite(Istream& is, const Time& db, const fvMesh& mesh)
Foam::ignitionSite::ignitionSite
(
Istream& is,
const Time& db,
const fvMesh& mesh
)
:
db_(db),
mesh_(mesh),
@ -64,7 +64,7 @@ ignitionSite::ignitionSite(Istream& is, const Time& db, const fvMesh& mesh)
}
ignitionSite::ignitionSite
Foam::ignitionSite::ignitionSite
(
Istream& is,
const engineTime& edb,
@ -100,8 +100,4 @@ ignitionSite::ignitionSite
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //