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synced 2025-11-28 03:28:01 +00:00
STYLE: fully scope some method names
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@ -28,20 +28,18 @@ License
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#include "fvcMeshPhi.H"
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#include "surfaceInterpolate.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(fvMotionSolverEngineMesh, 0);
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addToRunTimeSelectionTable(engineMesh, fvMotionSolverEngineMesh, IOobject);
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}
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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defineTypeNameAndDebug(fvMotionSolverEngineMesh, 0);
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addToRunTimeSelectionTable(engineMesh, fvMotionSolverEngineMesh, IOobject);
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
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Foam::fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
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:
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engineMesh(io),
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pistonLayers_("pistonLayers", dimLength, 0.0),
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@ -56,13 +54,13 @@ fvMotionSolverEngineMesh::fvMotionSolverEngineMesh(const IOobject& io)
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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fvMotionSolverEngineMesh::~fvMotionSolverEngineMesh()
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Foam::fvMotionSolverEngineMesh::~fvMotionSolverEngineMesh()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void fvMotionSolverEngineMesh::move()
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void Foam::fvMotionSolverEngineMesh::move()
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{
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scalar deltaZ = engineDB_.pistonDisplacement().value();
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Info<< "deltaZ = " << deltaZ << endl;
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@ -125,8 +123,4 @@ void fvMotionSolverEngineMesh::move()
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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