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ENH: define IOobjectList::csorted(), deprecate some sorted() const methods
- prefer csorted() method for const access since it ensures that the return values are also const pointers (for example) even if the object itself can be accessed as a non-const. - the csorted() method already existed for HashTable and objectRegistry, but now added to IOobjectList for method name consistency (even although the IOobjectList only has a const-access version) ENH: objectRegistry with templated strict lookup - for lookupClass and csorted/sorted. Allows isType restriction as a compile-time specification.
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@ -57,7 +57,7 @@ int main(int argc, char *argv[])
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Info<< "Found: " << objects << nl << endl;
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for (const IOobject& io : objects.sorted<uniformDimensionedVectorField>())
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for (const IOobject& io : objects.csorted<uniformDimensionedVectorField>())
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{
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if (io.name() == meshObjects::gravity::typeName)
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{
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