STYLE: fully scope some method names

This commit is contained in:
Mark Olesen
2010-04-29 15:12:44 +02:00
parent 72f7d46f23
commit 1075587fc1
37 changed files with 243 additions and 450 deletions

View File

@ -28,20 +28,18 @@ License
#include "fvcMeshPhi.H"
#include "surfaceInterpolate.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(fvMotionSolverEngineMesh, 0);
addToRunTimeSelectionTable(engineMesh, fvMotionSolverEngineMesh, IOobject);
}
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
defineTypeNameAndDebug(fvMotionSolverEngineMesh, 0);
addToRunTimeSelectionTable(engineMesh, fvMotionSolverEngineMesh, IOobject);
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
Foam::fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
:
engineMesh(io),
pistonLayers_("pistonLayers", dimLength, 0.0),
@ -56,13 +54,13 @@ fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
fvMotionSolverEngineMesh::~fvMotionSolverEngineMesh()
Foam::fvMotionSolverEngineMesh::~fvMotionSolverEngineMesh()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void fvMotionSolverEngineMesh::move()
void Foam::fvMotionSolverEngineMesh::move()
{
scalar deltaZ = engineDB_.pistonDisplacement().value();
Info<< "deltaZ = " << deltaZ << endl;
@ -125,8 +123,4 @@ void fvMotionSolverEngineMesh::move()
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //