STYLE: check autoPtr as plain bool instead of valid()

- cleaner code, more similarity with unique_ptr

  Now
      if (ptr)
      if (!ptr)

  instead
      if (ptr.valid())
      if (!ptr.valid())
This commit is contained in:
Mark Olesen
2020-07-15 08:50:57 +02:00
parent 9af3f85cf9
commit 12c91b9472
144 changed files with 483 additions and 470 deletions

View File

@ -99,7 +99,7 @@ int main(int argc, char *argv[])
autoPtr<lumpedPointIOMovement> movement =
lumpedPointIOMovement::New(runTime);
if (!movement.valid())
if (!movement)
{
Info<< "No valid movement found" << endl;
return 1;
@ -123,7 +123,7 @@ int main(int argc, char *argv[])
autoPtr<lumpedPointIOMovement> movement = lumpedPointIOMovement::New(mesh);
if (!movement.valid())
if (!movement)
{
Info<< "No valid movement found" << endl;
return 1;