STYLE: check autoPtr as plain bool instead of valid()

- cleaner code, more similarity with unique_ptr

  Now
      if (ptr)
      if (!ptr)

  instead
      if (ptr.valid())
      if (!ptr.valid())
This commit is contained in:
Mark Olesen
2020-07-15 08:50:57 +02:00
parent 9af3f85cf9
commit 12c91b9472
144 changed files with 483 additions and 470 deletions

View File

@ -137,9 +137,9 @@ label mergePatchFaces
// Faces in error.
labelHashSet errorFaces;
if (qualDictPtr.valid())
if (qualDictPtr)
{
motionSmoother::checkMesh(false, mesh, qualDictPtr(), errorFaces);
motionSmoother::checkMesh(false, mesh, *qualDictPtr, errorFaces);
}
else
{
@ -440,7 +440,7 @@ int main(int argc, char *argv[])
);
// Merge points on straight edges and remove unused points
if (qualDict.valid())
if (qualDict)
{
Info<< "Merging all 'loose' points on surface edges, "
<< "regardless of the angle they make." << endl;